Player Matchup

Mercury
Mercury
Bronze III
 
Mercury
Bronze III
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Gold V
GruntKing2nd
King Arthur
Gold V
Level 126
God Stats
15W - 20L
1,571 SR
Queue Stats
269W - 276L
1,463 MMR
Solo
Sun Wukong
Sun Wukong
Silver IV
MD Banana man
Sun Wukong
Silver IV
Level 101
God Stats
3W - 2L
1,518 SR
Queue Stats
3W - 8L
1,362 MMR
Solo
Apollo
Apollo
Gold III
So Puch Love
Apollo
Gold III
Level 119
God Stats
10W - 7L
1,751 SR
Queue Stats
342W - 360L
1,402 MMR
Solo
Tiamat
Tiamat
Silver I
TheCheshireTiger
Tiamat
Silver I
Level 138
God Stats
3W - 4L
1,812 SR
Queue Stats
35W - 48L
1,372 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 115
1,630 SR
1,420 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 112
1,655 SR
1,420 MMR
Susano
Susano
Bronze III
 
Susano
Bronze III
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bacchus
Bacchus
Gold V
BeforeAmyre
Bacchus
Gold V
Level 98
God Stats
16W - 19L
1,549 SR
Queue Stats
152W - 161L
1,368 MMR
Solo
Discordia
Discordia
Bronze III
Mental_CheeseMan
Discordia
Bronze III
Level 102
God Stats
2W - 4L
1,875 SR
Queue Stats
6W - 6L
1,500 MMR
Party 1
Jing Wei
Jing Wei
Gold IV
MrNewVegas97
Jing Wei
Gold IV
Level 156
God Stats
7W - 8L
1,782 SR
Queue Stats
313W - 311L
1,339 MMR
Solo
Nu Wa
Nu Wa
Bronze III
Rich MC5736
Nu Wa
Bronze III
Level 100
God Stats
1W - 3L
1,568 SR
Queue Stats
16W - 29L
1,392 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
10
6 / 1 / 0
5,987
599
5,372
8,705
2,993
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
GruntKing2nd
King Arthur
11
2 / 1 / 1
6,191
619
4,913
8,056
5,927
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
MD Banana man
Sun Wukong
10
2 / 0 / 3
5,400
540
5,098
9,207
4,773
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
10
1 / 1 / 0
5,558
556
4,059
7,940
3,123
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 0 / 3
5,880
588
3,264
3,849
2,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Bans
FreyaAphroditeSol

VS

Bans
SurtrAo KuangCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
9
1 / 1 / 0
5,403
540
1,721
6,954
2,413
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
BeforeAmyre
Bacchus
8
1 / 2 / 1
4,620
462
4,385
8,676
4,860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Discordia
8
0 / 4 / 0
5,005
501
2,915
5,300
1,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
MrNewVegas97
Jing Wei
9
0 / 1 / 1
5,299
530
4,555
6,697
2,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 3 / 1
4,979
498
4,220
6,153
1,569
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
5
11
Kills
2
3
Deaths
11
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
6
1
0
6
L
Susano
 
Susano
1
1
0
1
L
Bacchus
BeforeAmyre
Bacchus
1
2
1
0.75
W
King Arthur
GruntKing2nd
King Arthur
2
1
1
2.5
W
Sun Wukong
MD Banana man
Sun Wukong
2
0
3
3.5
L
Discordia
0
4
0
0
L
Jing Wei
MrNewVegas97
Jing Wei
0
1
1
0.5
L
0
3
1
0.17
W
Apollo
1
1
0
1
W
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,706
Damage
17,796
37,757
Taken
33,780
18,930
Mitigated
12,533
13,072
Healing
9,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
5,372
4,374
0
1,570
8,705
2,993
0
2,689
5,860
0
43,893
L
Susano
 
Susano
1,721
358
0
500
6,954
2,413
0
451
6,503
0
28,875
L
Bacchus
BeforeAmyre
Bacchus
4,385
388
95
2,490
8,676
4,860
0
1,207
7,427
12,912
0
W
King Arthur
GruntKing2nd
King Arthur
4,913
399
0
3,440
8,056
5,927
0
2,718
5,338
0
44,886
W
Sun Wukong
MD Banana man
Sun Wukong
5,098
531
32
3,141
9,207
4,773
11
2,605
6,414
0
35,572
L
Discordia
2,915
168
0
250
5,300
1,633
0
1,532
3,736
32,217
0
L
Jing Wei
MrNewVegas97
Jing Wei
4,555
2,611
0
4,098
6,697
2,058
496
0
6,697
0
40,312
L
4,220
1,502
0
1,645
6,153
1,569
0
0
5,665
31,276
0
W
Apollo
4,059
3,043
0
3,253
7,940
3,123
27
1,201
6,565
0
40,148
W
3,264
406
0
1,636
3,849
2,114
0
1,787
2,060
38,476
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,016
Gold Earned
25,306
337
Minions Killed
246
0
Camps Cleared
0
1,076,756
Distance Traveled
990,779
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
5,987
599
65
7
0
252,286
0
L
Susano
5,403
540
54
5
0
244,267
0
L
Bacchus
4,620
462
18
2
0
198,470
1
W
King Arthur
6,191
619
75
8
0
201,244
0
W
Sun Wukong
5,400
540
42
4
0
229,835
0
L
Discordia
5,005
501
72
7
0
203,026
0
L
Jing Wei
5,299
530
58
6
0
173,547
2
L
Nu Wa
4,979
498
44
4
0
171,469
0
W
Apollo
5,558
556
75
8
0
182,111
0
W
Tiamat
5,880
588
80
8
0
211,280
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role