Player Matchup

Bacchus
Bacchus
Gold V
NinjaPanthar
Bacchus
Gold V
Level 129
God Stats
7W - 6L
1,611 SR
Queue Stats
113W - 108L
1,321 MMR
Party 2
Ishtar
Ishtar
Silver I
PeachDrinkIsland
Ishtar
Silver I
Level 64
God Stats
19W - 19L
1,441 SR
Queue Stats
119W - 118L
1,178 MMR
Party 2
Nu Wa
Nu Wa
Gold V
Schmouevin
Nu Wa
Gold V
Level 108
God Stats
3W - 0L
1,500 SR
Queue Stats
116W - 111L
1,321 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 100
1,517 SR
1,274 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 145
1,501 SR
1,158 MMR
Neith
Neith
Silver I
StL_Fitted314
Neith
Silver I
Level 139
God Stats
61W - 77L
1,452 SR
Queue Stats
235W - 270L
1,279 MMR
Party 1
Sobek
Sobek
Silver III
UncleMaxxSNF
Sobek
Silver III
Level 150
God Stats
4W - 5L
1,601 SR
Queue Stats
192W - 288L
1,058 MMR
Solo
Vulcan
Vulcan
Silver I
uhh--Hello
Vulcan
Silver I
Level 147
God Stats
1W - 3L
1,450 SR
Queue Stats
37W - 49L
1,136 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
NinjaPanthar
Bacchus
14
4 / 1 / 8
9,983
832
7,401
10,642
14,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
4 / 1 / 6
9,113
759
9,220
7,375
3,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
15
4 / 0 / 6
9,681
807
10,806
8,999
3,891
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
Ne ZhaAchillesArtioSurtrAres

VS

Bans
KumbhakarnaGaneshaAtlasKhepriThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 1
8,778
732
9,423
11,696
5,489
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
0 / 3 / 0
7,666
639
3,637
14,573
15,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vulcan
uhh--Hello
Vulcan
12
0 / 7 / 2
7,789
649
4,020
8,770
3,967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
4
12
Kills
1
2
Deaths
12
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bacchus
NinjaPanthar
Bacchus
4
1
8
8
W
4
1
6
7
W
Nu Wa
4
0
6
7
L
1
2
1
0.75
L
0
3
0
0
L
Vulcan
uhh--Hello
Vulcan
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,427
Damage
17,080
27,016
Taken
35,039
21,868
Mitigated
24,520
10,888
Healing
3,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
NinjaPanthar
Bacchus
7,401
644
224
3,188
10,642
14,647
385
2,108
8,534
16,062
0
W
9,220
5,018
0
3,931
7,375
3,330
1,711
2,551
4,824
0
32,089
W
Nu Wa
10,806
2,089
0
3,545
8,999
3,891
1,355
3,030
5,969
58,452
0
L
9,423
1,887
0
2,240
11,696
5,489
891
6,388
5,308
0
54,311
L
3,637
97
0
1,537
14,573
15,064
0
7,633
6,940
11,531
0
L
Vulcan
uhh--Hello
Vulcan
4,020
1,077
0
170
8,770
3,967
23
5,390
3,380
26,969
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,777
Gold Earned
24,233
161
Minions Killed
146
0
Camps Cleared
0
656,204
Distance Traveled
633,438
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,983
832
17
1
0
234,456
0
W
Ishtar
9,113
759
39
3
0
210,698
0
W
Nu Wa
9,681
807
105
9
0
211,050
0
L
Neith
8,778
732
87
7
0
217,096
0
L
Sobek
7,666
639
13
1
0
208,242
0
L
Vulcan
7,789
649
46
4
0
208,100
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role