Player Matchup

Atlas
Atlas
BrandWone
Atlas
Level 157
God Stats
1W - 2L
1,500 SR
Queue Stats
69W - 109L
1,326 Elo+
Party 1
Eset
Eset
CloudyGrey
Eset
Level 55
God Stats
4W - 1L
1,570 SR
Queue Stats
45W - 70L
1,290 Elo+
Party 1
Set
Set
CrunchyTots
Set
Level 29
God Stats
2W - 1L
1,518 SR
Queue Stats
31W - 60L
1,290 Elo+
Party 1
Fenrir
Fenrir
Lipyun
Fenrir
Level 142
God Stats
3W - 5L
1,500 SR
Queue Stats
32W - 66L
1,302 Elo+
Party 1
Neith
Neith
imeejoy
Neith
Level 28
God Stats
9W - 30L
1,381 SR
Queue Stats
23W - 66L
1,205 Elo+
Party 1
Team Averages
Level 82
1,494 SR
1,283 Elo+

VS

Team Averages
Level 127
1,481 SR
1,479 Elo+
Lancelot
Lancelot
 
Lancelot
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Martichoras
Martichoras
Sephi802
Martichoras
Level 137
God Stats
2W - 3L
1,489 SR
Queue Stats
118W - 117L
1,458 Elo+
Party 2
Discordia
Discordia
ShiroG15
Discordia
Level 66
God Stats
25W - 23L
1,304 SR
Queue Stats
214W - 212L
1,476 Elo+
Party 2
Sun Wukong
Sun Wukong
roya2401
Sun Wukong
Level 129
God Stats
2W - 2L
1,613 SR
Queue Stats
211W - 212L
1,441 Elo+
Party 2
Chaac
Chaac
xSannineitorx
Chaac
Level 149
God Stats
2W - 6L
1,500 SR
Queue Stats
485W - 489L
1,522 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
BrandWone
Atlas
10
1 / 3 / 3
6,304
450
5,942
11,535
11,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
4 / 4 / 2
6,819
487
4,292
9,546
3,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
2 / 5 / 1
7,110
508
6,901
13,496
13,707
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
Lipyun
Fenrir
14
4 / 3 / 7
8,310
594
8,344
12,283
5,227
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Neith
imeejoy
Neith
12
1 / 0 / 1
6,337
453
3,384
4,928
1,609
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
13
3 / 4 / 5
7,839
560
7,791
12,683
5,160
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Martichoras
Sephi802
Martichoras
12
1 / 1 / 0
6,781
484
3,868
8,272
3,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
ShiroG15
Discordia
12
3 / 5 / 4
7,665
548
7,948
7,059
2,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
roya2401
Sun Wukong
13
3 / 0 / 2
7,695
550
5,020
8,444
8,065
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
4 / 2 / 5
7,469
534
7,553
13,238
12,119
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
30
12
Kills
14
15
Deaths
12
14
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
3
4
5
1.38
W
Atlas
BrandWone
Atlas
1
3
3
0.83
W
4
4
2
1.25
W
2
5
1
0.5
W
Fenrir
Lipyun
Fenrir
4
3
7
2.5
L
Martichoras
Sephi802
Martichoras
1
1
0
1
L
Discordia
ShiroG15
Discordia
3
5
4
1
W
Neith
imeejoy
Neith
1
0
1
1.5
L
Sun Wukong
roya2401
Sun Wukong
3
0
2
4
L
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,863
Damage
32,180
51,788
Taken
49,696
35,609
Mitigated
31,037
8,636
Healing
15,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
7,791
1,635
0
5,712
12,683
5,160
36
1,339
11,344
0
58,638
W
Atlas
BrandWone
Atlas
5,942
2,222
194
2,270
11,535
11,745
0
826
10,709
27,205
0
W
4,292
600
205
574
9,546
3,321
0
4,077
5,469
31,192
0
W
6,901
3,126
0
2,328
13,496
13,707
0
2,989
10,507
0
41,977
W
Fenrir
Lipyun
Fenrir
8,344
2,409
0
1,897
12,283
5,227
0
840
11,443
0
52,542
L
Martichoras
Sephi802
Martichoras
3,868
2,196
0
2,679
8,272
3,397
0
2,475
5,797
0
42,398
L
Discordia
ShiroG15
Discordia
7,948
1,066
0
584
7,059
2,296
276
2,270
4,789
49,924
0
W
Neith
imeejoy
Neith
3,384
864
0
1,168
4,928
1,609
0
0
4,928
0
52,065
L
Sun Wukong
roya2401
Sun Wukong
5,020
1,300
0
2,633
8,444
8,065
411
1,198
7,246
0
40,404
L
7,553
449
254
3,745
13,238
12,119
0
2,952
10,286
1,417
38,635

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,880
Gold Earned
37,449
303
Minions Killed
366
0
Camps Cleared
0
1,300,577
Distance Traveled
1,360,822
0
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
7,839
560
90
6
0
300,311
4
W
Atlas
6,304
450
26
2
0
254,764
0
W
Eset
6,819
487
45
3
0
245,306
0
W
Set
7,110
508
68
5
0
237,236
0
W
Fenrir
8,310
594
83
6
0
301,480
0
L
Martichoras
6,781
484
61
4
0
269,259
0
L
Discordia
7,665
548
74
5
0
227,245
4
W
Neith
6,337
453
81
6
0
261,791
0
L
Sun Wukong
7,695
550
78
6
0
286,308
9
L
Chaac
7,469
534
63
5
0
277,699
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role