Player Matchup

Medusa
Medusa
Bronze III
 
Medusa
Bronze III
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Bronze III
II Big Secsee
Kukulkan
Bronze III
Level 100
God Stats
0W - 1L
1,912 SR
Queue Stats
0W - 2L
1,453 MMR
Party 1
Mulan
Mulan
Bronze III
SerWilbert
Mulan
Bronze III
Level 92
God Stats
0W - 1L
1,471 SR
Queue Stats
0W - 2L
1,400 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 80
1,628 SR
1,451 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 90
1,604 SR
1,425 MMR
Izanami
Izanami
Bronze III
Makinaw Island
Izanami
Bronze III
Level 104
God Stats
2W - 2L
1,403 SR
Queue Stats
6W - 6L
1,500 MMR
Party 2
Baron Samedi
Baron Samedi
Bronze IV
ZombiExxGodesS
Baron Samedi
Bronze IV
Level 76
God Stats
1W - 0L
1,849 SR
Queue Stats
2W - 3L
1,400 MMR
Party 2
Osiris
Osiris
Silver I
matthew4859
Osiris
Silver I
Level 89
God Stats
1W - 1L
1,560 SR
Queue Stats
42W - 41L
1,374 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
2 / 4 / 3
10,242
640
14,300
14,648
8,103
Kukulkan
II Big Secsee
Kukulkan
17
1 / 2 / 5
11,031
689
12,912
10,046
5,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mulan
17
4 / 3 / 3
11,256
704
15,000
20,499
16,429
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
GaneshaYemojaSurtrHadesGeb

VS

Bans
AphroditeBacchusHeimdallrCthulhuAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 2 / 3
11,916
745
13,321
12,318
6,400
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Baron Samedi
ZombiExxGodesS
Baron Samedi
17
3 / 5 / 5
11,584
724
11,910
15,789
9,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Osiris
17
1 / 0 / 7
10,569
661
10,628
24,919
34,134
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
24
7
Kills
9
9
Deaths
7
11
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
2
4
3
0.88
L
Kukulkan
II Big Secsee
Kukulkan
1
2
5
1.75
W
5
2
3
3.25
L
Mulan
4
3
3
1.83
W
Baron Samedi
ZombiExxGodesS
Baron Samedi
3
5
5
1.1
W
Osiris
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,212
Damage
35,859
45,193
Taken
53,026
29,541
Mitigated
50,449
15,428
Healing
10,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
14,300
6,423
0
2,345
14,648
8,103
1,039
3,590
11,058
0
49,659
L
Kukulkan
II Big Secsee
Kukulkan
12,912
717
288
3,551
10,046
5,009
0
2,373
7,673
54,057
0
W
13,321
6,843
0
2,969
12,318
6,400
2,863
4,655
7,494
0
62,250
L
Mulan
15,000
3,293
98
9,146
20,499
16,429
217
6,130
14,369
0
47,413
W
Baron Samedi
ZombiExxGodesS
Baron Samedi
11,910
858
1,757
2,383
15,789
9,915
344
3,046
12,446
36,224
0
W
Osiris
10,628
2,603
0
3,499
24,919
34,134
172
5,255
18,993
0
31,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,529
Gold Earned
34,069
199
Minions Killed
176
0
Camps Cleared
0
841,791
Distance Traveled
865,021
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,242
640
46
3
0
249,068
0
L
Kukulkan
11,031
689
102
6
0
297,560
0
W
Izanami
11,916
745
86
5
0
292,627
0
L
Mulan
11,256
704
51
3
0
295,163
1
W
Baron Samedi
11,584
724
59
4
0
239,344
0
W
Osiris
10,569
661
31
2
0
333,050
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role