Player Matchup

Cernunnos
Cernunnos
Giova1217
Cernunnos
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 15L
1,355 Elo+
Solo
Lancelot
Lancelot
MantaOceana
Lancelot
Level 148
God Stats
10W - 13L
1,461 SR
Queue Stats
206W - 183L
1,531 Elo+
Solo
Skadi
Skadi
StarrFox
Skadi
Level 157
God Stats
0W - 3L
1,609 SR
Queue Stats
238W - 202L
1,607 Elo+
Solo
Merlin
Merlin
ValeriaVerão
Merlin
Level 122
God Stats
22W - 24L
1,791 SR
Queue Stats
299W - 280L
1,541 Elo+
Solo
Chaac
Chaac
thatblackguy145
Chaac
Level 127
God Stats
56W - 54L
1,598 SR
Queue Stats
91W - 94L
1,485 Elo+
Solo
Team Averages
Level 140
1,592 SR
1,504 Elo+

VS

Team Averages
Level 137
1,558 SR
1,564 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
ChuteMi0313
Surtr
Level 129
God Stats
84W - 44L
1,792 SR
Queue Stats
97W - 58L
1,719 Elo+
Solo
Mercury
Mercury
D3thStar
Mercury
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
534W - 478L
1,602 Elo+
Solo
Medusa
Medusa
Durandall
Medusa
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Giova1217
Cernunnos
2
0 / 1 / 0
3,580
358
0
2,432
1,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Lancelot
MantaOceana
Lancelot
10
2 / 2 / 1
5,848
585
4,938
8,275
3,322
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Skadi
StarrFox
Skadi
11
5 / 0 / 0
6,210
621
7,377
4,741
1,684
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
1 / 1 / 1
5,753
575
2,754
5,565
1,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
0 / 2 / 1
5,033
503
3,699
6,261
6,395
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
2 / 2 / 1
5,915
592
5,805
4,943
1,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
 
Baron Samedi
8
0 / 1 / 2
5,162
516
2,116
5,589
2,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
1 / 1 / 2
6,337
634
3,542
9,109
6,950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mercury
D3thStar
Mercury
12
2 / 0 / 2
6,673
667
3,377
7,304
2,647
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Medusa
Durandall
Medusa
6
0 / 4 / 0
4,109
411
741
4,488
1,371
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
12
8
Kills
5
6
Deaths
8
3
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
2
2
1
1.25
W
Baron Samedi
 
Baron Samedi
0
1
2
1
W
1
1
2
2
W
Mercury
D3thStar
Mercury
2
0
2
3
W
Medusa
Durandall
Medusa
0
4
0
0
L
Cernunnos
Giova1217
Cernunnos
0
1
0
0
L
Lancelot
MantaOceana
Lancelot
2
2
1
1.25
L
Skadi
StarrFox
Skadi
5
0
0
5
L
1
1
1
1.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,768
Damage
15,581
27,274
Taken
31,433
14,560
Mitigated
15,403
5,779
Healing
11,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
5,805
1,554
0
1,230
4,943
1,450
0
1,673
3,270
40,310
0
W
Baron Samedi
 
Baron Samedi
2,116
505
150
2,420
5,589
2,985
0
81
5,508
22,555
0
W
3,542
1,368
0
5,606
9,109
6,950
0
0
8,551
1,658
43,887
W
Mercury
D3thStar
Mercury
3,377
1,854
0
1,781
7,304
2,647
0
1,000
6,271
0
58,734
W
Medusa
Durandall
Medusa
741
171
0
256
4,488
1,371
0
0
4,488
0
9,250
L
Cernunnos
Giova1217
Cernunnos
0
0
0
389
2,432
1,231
0
334
2,098
0
4,520
L
Lancelot
MantaOceana
Lancelot
4,938
1,031
0
846
8,275
3,322
0
2,598
5,677
0
37,805
L
Skadi
StarrFox
Skadi
7,377
3,986
0
1,378
4,741
1,684
0
1,470
3,271
0
42,912
L
2,754
51
0
682
5,565
1,928
0
3,265
2,300
35,923
0
L
3,699
535
0
2,484
6,261
6,395
0
429
5,832
0
32,165

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,424
Gold Earned
28,196
274
Minions Killed
294
0
Camps Cleared
0
866,001
Distance Traveled
935,346
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
5,915
592
78
8
0
173,444
3
W
Baron Samedi
5,162
516
19
2
0
181,941
0
W
Surtr
6,337
634
83
8
0
153,481
2
W
Mercury
6,673
667
96
10
0
275,083
0
W
Medusa
4,109
411
18
2
0
151,397
0
L
Cernunnos
3,580
358
6
1
0
74,525
0
L
Lancelot
5,848
585
59
6
0
224,113
1
L
Skadi
6,210
621
76
8
0
196,124
2
L
Merlin
5,753
575
73
7
0
195,669
0
L
Chaac
5,033
503
60
6
0
175,570
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role