Player Matchup

Olorun
Olorun
Bcon788
Olorun
Level 28
God Stats
11W - 15L
1,390 SR
Queue Stats
23W - 32L
1,386 Elo+
Party 1
Sun Wukong
Sun Wukong
Foodcx
Sun Wukong
Level 134
God Stats
13W - 13L
1,548 SR
Queue Stats
34W - 44L
1,404 Elo+
Party 1
Mercury
Mercury
Tworage
Mercury
Level 17
God Stats
2W - 2L
1,779 SR
Queue Stats
2W - 7L
1,255 Elo+
Party 1
Team Averages
Level 60
1,572 SR
1,348 Elo+

VS

Team Averages
Level 63
1,355 SR
1,318 Elo+
Sol
Sol
RogueVoyage4600
Sol
Level 70
God Stats
71W - 61L
1,448 SR
Queue Stats
119W - 125L
1,366 Elo+
Solo
Odin
Odin
THATCOUCHGUY
Odin
Level 56
God Stats
0W - 2L
1,500 SR
Queue Stats
219W - 331L
1,298 Elo+
Party 2
Cthulhu
Cthulhu
bloodistherain
Cthulhu
Level 64
God Stats
4W - 13L
1,118 SR
Queue Stats
148W - 278L
1,289 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Bcon788
Olorun
13
2 / 7 / 9
9,777
698
12,673
15,316
6,974
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Foodcx
Sun Wukong
19
12 / 0 / 6
12,705
908
19,464
15,484
15,607
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Mercury
Tworage
Mercury
16
3 / 5 / 8
10,871
777
11,215
13,017
6,009
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 7
9,325
666
10,860
13,791
5,097
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

15
4 / 8 / 6
9,839
703
8,622
20,085
19,258
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
4 / 6 / 7
9,884
706
9,064
21,920
22,204
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
31
17
Kills
11
12
Deaths
19
23
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Olorun
Bcon788
Olorun
2
7
9
0.93
W
Sun Wukong
Foodcx
Sun Wukong
12
0
6
15
L
3
5
7
1.3
L
4
8
6
0.88
W
Mercury
Tworage
Mercury
3
5
8
1.4
L
4
6
7
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,352
Damage
28,546
43,817
Taken
55,796
28,590
Mitigated
46,559
5,185
Healing
9,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
Bcon788
Olorun
12,673
8,337
590
1,843
15,316
6,974
1,259
8,009
7,307
28,257
0
W
Sun Wukong
Foodcx
Sun Wukong
19,464
3,778
0
1,735
15,484
15,607
1,502
7,236
8,248
0
54,971
L
10,860
3,158
0
4,642
13,791
5,097
1,415
1,776
12,015
40,029
0
L
8,622
1,575
362
1,562
20,085
19,258
170
4,572
15,513
0
34,965
W
Mercury
Tworage
Mercury
11,215
6,105
0
1,017
13,017
6,009
772
4,896
8,121
0
57,736
L
9,064
736
488
2,187
21,920
22,204
0
6,361
15,559
27,286
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,353
Gold Earned
29,048
171
Minions Killed
124
0
Camps Cleared
0
715,849
Distance Traveled
603,852
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
9,777
698
39
3
0
197,534
0
W
Sun Wukong
12,705
908
68
5
0
255,666
0
L
Sol
9,325
666
55
4
0
180,630
2
L
Odin
9,839
703
36
3
0
221,310
1
W
Mercury
10,871
777
64
5
0
262,649
0
L
Cthulhu
9,884
706
33
2
0
201,912
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role