Player Matchup

Arachne
Arachne
Finalhavokx21
Arachne
Level 66
God Stats
4W - 5L
1,483 SR
Queue Stats
59W - 62L
1,432 Elo+
Party 2
Zeus
Zeus
IMINASHl
Zeus
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 34L
1,456 Elo+
Party 2
Sylvanus
Sylvanus
RiggenRacer19
Sylvanus
Level 39
God Stats
4W - 2L
1,713 SR
Queue Stats
109W - 117L
1,411 Elo+
Solo
Team Averages
Level 50
1,565 SR
1,433 Elo+

VS

Team Averages
Level 108
1,425 SR
1,266 Elo+
Lancelot
Lancelot
Casmiri-
Lancelot
Level 134
God Stats
9W - 13L
1,327 SR
Queue Stats
173W - 189L
1,340 Elo+
Party 1
Anubis
Anubis
Doss-2011
Anubis
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 16L
1,390 Elo+
Party 1
Cernunnos
Cernunnos
jmacin88
Cernunnos
Level 83
God Stats
3W - 2L
1,449 SR
Queue Stats
4W - 7L
1,070 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
12
0 / 5 / 2
7,548
581
5,265
14,647
6,711
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Zeus
14
1 / 8 / 1
8,631
664
8,197
13,205
4,532
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
RiggenRacer19
Sylvanus
12
2 / 3 / 1
7,942
611
7,032
21,012
18,790
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Casmiri-
Lancelot
14
3 / 2 / 10
9,790
753
10,156
14,266
10,686
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
Doss-2011
Anubis
17
11 / 0 / 4
11,286
868
21,063
12,081
6,885
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
jmacin88
Cernunnos
15
2 / 1 / 8
9,804
754
9,673
7,486
3,152
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
38
3
Kills
16
16
Deaths
3
4
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Lancelot
Casmiri-
Lancelot
3
2
10
4
W
Anubis
Doss-2011
Anubis
11
0
4
13
L
Arachne
0
5
2
0.2
L
Zeus
1
8
1
0.19
L
Sylvanus
RiggenRacer19
Sylvanus
2
3
1
0.83
W
Cernunnos
jmacin88
Cernunnos
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,494
Damage
40,892
48,864
Taken
33,833
30,033
Mitigated
20,723
12,472
Healing
16,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
Casmiri-
Lancelot
10,156
1,738
0
5,300
14,266
10,686
144
4,375
9,891
0
30,546
W
Anubis
Doss-2011
Anubis
21,063
847
57
9,284
12,081
6,885
1,229
5,734
6,347
61,973
0
L
Arachne
5,265
3,614
191
1,438
14,647
6,711
0
6,781
7,608
0
18,568
L
Zeus
8,197
1,049
0
1,929
13,205
4,532
0
5,308
7,698
45,291
0
L
Sylvanus
RiggenRacer19
Sylvanus
7,032
2,434
1,663
7,251
21,012
18,790
0
9,013
11,590
14,349
974
W
Cernunnos
jmacin88
Cernunnos
9,673
3,254
0
2,296
7,486
3,152
1,037
4,191
3,295
0
48,510

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,121
Gold Earned
30,880
100
Minions Killed
210
0
Camps Cleared
0
589,179
Distance Traveled
692,193
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
9,790
753
36
3
0
262,690
0
W
Anubis
11,286
868
96
7
0
210,393
0
L
Arachne
7,548
581
23
2
0
215,032
0
L
Zeus
8,631
664
62
5
0
194,741
0
L
Sylvanus
7,942
611
15
1
0
179,406
0
W
Cernunnos
9,804
754
78
6
0
219,110
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role