Player Matchup

Yu Huang
Yu Huang
Kikzzz09
Yu Huang
Level 82
God Stats
11W - 6L
1,604 SR
Queue Stats
84W - 57L
1,565 Elo+
Party 2
Bacchus
Bacchus
LEWISXvX
Bacchus
Level 109
God Stats
3W - 3L
1,500 SR
Queue Stats
170W - 147L
1,498 Elo+
Solo
Loki
Loki
chrisloyola2004
Loki
Level 46
God Stats
27W - 32L
1,389 SR
Queue Stats
177W - 199L
1,352 Elo+
Solo
Cupid
Cupid
grovyle12345
Cupid
Level 105
God Stats
8W - 2L
1,819 SR
Queue Stats
119W - 94L
1,561 Elo+
Party 2
Surtr
Surtr
mystikalkiller
Surtr
Level 47
God Stats
1W - 0L
1,266 SR
Queue Stats
36W - 46L
1,427 Elo+
Solo
Team Averages
Level 78
1,516 SR
1,481 Elo+

VS

Team Averages
Level 107
1,583 SR
1,474 Elo+
Nemesis
Nemesis
 
Nemesis
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Ajl19987216
Chang'e
Level 103
God Stats
8W - 7L
1,500 SR
Queue Stats
395W - 385L
1,449 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Demicrex
Cu Chulainn
Level 127
God Stats
0W - 3L
1,500 SR
Queue Stats
244W - 207L
1,490 Elo+
Solo
Olorun
Olorun
Ice Cold Ziggy
Olorun
Level 89
God Stats
14W - 11L
1,611 SR
Queue Stats
350W - 342L
1,463 Elo+
Party 1
Cerberus
Cerberus
Volksuagen
Cerberus
Level 107
God Stats
3W - 1L
1,806 SR
Queue Stats
224W - 226L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Kikzzz09
Yu Huang
14
3 / 1 / 0
8,512
532
8,621
6,116
2,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bacchus
LEWISXvX
Bacchus
13
1 / 1 / 10
8,029
502
8,893
13,320
14,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
4 / 3 / 3
7,756
485
6,945
10,852
3,958
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
5 / 2 / 5
8,080
505
12,859
14,417
5,881
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
2 / 0 / 0
7,850
491
8,983
18,570
15,398
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
2 / 4 / 1
7,523
470
6,282
12,733
4,977
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
Ajl19987216
Chang'e
15
1 / 0 / 0
8,677
542
4,664
11,119
4,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cu Chulainn
Demicrex
Cu Chulainn
14
1 / 2 / 0
8,471
529
13,935
14,982
16,061
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
1 / 4 / 1
7,113
445
9,531
12,686
6,450
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
Volksuagen
Cerberus
10
0 / 5 / 2
6,607
413
4,846
15,072
11,861
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
9
15
Kills
5
7
Deaths
15
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
2
4
1
0.63
L
Chang'e
Ajl19987216
Chang'e
1
0
0
1
L
Cu Chulainn
Demicrex
Cu Chulainn
1
2
0
0.5
L
1
4
1
0.38
W
Yu Huang
Kikzzz09
Yu Huang
3
1
0
3
W
Bacchus
LEWISXvX
Bacchus
1
1
10
6
L
Cerberus
Volksuagen
Cerberus
0
5
2
0.2
W
4
3
3
1.83
W
5
2
5
3.75
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,301
Damage
39,258
63,275
Taken
66,592
42,720
Mitigated
43,699
25,710
Healing
19,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
6,282
2,666
0
2,128
12,733
4,977
0
2,404
10,229
0
59,158
L
Chang'e
Ajl19987216
Chang'e
4,664
0
287
6,981
11,119
4,350
0
5,540
5,213
75,766
0
L
Cu Chulainn
Demicrex
Cu Chulainn
13,935
2,044
0
1,110
14,982
16,061
0
219
14,763
1,465
83,393
L
9,531
5,195
407
3,024
12,686
6,450
0
4,686
7,930
56,177
0
W
Yu Huang
Kikzzz09
Yu Huang
8,621
702
0
2,124
6,116
2,662
0
2,165
3,936
69,671
0
W
Bacchus
LEWISXvX
Bacchus
8,893
1,443
0
4,373
13,320
14,821
460
7,114
6,197
26,547
0
L
Cerberus
Volksuagen
Cerberus
4,846
246
1,346
3,866
15,072
11,861
0
4,310
10,724
28,500
0
W
6,945
1,570
0
1,458
10,852
3,958
190
3,653
7,132
0
54,280
W
12,859
8,685
101
9,262
14,417
5,881
2,681
6,014
8,399
0
67,686
W
8,983
3,743
0
8,392
18,570
15,398
0
378
18,192
323
62,791

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,227
Gold Earned
38,391
447
Minions Killed
505
0
Camps Cleared
0
1,492,686
Distance Traveled
1,526,338
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,523
470
70
4
0
338,256
0
L
Chang'e
8,677
542
142
9
0
339,510
0
L
Cu Chulainn
8,471
529
143
9
0
319,315
0
L
Olorun
7,113
445
82
5
0
267,445
0
W
Yu Huang
8,512
532
135
8
0
284,563
2
W
Bacchus
8,029
502
31
2
0
319,792
0
L
Cerberus
6,607
413
68
4
0
261,812
3
W
Loki
7,756
485
71
4
0
336,864
0
W
Cupid
8,080
505
106
7
0
259,338
0
W
Surtr
7,850
491
104
7
0
292,129
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role