Player Matchup

Medusa
Medusa
SinginAndrew
Medusa
Level 118
God Stats
8W - 5L
1,564 SR
Queue Stats
8W - 6L
1,441 Elo+
Party 2
Tyr
Tyr
TopBulldog161
Tyr
Level 170
God Stats
6W - 5L
1,864 SR
Queue Stats
81W - 106L
1,533 Elo+
Party 2
Sol
Sol
boataholicinatx
Sol
Level 149
God Stats
8W - 4L
1,470 SR
Queue Stats
125W - 153L
1,517 Elo+
Party 2
Kuzenbo
Kuzenbo
reddragonman87
Kuzenbo
Level 169
God Stats
41W - 28L
1,724 SR
Queue Stats
201W - 222L
1,499 Elo+
Party 2
Surtr
Surtr
the suck
Surtr
Level 157
God Stats
2W - 2L
1,500 SR
Queue Stats
25W - 37L
1,440 Elo+
Party 2
Team Averages
Level 153
1,624 SR
1,486 Elo+

VS

Team Averages
Level 122
1,639 SR
1,512 Elo+
Sol
Sol
BigMacDak
Sol
Level 107
God Stats
10W - 6L
1,500 SR
Queue Stats
80W - 70L
1,553 Elo+
Party 1
Chiron
Chiron
FieryVortexV1
Chiron
Level 121
God Stats
5W - 6L
1,700 SR
Queue Stats
147W - 131L
1,539 Elo+
Party 1
Nike
Nike
SOR939
Nike
Level 126
God Stats
1W - 1L
1,694 SR
Queue Stats
70W - 89L
1,447 Elo+
Party 3
Guan Yu
Guan Yu
Storme4537
Guan Yu
Level 129
God Stats
1W - 2L
1,761 SR
Queue Stats
98W - 86L
1,520 Elo+
Party 1
Bastet
Bastet
hardboiledlegg
Bastet
Level 128
God Stats
3W - 2L
1,543 SR
Queue Stats
104W - 124L
1,501 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
6
1 / 0 / 0
3,642
728
1,873
2,201
701
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
0 / 0 / 0
3,800
760
1,923
4,780
2,982
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

7
0 / 0 / 0
4,004
801
1,441
2,150
459
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

5
0 / 0 / 0
3,499
700
1,010
3,592
2,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Surtr
the suck
Surtr
7
1 / 0 / 0
4,092
818
1,075
3,653
1,443
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 0
3,439
688
1,502
2,499
703
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

7
0 / 0 / 0
3,416
683
845
2,994
920
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nike
SOR939
Nike
1
0 / 0 / 0
975
195
0
0
0
Guan Yu
Storme4537
Guan Yu
7
0 / 0 / 0
3,647
729
2,341
4,403
3,025
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

3
0 / 1 / 0
2,840
568
1,024
2,841
695
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
0
2
Kills
0
0
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
0
0
0
0
L
Nike
SOR939
Nike
0
0
0
0
W
Medusa
1
0
0
1
L
Guan Yu
Storme4537
Guan Yu
0
0
0
0
W
0
0
0
0
W
0
0
0
0
L
0
1
0
0
W
0
0
0
0
W
Surtr
the suck
Surtr
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,322
Damage
5,712
16,376
Taken
12,737
8,006
Mitigated
5,343
6,317
Healing
4,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,502
446
0
856
2,499
703
0
527
1,972
16,066
0
L
845
473
35
1,360
2,994
920
0
1,594
1,400
0
17,788
L
Nike
SOR939
Nike
0
0
0
0
0
0
0
0
0
0
0
W
Medusa
1,873
526
116
265
2,201
701
0
709
1,492
0
17,460
L
Guan Yu
Storme4537
Guan Yu
2,341
292
0
1,624
4,403
3,025
0
0
4,403
293
21,528
W
1,923
527
0
2,081
4,780
2,982
0
168
4,612
0
19,463
W
1,441
565
0
1,416
2,150
459
848
0
2,150
25,613
0
L
1,024
397
0
766
2,841
695
0
369
2,472
0
6,132
W
1,010
425
0
1,274
3,592
2,421
10
613
2,979
7,966
0
W
Surtr
the suck
Surtr
1,075
672
0
1,165
3,653
1,443
0
180
3,473
284
24,880

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,037
Gold Earned
14,317
169
Minions Killed
111
0
Camps Cleared
0
548,343
Distance Traveled
395,372
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
3,439
688
32
6
0
110,203
0
L
Chiron
3,416
683
27
5
0
102,705
0
L
Nike
975
195
0
0
0
0
0
W
Medusa
3,642
728
26
5
0
92,555
0
L
Guan Yu
3,647
729
39
8
0
114,834
0
W
Tyr
3,800
760
31
6
0
115,844
0
W
Sol
4,004
801
46
9
0
89,955
0
L
Bastet
2,840
568
13
3
0
67,630
1
W
Kuzenbo
3,499
700
16
3
0
104,724
3
W
Surtr
4,092
818
50
10
0
145,265
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role