Player Matchup

Baron Samedi
Baron Samedi
Boot_To_The_Face
Baron Samedi
Level 20
God Stats
35W - 24L
1,385 SR
Queue Stats
120W - 128L
1,261 Elo+
Party 1
Cerberus
Cerberus
Death_Knight1179
Cerberus
Level 59
God Stats
7W - 3L
1,266 SR
Queue Stats
80W - 81L
1,432 Elo+
Party 1
Nemesis
Nemesis
P4NC4K3_DR4G0N_
Nemesis
Level 103
God Stats
8W - 3L
1,490 SR
Queue Stats
207W - 218L
1,413 Elo+
Party 1
Team Averages
Level 61
1,381 SR
1,368 Elo+

VS

Team Averages
Level 55
1,500 SR
1,402 Elo+
Lancelot
Lancelot
FaZeDaytime5369
Lancelot
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,636 Elo+
Solo
Zhong Kui
Zhong Kui
OBBOYS
Zhong Kui
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 6L
1,028 Elo+
Solo
Ymir
Ymir
shetdedoe
Ymir
Level 48
God Stats
0W - 3L
1,500 SR
Queue Stats
30W - 20L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Boot_To_The_Face
Baron Samedi
15
4 / 5 / 8
10,421
802
11,075
14,190
6,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
10 / 3 / 5
12,323
948
18,087
20,989
18,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
4 / 3 / 6
10,895
838
7,038
14,868
6,698
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
14
5 / 6 / 3
9,655
743
15,002
16,172
6,163
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Zhong Kui
OBBOYS
Zhong Kui
14
4 / 7 / 3
9,807
754
15,168
15,965
8,782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ymir
13
1 / 5 / 3
9,123
702
3,536
13,014
5,720
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
19
18
Kills
10
11
Deaths
18
19
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Boot_To_The_Face
Baron Samedi
4
5
8
1.6
W
10
3
5
4.17
L
Lancelot
5
6
3
1.08
L
Zhong Kui
OBBOYS
Zhong Kui
4
7
3
0.79
W
4
3
6
2.33
L
Ymir
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,200
Damage
33,706
50,047
Taken
45,151
31,890
Mitigated
20,665
18,790
Healing
8,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Boot_To_The_Face
Baron Samedi
11,075
3,374
911
2,647
14,190
6,411
196
5,722
8,468
33,761
0
W
18,087
1,914
261
11,214
20,989
18,781
158
7,987
13,002
38,419
472
L
Lancelot
15,002
6,208
0
2,274
16,172
6,163
0
8,241
7,931
0
41,120
L
Zhong Kui
OBBOYS
Zhong Kui
15,168
1,352
30
3,928
15,965
8,782
0
10,988
4,977
35,057
0
W
7,038
2,927
0
3,757
14,868
6,698
1,418
5,031
9,837
0
63,367
L
Ymir
3,536
828
1,230
1,302
13,014
5,720
0
9,483
3,531
10,092
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,639
Gold Earned
28,585
201
Minions Killed
110
0
Camps Cleared
0
713,111
Distance Traveled
597,103
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,421
802
48
4
0
197,773
0
W
Cerberus
12,323
948
60
5
0
248,762
2
L
Lancelot
9,655
743
48
4
0
224,237
0
L
Zhong Kui
9,807
754
44
3
0
176,716
3
W
Nemesis
10,895
838
93
7
0
266,576
3
L
Ymir
9,123
702
18
1
0
196,150
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role