Player Matchup

Thor
Thor
Bayta
Thor
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 10L
1,979 Elo+
Party 1
Yemoja
Yemoja
Dualists
Yemoja
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 2L
1,979 Elo+
Party 1
Anubis
Anubis
Nicklipher
Anubis
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 12L
1,979 Elo+
Party 1
Team Averages
Level 51
1,500 SR
1,979 Elo+

VS

Team Averages
Level 21
1,500 SR
1,445 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
Kingly97
Bacchus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,418 Elo+
Party 2
Surtr
Surtr
WolfsCrescent
Surtr
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,418 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Bayta
Thor
14
2 / 0 / 13
9,359
780
9,118
7,496
4,116
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yemoja
Dualists
Yemoja
14
3 / 0 / 14
9,301
775
7,491
12,990
16,317
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anubis
Nicklipher
Anubis
16
14 / 0 / 4
10,780
898
27,058
10,422
6,772
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
0 / 4 / 0
7,118
593
7,202
16,436
12,797
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bacchus
Kingly97
Bacchus
11
0 / 7 / 0
7,550
629
6,327
16,579
18,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
0 / 8 / 0
7,017
585
6,551
19,122
13,501
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
0
19
Kills
0
0
Deaths
19
31
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
4
0
0
W
Thor
Bayta
Thor
2
0
13
8.5
W
Yemoja
Dualists
Yemoja
3
0
14
10
L
Bacchus
Kingly97
Bacchus
0
7
0
0
W
Anubis
Nicklipher
Anubis
14
0
4
16
L
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,667
Damage
20,080
30,908
Taken
52,137
27,205
Mitigated
44,755
10,904
Healing
2,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
7,202
970
0
0
16,436
12,797
0
11,412
5,024
22,000
585
W
Thor
Bayta
Thor
9,118
2,411
0
1,114
7,496
4,116
662
3,778
3,718
0
43,111
W
Yemoja
Dualists
Yemoja
7,491
1,672
916
1,819
12,990
16,317
626
6,261
6,729
20,947
0
L
Bacchus
Kingly97
Bacchus
6,327
914
0
1,406
16,579
18,457
0
10,825
5,754
17,427
0
W
Anubis
Nicklipher
Anubis
27,058
1,540
0
7,055
10,422
6,772
827
3,998
6,424
68,831
0
L
6,551
2,118
0
1,566
19,122
13,501
0
12,407
6,715
1,497
21,605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,440
Gold Earned
21,685
172
Minions Killed
67
0
Camps Cleared
0
627,375
Distance Traveled
547,465
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,118
593
25
2
0
180,938
0
W
Thor
9,359
780
63
5
0
216,421
0
W
Yemoja
9,301
775
33
3
0
218,226
0
L
Bacchus
7,550
629
12
1
0
173,301
0
W
Anubis
10,780
898
76
6
0
192,728
0
L
Surtr
7,017
585
30
3
0
193,226
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role