Player Matchup

Atlas
Atlas
FalataMutata
Atlas
Level 60
God Stats
1W - 3L
1,500 SR
Queue Stats
64W - 57L
1,357 Elo+
Party 1
Martichoras
Martichoras
Pheonixborne
Martichoras
Level 101
God Stats
0W - 1L
1,304 SR
Queue Stats
2W - 2L
1,420 Elo+
Party 2
Maui
Maui
SmoothCrimin4l1
Maui
Level 51
God Stats
0W - 1L
1,304 SR
Queue Stats
1W - 2L
1,420 Elo+
Party 2
Merlin
Merlin
firefire198
Merlin
Level 109
God Stats
3W - 4L
1,504 SR
Queue Stats
239W - 215L
1,504 Elo+
Party 1
Surtr
Surtr
melonaids
Surtr
Level 47
God Stats
8W - 5L
1,359 SR
Queue Stats
63W - 63L
1,523 Elo+
Solo
Team Averages
Level 74
1,394 SR
1,445 Elo+

VS

Team Averages
Level 101
1,628 SR
1,506 Elo+
Danzaburou
Danzaburou
CaptainSnoop
Danzaburou
Level 121
God Stats
3W - 2L
1,770 SR
Queue Stats
3W - 7L
1,346 Elo+
Solo
Surtr
Surtr
GallopingGoose9
Surtr
Level 94
God Stats
17W - 11L
1,604 SR
Queue Stats
518W - 457L
1,643 Elo+
Party 4
Hun Batz
Hun Batz
GoDefault
Hun Batz
Level 188
God Stats
5W - 2L
1,809 SR
Queue Stats
816W - 719L
1,604 Elo+
Party 4
Nu Wa
Nu Wa
Pittsi
Nu Wa
Level 62
God Stats
16W - 12L
1,538 SR
Queue Stats
119W - 102L
1,485 Elo+
Party 3
Anubis
Anubis
Pittsi11
Anubis
Level 42
God Stats
7W - 7L
1,419 SR
Queue Stats
60W - 68L
1,453 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 1
6,622
414
5,568
15,511
11,491
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Martichoras
Pheonixborne
Martichoras
12
2 / 2 / 1
7,374
461
6,192
10,782
3,680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 6 / 2
6,087
380
2,531
14,587
9,063
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
13
1 / 5 / 0
7,912
495
8,330
11,692
3,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Surtr
melonaids
Surtr
12
2 / 4 / 2
7,595
475
7,122
15,487
11,347
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CaptainSnoop
Danzaburou
14
5 / 1 / 3
8,916
557
7,820
9,225
3,729
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
2 / 1 / 4
9,202
575
10,817
15,274
9,861
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
GoDefault
Hun Batz
16
7 / 1 / 3
9,762
610
10,734
13,228
5,863
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nu Wa
Pittsi
Nu Wa
15
3 / 0 / 7
9,343
584
10,045
7,988
3,087
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Anubis
Pittsi11
Anubis
14
3 / 2 / 7
8,131
508
8,514
8,337
3,927
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
44
5
Kills
20
20
Deaths
5
6
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
CaptainSnoop
Danzaburou
5
1
3
6.5
L
0
3
1
0.17
W
2
1
4
4
W
Hun Batz
GoDefault
Hun Batz
7
1
3
8.5
L
Martichoras
Pheonixborne
Martichoras
2
2
1
1.25
W
Nu Wa
Pittsi
Nu Wa
3
0
7
6.5
W
Anubis
Pittsi11
Anubis
3
2
7
3.25
L
0
6
2
0.17
L
Merlin
1
5
0
0.2
L
Surtr
melonaids
Surtr
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,743
Damage
47,930
68,059
Taken
54,052
39,467
Mitigated
26,467
17,564
Healing
25,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
CaptainSnoop
Danzaburou
7,820
3,575
0
5,198
9,225
3,729
1,005
1,377
7,798
0
66,213
L
5,568
1,902
0
4,799
15,511
11,491
0
1,038
14,473
45,845
0
W
10,817
4,192
0
4,949
15,274
9,861
4
5,482
8,673
748
66,982
W
Hun Batz
GoDefault
Hun Batz
10,734
3,820
0
6,331
13,228
5,863
0
1,973
11,086
0
93,933
L
Martichoras
Pheonixborne
Martichoras
6,192
3,067
0
5,455
10,782
3,680
0
3,527
7,255
0
58,750
W
Nu Wa
Pittsi
Nu Wa
10,045
1,642
0
4,496
7,988
3,087
316
3,971
3,859
72,317
0
W
Anubis
Pittsi11
Anubis
8,514
469
0
4,046
8,337
3,927
255
2,389
5,711
48,113
0
L
2,531
401
121
2,579
14,587
9,063
0
6,530
8,057
15,236
0
L
Merlin
8,330
606
0
500
11,692
3,886
0
3,983
7,709
73,987
0
L
Surtr
melonaids
Surtr
7,122
2,854
0
4,110
15,487
11,347
0
3,852
11,635
448
38,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,590
Gold Earned
45,354
384
Minions Killed
550
0
Camps Cleared
0
1,478,313
Distance Traveled
1,574,757
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,916
557
92
6
0
318,024
0
L
Atlas
6,622
414
64
4
0
287,309
2
W
Surtr
9,202
575
103
6
0
304,362
0
W
Hun Batz
9,762
610
142
9
0
374,843
1
L
Martichoras
7,374
461
99
6
0
299,348
0
W
Nu Wa
9,343
584
128
8
0
303,283
0
W
Anubis
8,131
508
85
5
0
274,245
0
L
Maui
6,087
380
24
2
0
293,438
0
L
Merlin
7,912
495
129
8
0
285,118
2
L
Surtr
7,595
475
68
4
0
313,100
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role