Player Matchup

Mercury
Mercury
 
Mercury
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
BigFish731
Izanami
Level 129
God Stats
1W - 2L
1,764 SR
Queue Stats
71W - 55L
1,538 Elo+
Party 2
Freya
Freya
Fromunduh
Freya
Level 189
God Stats
4W - 8L
1,146 SR
Queue Stats
317W - 330L
1,483 Elo+
Solo
Mulan
Mulan
J1MMYTHESHARK
Mulan
Level 126
God Stats
3W - 5L
1,560 SR
Queue Stats
142W - 148L
1,486 Elo+
Solo
Athena
Athena
MotionlessR4g3
Athena
Level 137
God Stats
0W - 2L
1,826 SR
Queue Stats
86W - 60L
1,642 Elo+
Party 2
Team Averages
Level 125
1,559 SR
1,530 Elo+

VS

Team Averages
Level 63
1,573 SR
1,480 Elo+
Nike
Nike
CEOofCEOs
Nike
Level 59
God Stats
4W - 6L
1,680 SR
Queue Stats
179W - 188L
1,439 Elo+
Party 1
Sobek
Sobek
DoubleTheDB
Sobek
Level 108
God Stats
12W - 17L
1,518 SR
Queue Stats
154W - 186L
1,499 Elo+
Solo
Thanatos
Thanatos
KmartRewardsCard
Thanatos
Level 47
God Stats
22W - 19L
1,591 SR
Queue Stats
87W - 79L
1,481 Elo+
Party 1
Discordia
Discordia
Smeargo
Discordia
Level 49
God Stats
36W - 32L
1,538 SR
Queue Stats
190W - 187L
1,437 Elo+
Party 1
Apollo
Apollo
vorty89
Apollo
Level 52
God Stats
2W - 1L
1,538 SR
Queue Stats
144W - 142L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
9
1 / 3 / 0
5,393
490
2,354
7,649
2,339
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
BigFish731
Izanami
10
0 / 1 / 0
5,618
511
4,106
6,337
2,507
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Freya
Fromunduh
Freya
9
0 / 4 / 0
5,306
482
4,348
9,346
3,573
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 4 / 1
5,380
489
3,558
9,925
4,875
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
0 / 4 / 0
4,870
443
2,206
11,288
6,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
11
5 / 1 / 3
6,865
624
5,430
8,782
8,559
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
0 / 0 / 4
5,976
543
4,603
7,881
6,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

12
4 / 0 / 4
7,000
636
4,643
8,205
3,097
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Discordia
Smeargo
Discordia
11
4 / 0 / 4
6,602
600
6,734
5,022
1,676
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Apollo
vorty89
Apollo
11
2 / 0 / 0
6,410
583
5,969
6,500
2,675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
30
1
Kills
15
16
Deaths
1
1
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
3
0
0.33
L
Izanami
BigFish731
Izanami
0
1
0
0
W
Nike
5
1
3
6.5
W
0
0
4
2
L
Freya
Fromunduh
Freya
0
4
0
0
L
0
4
1
0.13
W
4
0
4
6
L
0
4
0
0
W
Discordia
Smeargo
Discordia
4
0
4
6
W
Apollo
vorty89
Apollo
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,572
Damage
27,379
44,545
Taken
36,390
20,205
Mitigated
22,311
10,638
Healing
21,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
2,354
1,220
0
600
7,649
2,339
0
1,418
6,185
0
29,320
L
Izanami
BigFish731
Izanami
4,106
3,076
0
2,987
6,337
2,507
0
515
5,822
0
49,951
W
Nike
5,430
1,043
0
1,358
8,782
8,559
306
681
8,101
3,669
33,122
W
4,603
517
244
4,998
7,881
6,304
0
2,335
5,546
13,085
0
L
Freya
Fromunduh
Freya
4,348
1,186
0
2,851
9,346
3,573
0
4,478
4,404
32,509
4,808
L
3,558
908
0
2,282
9,925
4,875
0
964
8,462
0
33,401
W
4,643
1,382
0
10,938
8,205
3,097
398
748
7,457
0
45,841
L
2,206
577
0
1,918
11,288
6,911
0
4,709
6,310
11,308
0
W
Discordia
Smeargo
Discordia
6,734
818
0
750
5,022
1,676
504
2,363
2,659
39,652
0
W
Apollo
vorty89
Apollo
5,969
2,613
0
3,628
6,500
2,675
0
217
6,283
0
50,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,567
Gold Earned
32,853
276
Minions Killed
324
0
Camps Cleared
0
1,065,391
Distance Traveled
1,065,936
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,393
490
52
5
0
257,873
0
L
Izanami
5,618
511
89
8
0
199,056
2
W
Nike
6,865
624
63
6
0
213,584
0
W
Sobek
5,976
543
13
1
0
229,632
4
L
Freya
5,306
482
66
6
0
187,170
0
L
Mulan
5,380
489
53
5
0
188,350
0
W
Thanatos
7,000
636
75
7
0
234,773
0
L
Athena
4,870
443
16
1
0
232,942
3
W
Discordia
6,602
600
80
7
0
190,070
0
W
Apollo
6,410
583
93
8
0
197,877
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role