Player Matchup

Janus
Janus
DTV4
Janus
Level 26
God Stats
0W - 1L
1,272 SR
Queue Stats
10W - 18L
1,360 Elo+
Party 1
Bastet
Bastet
HahaGoodNameBro
Bastet
Level 44
God Stats
2W - 4L
1,111 SR
Queue Stats
29W - 33L
1,416 Elo+
Solo
Ymir
Ymir
Loyal_Paperclip
Ymir
Level 103
God Stats
15W - 13L
1,589 SR
Queue Stats
111W - 110L
1,491 Elo+
Party 1
Zhong Kui
Zhong Kui
imlazy2
Zhong Kui
Level 27
God Stats
0W - 2L
1,268 SR
Queue Stats
66W - 57L
1,436 Elo+
Party 1
Heimdallr
Heimdallr
youronlyshim
Heimdallr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 83L
1,427 Elo+
Party 1
Team Averages
Level 46
1,348 SR
1,426 Elo+

VS

Team Averages
Level 110
1,465 SR
1,495 Elo+
Atlas
Atlas
Call me Ding626
Atlas
Level 139
God Stats
15W - 9L
1,656 SR
Queue Stats
433W - 396L
1,526 Elo+
Party 2
Nu Wa
Nu Wa
El Mighty Baldo
Nu Wa
Level 129
God Stats
56W - 46L
1,626 SR
Queue Stats
333W - 325L
1,476 Elo+
Solo
Hun Batz
Hun Batz
JustPlayin6217
Hun Batz
Level 88
God Stats
7W - 4L
1,309 SR
Queue Stats
383W - 323L
1,548 Elo+
Party 2
Cupid
Cupid
WelcomeTwoChilis
Cupid
Level 107
God Stats
49W - 43L
1,430 SR
Queue Stats
212W - 189L
1,507 Elo+
Party 2
Gilgamesh
Gilgamesh
payton ak47
Gilgamesh
Level 87
God Stats
15W - 14L
1,305 SR
Queue Stats
136W - 135L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
DTV4
Janus
13
1 / 3 / 1
7,408
463
2,648
8,331
2,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
4 / 0 / 0
8,659
541
8,866
13,743
5,005
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

11
1 / 5 / 1
7,228
452
5,117
15,210
14,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Zhong Kui
imlazy2
Zhong Kui
14
3 / 2 / 2
8,207
513
12,276
12,899
9,728
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
youronlyshim
Heimdallr
11
1 / 2 / 1
6,621
414
7,159
10,543
3,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 5
8,712
545
10,216
13,430
14,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
3 / 2 / 2
8,451
528
12,290
9,746
3,394
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
16
1 / 1 / 3
8,961
560
2,719
8,536
3,538
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
3 / 2 / 3
7,732
483
5,790
9,517
3,872
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilgamesh
payton ak47
Gilgamesh
12
0 / 4 / 1
7,474
467
5,587
17,845
12,285
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
25
10
Kills
11
12
Deaths
10
5
Assists
14
Player
Kills
Deaths
Assists
KDA
W
4
1
5
6.5
L
Janus
DTV4
Janus
1
3
1
0.5
W
3
2
2
2
L
4
0
0
4
W
Hun Batz
1
1
3
2.5
L
1
5
1
0.3
W
3
2
3
2.25
L
Zhong Kui
imlazy2
Zhong Kui
3
2
2
2
W
Gilgamesh
payton ak47
Gilgamesh
0
4
1
0.13
L
Heimdallr
youronlyshim
Heimdallr
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,066
Damage
36,602
60,726
Taken
59,074
34,724
Mitigated
37,949
18,590
Healing
21,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,216
3,559
464
4,107
13,430
14,860
144
3,294
9,979
36,249
0
L
Janus
DTV4
Janus
2,648
88
0
2,090
8,331
2,171
0
5,932
2,399
54,668
0
W
12,290
2,963
0
4,203
9,746
3,394
1,687
2,830
6,855
65,366
0
L
8,866
2,594
0
3,840
13,743
5,005
0
3,018
10,725
0
69,492
W
Hun Batz
2,719
1,155
0
5,058
8,536
3,538
0
1,059
7,477
0
76,064
L
5,117
1,098
221
2,470
15,210
14,408
196
5,334
9,876
25,786
0
W
5,790
3,595
1,528
4,145
9,517
3,872
938
2,897
6,620
0
43,388
L
Zhong Kui
imlazy2
Zhong Kui
12,276
2,013
0
5,962
12,899
9,728
261
2,756
10,143
59,012
0
W
Gilgamesh
payton ak47
Gilgamesh
5,587
775
0
2,048
17,845
12,285
174
8,697
8,102
0
48,883
L
Heimdallr
youronlyshim
Heimdallr
7,159
3,570
0
4,007
10,543
3,412
923
5,466
5,077
0
46,172

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,123
Gold Earned
41,330
384
Minions Killed
395
0
Camps Cleared
0
1,537,330
Distance Traveled
1,561,776
19
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
8,712
545
20
1
0
394,741
0
L
Janus
7,408
463
92
6
0
298,229
8
W
Nu Wa
8,451
528
93
6
0
254,251
2
L
Bastet
8,659
541
95
6
0
383,743
3
W
Hun Batz
8,961
560
125
8
0
363,979
2
L
Ymir
7,228
452
27
2
0
290,672
4
W
Cupid
7,732
483
83
5
0
273,751
3
L
Zhong Kui
8,207
513
95
6
0
263,670
4
W
Gilgamesh
7,474
467
74
5
0
275,054
0
L
Heimdallr
6,621
414
75
5
0
301,016
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role