Player Matchup

Thor
Thor
DalanGM
Thor
Level 25
God Stats
1W - 8L
1,130 SR
Queue Stats
18W - 50L
1,295 Elo+
Party 3
Guan Yu
Guan Yu
FACHO716
Guan Yu
Level 6
God Stats
1W - 2L
1,521 SR
Queue Stats
1W - 6L
1,258 Elo+
Party 3
Agni
Agni
GuideonMaster
Agni
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,598 Elo+
Party 3
Sylvanus
Sylvanus
Puppetyer
Sylvanus
Level 105
God Stats
3W - 3L
1,518 SR
Queue Stats
41W - 77L
1,362 Elo+
Party 3
Danzaburou
Danzaburou
Zamorzapo
Danzaburou
Level 28
God Stats
1W - 5L
1,341 SR
Queue Stats
14W - 27L
1,385 Elo+
Party 3
Team Averages
Level 45
1,402 SR
1,379 Elo+

VS

Team Averages
Level 100
1,535 SR
1,586 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
 
Charybdis
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ratatoskr
Ratatoskr
AmeliaGamer
Ratatoskr
Level 62
God Stats
1W - 1L
1,296 SR
Queue Stats
42W - 24L
1,725 Elo+
Party 2
Serqet
Serqet
BYIkos
Serqet
Level 153
God Stats
3W - 2L
1,881 SR
Queue Stats
202W - 173L
1,511 Elo+
Party 1
Arachne
Arachne
MаxVerstаppen
Arachne
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 57L
1,696 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
DalanGM
Thor
10
0 / 4 / 1
5,706
476
2,924
10,668
3,814
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Guan Yu
FACHO716
Guan Yu
11
2 / 4 / 0
6,084
507
6,426
13,106
11,209
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 2 / 1
6,093
508
6,872
6,020
2,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
Puppetyer
Sylvanus
9
1 / 1 / 0
5,175
431
5,306
8,769
6,447
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
Zamorzapo
Danzaburou
10
0 / 2 / 0
5,416
451
4,009
8,442
2,773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
14
5 / 0 / 3
8,831
736
9,554
8,624
6,498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charybdis
 
Charybdis
13
2 / 0 / 0
7,739
645
5,091
7,387
2,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ratatoskr
AmeliaGamer
Ratatoskr
13
1 / 1 / 5
7,819
652
8,430
11,583
6,585
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serqet
BYIkos
Serqet
10
1 / 2 / 5
6,587
549
4,649
10,334
6,147
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

13
4 / 1 / 2
7,425
619
6,641
11,780
4,652
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
28
4
Kills
13
13
Deaths
4
2
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
5
0
3
6.5
W
Charybdis
 
Charybdis
2
0
0
2
W
Ratatoskr
AmeliaGamer
Ratatoskr
1
1
5
3.5
W
Serqet
BYIkos
Serqet
1
2
5
1.75
L
Thor
DalanGM
Thor
0
4
1
0.13
L
Guan Yu
FACHO716
Guan Yu
2
4
0
0.5
L
1
2
1
0.75
W
4
1
2
5
L
Sylvanus
Puppetyer
Sylvanus
1
1
0
1
L
Danzaburou
Zamorzapo
Danzaburou
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,537
Damage
34,365
47,005
Taken
49,708
26,259
Mitigated
26,779
9,537
Healing
22,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
9,554
1,246
0
4,310
8,624
6,498
655
3,391
5,233
69,656
0
W
Charybdis
 
Charybdis
5,091
2,517
0
5,372
7,387
2,897
564
1,434
5,953
0
59,855
W
Ratatoskr
AmeliaGamer
Ratatoskr
8,430
1,403
0
5,415
11,583
6,585
86
543
11,040
0
55,122
W
Serqet
BYIkos
Serqet
4,649
670
1,261
2,284
10,334
6,147
0
3,610
6,724
0
16,795
L
Thor
DalanGM
Thor
2,924
1,003
0
259
10,668
3,814
0
2,761
7,735
0
30,973
L
Guan Yu
FACHO716
Guan Yu
6,426
1,265
272
3,026
13,106
11,209
0
2,218
10,245
0
24,665
L
6,872
702
0
1,007
6,020
2,016
0
2,674
3,204
48,612
0
W
6,641
4,137
0
4,071
11,780
4,652
40
2,729
9,051
0
57,358
L
Sylvanus
Puppetyer
Sylvanus
5,306
1,974
811
2,161
8,769
6,447
0
1,901
6,868
19,021
6,441
L
Danzaburou
Zamorzapo
Danzaburou
4,009
1,524
0
2,001
8,442
2,773
0
0
8,366
0
33,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,474
Gold Earned
38,401
281
Minions Killed
438
0
Camps Cleared
0
1,280,388
Distance Traveled
1,338,192
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
8,831
736
124
10
0
257,945
2
W
Charybdis
7,739
645
111
9
0
234,960
3
W
Ratatoskr
7,819
652
102
9
0
272,306
0
W
Serqet
6,587
549
20
2
0
266,444
1
L
Thor
5,706
476
51
4
0
271,360
1
L
Guan Yu
6,084
507
43
4
0
257,702
0
L
Agni
6,093
508
82
7
0
253,114
2
W
Arachne
7,425
619
81
7
0
306,537
2
L
Sylvanus
5,175
431
41
3
0
252,956
6
L
Danzaburou
5,416
451
64
5
0
245,256
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role