Player Matchup

Ah Puch
Ah Puch
Silver I
 
Ah Puch
Silver I
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Bronze III
 
Nemesis
Bronze III
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Freya
Freya
Gold IV
ChaosWolf718_YT
Freya
Gold IV
Level 109
God Stats
1W - 2L
1,483 SR
Queue Stats
189W - 202L
1,310 MMR
Solo
Surtr
Surtr
Gold IV
HarvM169
Surtr
Gold IV
Level 157
God Stats
22W - 20L
1,403 SR
Queue Stats
537W - 539L
1,301 MMR
Solo
Athena
Athena
Silver I
MovingStairs
Athena
Silver I
Level 156
God Stats
36W - 30L
1,630 SR
Queue Stats
302W - 310L
1,285 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 110
1,503 SR
1,379 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 145
1,565 SR
1,302 MMR
Charybdis
Charybdis
Silver I
Purple025
Charybdis
Silver I
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
84W - 77L
1,282 MMR
Solo
Sylvanus
Sylvanus
Silver I
Raulbolillo
Sylvanus
Silver I
Level 148
God Stats
168W - 165L
1,489 SR
Queue Stats
174W - 178L
1,300 MMR
Party 1
He Bo
He Bo
Gold V
TheAngryMormon
He Bo
Gold V
Level 149
God Stats
14W - 7L
1,547 SR
Queue Stats
74W - 79L
1,317 MMR
Solo
Hercules
Hercules
Silver I
alligieri
Hercules
Silver I
Level 155
God Stats
7W - 3L
1,500 SR
Queue Stats
174W - 178L
1,300 MMR
Party 1
Zhong Kui
Zhong Kui
Silver I
james_aka_Bull
Zhong Kui
Silver I
Level 147
God Stats
25W - 17L
1,787 SR
Queue Stats
483W - 478L
1,309 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
11
3 / 4 / 0
6,613
551
9,075
8,632
3,631
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Nemesis
 
Nemesis
11
0 / 3 / 1
6,093
508
2,482
9,447
4,135
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 1 / 0
6,462
539
5,567
8,751
3,711
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Surtr
HarvM169
Surtr
11
1 / 1 / 0
6,080
507
5,127
10,110
6,706
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Athena
8
0 / 0 / 2
5,478
457
1,293
9,904
6,263
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
BacchusAo KuangAgniArachne

VS

Bans
ThanatosThorIshtarOlorun
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Purple025
Charybdis
13
1 / 0 / 0
7,165
597
7,084
8,030
3,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sylvanus
Raulbolillo
Sylvanus
11
0 / 1 / 3
6,030
503
4,590
8,582
7,650
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
5 / 1 / 0
7,748
646
7,279
8,117
2,830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hercules
alligieri
Hercules
12
1 / 0 / 1
7,469
622
4,446
8,259
4,868
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Zhong Kui
james_aka_Bull
Zhong Kui
11
2 / 2 / 4
6,926
577
4,944
8,094
5,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
17
4
Kills
9
9
Deaths
4
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
3
4
0
0.75
L
Nemesis
 
Nemesis
0
3
1
0.17
L
0
1
0
0
L
Surtr
HarvM169
Surtr
1
1
0
1
L
Athena
0
0
2
1
W
Charybdis
Purple025
Charybdis
1
0
0
1
W
Sylvanus
Raulbolillo
Sylvanus
0
1
3
1.5
W
5
1
0
5
W
Hercules
alligieri
Hercules
1
0
1
1.5
W
Zhong Kui
james_aka_Bull
Zhong Kui
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,544
Damage
28,343
46,844
Taken
41,082
24,446
Mitigated
24,078
13,332
Healing
18,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
9,075
552
0
1,296
8,632
3,631
0
6,435
1,803
48,363
0
L
Nemesis
 
Nemesis
2,482
839
0
759
9,447
4,135
0
3,311
5,995
0
43,775
L
5,567
1,815
0
4,000
8,751
3,711
0
838
7,913
58,505
0
L
Surtr
HarvM169
Surtr
5,127
1,929
0
3,307
10,110
6,706
0
1,690
8,266
425
39,792
L
Athena
1,293
279
1,554
2,416
9,904
6,263
0
3,380
6,382
10,154
0
W
Charybdis
Purple025
Charybdis
7,084
5,335
0
6,126
8,030
3,265
0
5,057
2,973
0
56,627
W
Sylvanus
Raulbolillo
Sylvanus
4,590
1,731
734
3,087
8,582
7,650
0
4,550
4,032
26,061
10,715
W
7,279
214
0
1,234
8,117
2,830
0
5,079
3,038
52,054
0
W
Hercules
alligieri
Hercules
4,446
1,952
0
4,148
8,259
4,868
0
217
8,042
0
58,869
W
Zhong Kui
james_aka_Bull
Zhong Kui
4,944
375
0
2,993
8,094
5,465
334
1,291
6,803
46,730
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,726
Gold Earned
35,338
332
Minions Killed
467
0
Camps Cleared
0
1,200,601
Distance Traveled
1,185,965
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
6,613
551
80
7
0
195,933
0
L
Nemesis
6,093
508
71
6
0
288,442
1
L
Freya
6,462
539
108
9
0
217,340
3
L
Surtr
6,080
507
67
6
0
232,770
0
L
Athena
5,478
457
6
1
0
266,116
2
W
Charybdis
7,165
597
93
8
0
229,306
0
W
Sylvanus
6,030
503
67
6
0
223,228
0
W
He Bo
7,748
646
119
10
0
252,391
1
W
Hercules
7,469
622
109
9
0
241,094
3
W
Zhong Kui
6,926
577
79
7
0
239,946
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role