Player Matchup

Heimdallr
Heimdallr
AraQuorn
Heimdallr
Level 124
God Stats
5W - 6L
1,209 SR
Queue Stats
356W - 348L
1,577 Elo+
Solo
Poseidon
Poseidon
Dshashun
Poseidon
Level 65
God Stats
1W - 0L
1,727 SR
Queue Stats
3W - 1L
1,699 Elo+
Party 1
Susano
Susano
FirmZephyr
Susano
Level 100
God Stats
3W - 0L
1,732 SR
Queue Stats
192W - 153L
1,516 Elo+
Solo
He Bo
He Bo
distrugatorul21
He Bo
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 60L
1,495 Elo+
Solo
Terra
Terra
ДруидВоудин
Terra
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,699 Elo+
Party 1
Team Averages
Level 91
1,534 SR
1,597 Elo+

VS

Team Averages
Level 72
1,470 SR
1,432 Elo+
Bacchus
Bacchus
ElMicho
Bacchus
Level 182
God Stats
5W - 6L
1,500 SR
Queue Stats
231W - 229L
1,504 Elo+
Solo
Loki
Loki
FoxPRM
Loki
Level 121
God Stats
4W - 6L
1,350 SR
Queue Stats
321W - 289L
1,508 Elo+
Solo
Kumbhakarna
Kumbhakarna
Frankenstain404
Kumbhakarna
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 50L
1,423 Elo+
Solo
Guan Yu
Guan Yu
PistagN
Guan Yu
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 161L
1,224 Elo+
Solo
Chaac
Chaac
salat_alivekym
Chaac
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AraQuorn
Heimdallr
17
6 / 3 / 18
10,210
928
14,674
9,931
5,574
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Poseidon
Dshashun
Poseidon
16
3 / 5 / 18
9,555
869
19,614
11,093
4,541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Susano
FirmZephyr
Susano
18
12 / 2 / 9
11,070
1,006
16,082
10,948
5,656
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
6 / 4 / 13
9,821
893
16,522
11,510
4,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
2 / 3 / 23
9,815
892
6,248
14,854
14,551
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ElMicho
Bacchus
16
1 / 5 / 10
9,185
835
9,432
16,931
25,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Loki
FoxPRM
Loki
17
8 / 6 / 8
10,145
922
12,343
13,611
7,428
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Kumbhakarna
Frankenstain404
Kumbhakarna
15
0 / 6 / 7
7,951
723
3,876
16,246
18,397
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Guan Yu
PistagN
Guan Yu
15
6 / 7 / 8
9,876
898
14,433
22,378
22,312
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
2 / 5 / 8
9,144
831
4,349
13,932
21,280
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
58
29
Kills
17
17
Deaths
29
81
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
AraQuorn
Heimdallr
6
3
18
5
W
Poseidon
Dshashun
Poseidon
3
5
18
2.4
L
Bacchus
ElMicho
Bacchus
1
5
10
1.2
W
Susano
FirmZephyr
Susano
12
2
9
8.25
L
Loki
FoxPRM
Loki
8
6
8
2
L
Kumbhakarna
Frankenstain404
Kumbhakarna
0
6
7
0.58
L
Guan Yu
PistagN
Guan Yu
6
7
8
1.43
W
6
4
13
3.13
L
2
5
8
1.2
W
2
3
23
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,140
Damage
44,433
58,336
Taken
83,098
35,055
Mitigated
94,970
19,982
Healing
17,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
AraQuorn
Heimdallr
14,674
6,244
857
1,310
9,931
5,574
1,317
2,871
7,060
0
31,318
W
Poseidon
Dshashun
Poseidon
19,614
3,762
0
1,558
11,093
4,541
451
3,523
7,570
29,946
0
L
Bacchus
ElMicho
Bacchus
9,432
787
752
3,163
16,931
25,553
496
9,417
7,179
16,055
0
W
Susano
FirmZephyr
Susano
16,082
5,504
1,698
3,946
10,948
5,656
3,042
2,749
8,199
0
24,232
L
Loki
FoxPRM
Loki
12,343
2,839
763
3,038
13,611
7,428
2,514
5,583
7,943
0
25,644
L
Kumbhakarna
Frankenstain404
Kumbhakarna
3,876
104
0
0
16,246
18,397
653
7,540
8,441
10,152
0
L
Guan Yu
PistagN
Guan Yu
14,433
1,406
3,744
4,735
22,378
22,312
322
11,150
10,910
0
21,788
W
16,522
1,425
489
2,600
11,510
4,733
948
2,559
8,951
25,500
0
L
4,349
411
0
1,790
13,932
21,280
418
7,529
6,241
2,300
10,413
W
6,248
920
4,298
3,226
14,854
14,551
756
2,917
11,937
10,783
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,471
Gold Earned
46,301
116
Minions Killed
78
0
Camps Cleared
0
1,079,355
Distance Traveled
1,033,605
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
10,210
928
33
3
0
197,848
0
W
Poseidon
9,555
869
28
3
0
203,200
0
L
Bacchus
9,185
835
17
2
0
207,064
0
W
Susano
11,070
1,006
12
1
0
248,507
0
L
Loki
10,145
922
26
2
0
186,273
0
L
Kumbhakarna
7,951
723
13
1
0
220,913
0
L
Guan Yu
9,876
898
10
1
0
216,779
0
W
He Bo
9,821
893
27
2
0
207,081
0
L
Chaac
9,144
831
12
1
0
202,576
0
W
Terra
9,815
892
16
1
0
222,719
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role