Player Matchup

Fenrir
Fenrir
Bronze III
Ninjafll
Fenrir
Bronze III
Level 31
God Stats
0W - 3L
1,138 SR
Queue Stats
3W - 6L
1,275 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 31
1,138 SR
1,275 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 123
1,471 SR
1,274 MMR
Fafnir
Fafnir
Silver II
CISERNUTZ
Fafnir
Silver II
Level 123
God Stats
9W - 7L
1,471 SR
Queue Stats
21W - 20L
1,274 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Ninjafll
Fenrir
20
1 / 2 / 0
15,506
816
15,913
20,962
23,935
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bans
Ao KuangUllrSurtrAh Muzen CabSkadi

VS

Bans
KaliHe BoBakasuraThanatosFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
CISERNUTZ
Fafnir
20
2 / 1 / 0
17,479
920
12,535
23,219
29,438
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
2
1
Kills
2
2
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Fafnir
CISERNUTZ
Fafnir
2
1
0
2
L
Fenrir
Ninjafll
Fenrir
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,913
Damage
12,535
20,962
Taken
23,219
23,935
Mitigated
29,438
5,318
Healing
10,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
CISERNUTZ
Fafnir
12,535
3,341
0
10,445
23,219
29,438
1,858
880
22,339
104,977
0
L
Fenrir
Ninjafll
Fenrir
15,913
6,582
0
5,318
20,962
23,935
458
13,223
7,739
0
108,673

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,506
Gold Earned
17,479
180
Minions Killed
199
8
Camps Cleared
10
381,852
Distance Traveled
373,294
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
17,479
920
199
10
10
373,294
0
L
Fenrir
15,506
816
180
9
8
381,852
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role