Player Matchup

Bellona
Bellona
Gold III
DuckingDanny
Bellona
Gold III
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 17L
1,711 MMR
Party 2
Sol
Sol
Platinum V
Kílluα
Sol
Platinum V
Level 56
God Stats
2W - 2L
1,568 SR
Queue Stats
61W - 44L
1,987 MMR
Party 2
Artio
Artio
Diamond V
XpiredReaction
Artio
Diamond V
Level 153
God Stats
103W - 60L
1,646 SR
Queue Stats
381W - 236L
2,033 MMR
Party 2
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 92
1,572 SR
1,910 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 145
1,557 SR
1,822 MMR
Anubis
Anubis
Platinum I
 
Anubis
Platinum I
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ganesha
Ganesha
Platinum II
bailuktro
Ganesha
Platinum II
Level 164
God Stats
20W - 17L
1,667 SR
Queue Stats
152W - 155L
2,147 MMR
Party 1
Bastet
Bastet
Platinum II
pointclick
Bastet
Platinum II
Level 145
God Stats
13W - 12L
1,505 SR
Queue Stats
247W - 234L
1,819 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DuckingDanny
Bellona
15
2 / 2 / 10
9,107
759
9,486
13,685
11,700
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

16
10 / 1 / 2
10,722
894
15,665
14,769
5,263
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
1 / 2 / 10
8,922
744
7,101
15,564
12,784
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
AchillesAo KuangNe ZhaAtlasBaron Samedi

VS

Bans
FenrirGuan YuOdinMulanHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
0 / 5 / 2
7,688
641
4,939
10,168
5,982
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ganesha
bailuktro
Ganesha
12
0 / 4 / 4
7,395
616
5,996
12,860
13,208
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bastet
pointclick
Bastet
14
4 / 4 / 1
8,452
704
10,892
12,619
6,591
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
11
13
Kills
4
5
Deaths
13
22
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
0
5
2
0.2
W
Bellona
DuckingDanny
Bellona
2
2
10
3.5
W
10
1
2
11
W
1
2
10
3
L
Ganesha
bailuktro
Ganesha
0
4
4
0.5
L
Bastet
pointclick
Bastet
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,252
Damage
21,827
44,018
Taken
35,647
29,747
Mitigated
25,781
22,310
Healing
4,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
4,939
226
45
2,131
10,168
5,982
0
5,892
3,756
38,911
0
W
Bellona
DuckingDanny
Bellona
9,486
1,131
398
2,837
13,685
11,700
476
2,720
10,655
56
23,904
W
15,665
5,365
0
9,572
14,769
5,263
3,539
4,383
10,275
72,995
5,908
W
7,101
535
3,007
6,496
15,564
12,784
75
3,102
12,118
20,983
504
L
Ganesha
bailuktro
Ganesha
5,996
591
0
1,339
12,860
13,208
0
8,513
3,712
13,285
0
L
Bastet
pointclick
Bastet
10,892
2,390
0
1,467
12,619
6,591
0
6,285
5,418
0
25,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,751
Gold Earned
23,535
183
Minions Killed
126
0
Camps Cleared
0
674,889
Distance Traveled
636,094
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,688
641
90
8
0
181,213
0
W
Bellona
9,107
759
27
2
0
240,175
0
W
Sol
10,722
894
124
10
0
214,018
0
W
Artio
8,922
744
32
3
0
220,696
0
L
Ganesha
7,395
616
1
0
0
220,406
6
L
Bastet
8,452
704
35
3
0
234,475
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role