Player Matchup

Fenrir
Fenrir
GrantMitchell
Fenrir
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
115W - 120L
1,586 Elo+
Solo
Horus
Horus
MrHp
Horus
Level 159
God Stats
2W - 1L
1,297 SR
Queue Stats
152W - 171L
1,515 Elo+
Solo
Ares
Ares
Ridianok
Ares
Level 109
God Stats
6W - 2L
1,656 SR
Queue Stats
183W - 168L
1,554 Elo+
Solo
Danzaburou
Danzaburou
TheSaintedGoat
Danzaburou
Level 115
God Stats
3W - 0L
1,812 SR
Queue Stats
162W - 156L
1,579 Elo+
Solo
Hera
Hera
ToOoX
Hera
Level 126
God Stats
5W - 4L
1,719 SR
Queue Stats
250W - 237L
1,572 Elo+
Solo
Team Averages
Level 134
1,597 SR
1,561 Elo+

VS

Team Averages
Level 129
1,382 SR
1,524 Elo+
Zeus
Zeus
 
Zeus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Avilio
Ra
Level 157
God Stats
0W - 2L
1,282 SR
Queue Stats
53W - 57L
1,541 Elo+
Solo
Sun Wukong
Sun Wukong
DIODD
Sun Wukong
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
169W - 175L
1,528 Elo+
Solo
Cabrakan
Cabrakan
MubadiWubda
Cabrakan
Level 122
God Stats
7W - 12L
1,341 SR
Queue Stats
412W - 447L
1,553 Elo+
Solo
Atlas
Atlas
Remmort
Atlas
Level 93
God Stats
0W - 2L
1,287 SR
Queue Stats
89W - 80L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 2 / 9
9,321
932
10,352
14,172
17,935
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Horus
MrHp
Horus
13
0 / 2 / 14
7,855
786
5,352
11,094
14,845
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ares
14
1 / 4 / 10
7,902
790
4,892
14,809
19,330
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
TheSaintedGoat
Danzaburou
16
5 / 1 / 9
9,539
954
12,374
9,300
5,453
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hera
ToOoX
Hera
15
6 / 1 / 10
9,143
914
16,537
5,477
3,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
14
1 / 4 / 6
7,854
785
13,236
6,930
4,416
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ra
14
3 / 4 / 4
8,000
800
7,450
10,003
6,199
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
DIODD
Sun Wukong
14
3 / 2 / 4
8,128
813
9,070
10,053
13,219
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cabrakan
MubadiWubda
Cabrakan
12
0 / 4 / 9
7,090
709
6,262
15,659
21,417
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Atlas
Remmort
Atlas
13
2 / 4 / 6
8,341
834
7,347
12,622
16,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
38
18
Kills
9
10
Deaths
18
52
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
1
4
6
1
L
Ra
3
4
4
1.25
L
Sun Wukong
DIODD
Sun Wukong
3
2
4
2.5
W
6
2
9
5.25
W
Horus
MrHp
Horus
0
2
14
3.5
L
Cabrakan
MubadiWubda
Cabrakan
0
4
9
1.13
L
Atlas
Remmort
Atlas
2
4
6
1.25
W
Ares
1
4
10
1.5
W
Danzaburou
TheSaintedGoat
Danzaburou
5
1
9
9.5
W
Hera
ToOoX
Hera
6
1
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,507
Damage
43,365
54,852
Taken
55,267
60,608
Mitigated
62,086
25,368
Healing
13,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
13,236
1,220
1,085
270
6,930
4,416
668
2,603
4,327
28,217
0
L
Ra
7,450
1,786
4,294
2,903
10,003
6,199
696
4,442
5,561
22,813
0
L
Sun Wukong
DIODD
Sun Wukong
9,070
907
0
522
10,053
13,219
365
3,559
6,494
0
15,425
W
10,352
2,656
2,454
5,634
14,172
17,935
1,100
7,756
6,416
0
16,686
W
Horus
MrHp
Horus
5,352
1,894
4,422
4,425
11,094
14,845
136
6,677
4,417
986
7,580
L
Cabrakan
MubadiWubda
Cabrakan
6,262
552
798
2,260
15,659
21,417
0
5,624
10,035
9,862
0
L
Atlas
Remmort
Atlas
7,347
2,922
435
974
12,622
16,835
301
5,852
6,770
13,674
0
W
Ares
4,892
277
716
974
14,809
19,330
639
9,676
5,133
7,043
0
W
Danzaburou
TheSaintedGoat
Danzaburou
12,374
3,369
800
3,862
9,300
5,453
2,731
6,757
2,543
0
31,964
W
Hera
ToOoX
Hera
16,537
2,900
1,070
1,011
5,477
3,045
2,348
3,429
2,048
34,666
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,760
Gold Earned
39,413
104
Minions Killed
99
0
Camps Cleared
0
925,888
Distance Traveled
862,409
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,854
785
47
5
0
152,106
0
L
Ra
8,000
800
27
3
0
152,391
0
L
Sun Wukong
8,128
813
11
1
0
228,475
0
W
Fenrir
9,321
932
18
2
0
179,034
0
W
Horus
7,855
786
5
1
0
196,528
0
L
Cabrakan
7,090
709
5
1
0
164,901
0
L
Atlas
8,341
834
9
1
0
164,536
0
W
Ares
7,902
790
5
1
0
181,764
0
W
Danzaburou
9,539
954
49
5
0
175,472
0
W
Hera
9,143
914
27
3
0
193,090
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role