Player Matchup

Danzaburou
Danzaburou
DeMeNTeDBoB
Danzaburou
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 3L
1,740 Elo+
Party 1
Bacchus
Bacchus
RhyNocHtoS
Bacchus
Level 143
God Stats
6W - 19L
1,500 SR
Queue Stats
571W - 599L
1,443 Elo+
Solo
Eset
Eset
estax1
Eset
Level 106
God Stats
2W - 2L
1,500 SR
Queue Stats
6W - 3L
1,740 Elo+
Party 1
Team Averages
Level 92
1,500 SR
1,641 Elo+

VS

Team Averages
Level 88
1,500 SR
1,397 Elo+
Merlin
Merlin
 
Merlin
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
kokonut_warrior
Bacchus
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 71L
1,324 Elo+
Solo
Ratatoskr
Ratatoskr
vxvDARTHMAULvxv
Ratatoskr
Level 52
God Stats
4W - 4L
1,500 SR
Queue Stats
223W - 233L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DeMeNTeDBoB
Danzaburou
12
1 / 1 / 1
7,472
679
7,790
10,830
4,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
RhyNocHtoS
Bacchus
11
0 / 2 / 1
6,551
596
4,645
10,082
9,253
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Eset
estax1
Eset
12
1 / 4 / 1
7,149
650
4,809
8,281
2,885
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
4 / 0 / 1
8,582
780
14,630
3,824
1,631
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
0 / 1 / 5
7,421
675
4,018
13,870
12,303
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ratatoskr
vxvDARTHMAULvxv
Ratatoskr
12
3 / 1 / 4
7,856
714
5,716
8,884
6,317
Thickbark Acorn

Thickbark Acorn

+35
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 2% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
17
2
Kills
7
7
Deaths
2
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
4
0
1
4.5
L
Danzaburou
DeMeNTeDBoB
Danzaburou
1
1
1
1.5
L
Bacchus
RhyNocHtoS
Bacchus
0
2
1
0.25
L
Eset
estax1
Eset
1
4
1
0.38
W
0
1
5
2.5
W
Ratatoskr
vxvDARTHMAULvxv
Ratatoskr
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,244
Damage
24,364
29,193
Taken
26,578
16,139
Mitigated
20,251
6,882
Healing
5,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
14,630
625
97
367
3,824
1,631
316
1,088
2,736
49,569
0
L
Danzaburou
DeMeNTeDBoB
Danzaburou
7,790
3,444
0
3,123
10,830
4,001
0
7,165
3,379
0
27,994
L
Bacchus
RhyNocHtoS
Bacchus
4,645
333
368
1,728
10,082
9,253
0
6,572
3,327
17,767
0
L
Eset
estax1
Eset
4,809
663
18
1,645
8,281
2,885
95
4,977
3,092
21,185
0
W
4,018
352
17
3,822
13,870
12,303
129
5,840
8,030
18,202
0
W
Ratatoskr
vxvDARTHMAULvxv
Ratatoskr
5,716
454
0
1,479
8,884
6,317
173
2,590
6,294
0
17,115

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,172
Gold Earned
23,859
107
Minions Killed
142
0
Camps Cleared
0
598,325
Distance Traveled
653,834
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,582
780
98
9
0
213,883
0
L
Danzaburou
7,472
679
52
5
0
210,856
0
L
Bacchus
6,551
596
22
2
0
207,814
2
L
Eset
7,149
650
33
3
0
179,655
0
W
Bacchus
7,421
675
23
2
0
205,355
0
W
Ratatoskr
7,856
714
21
2
0
234,596
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role