Player Matchup

Nemesis
Nemesis
EMP Spark
Nemesis
Level 45
God Stats
3W - 8L
1,111 SR
Queue Stats
328W - 329L
1,315 Elo+
Party 3
Khepri
Khepri
GreasyOutlaw
Khepri
Level 64
God Stats
6W - 1L
1,667 SR
Queue Stats
86W - 65L
1,484 Elo+
Party 1
Ishtar
Ishtar
Imanolhlt
Ishtar
Level 64
God Stats
9W - 7L
1,435 SR
Queue Stats
160W - 169L
1,287 Elo+
Party 3
Thoth
Thoth
KingofHearts_06
Thoth
Level 68
God Stats
6W - 0L
1,758 SR
Queue Stats
388W - 382L
1,484 Elo+
Solo
Surtr
Surtr
SpiritedSmucker
Surtr
Level 45
God Stats
18W - 17L
1,352 SR
Queue Stats
56W - 61L
1,371 Elo+
Party 1
Team Averages
Level 57
1,465 SR
1,388 Elo+

VS

Team Averages
Level 48
1,500 SR
1,319 Elo+
Hercules
Hercules
Condorito016
Hercules
Level 38
God Stats
1W - 1L
1,698 SR
Queue Stats
5W - 5L
1,344 Elo+
Solo
Cthulhu
Cthulhu
Eboracum7
Cthulhu
Level 41
God Stats
11W - 15L
1,318 SR
Queue Stats
43W - 56L
1,229 Elo+
Party 2
Hel
Hel
Shenron_06
Hel
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
45W - 58L
1,229 Elo+
Party 2
Yu Huang
Yu Huang
bonzoumet
Yu Huang
Level 87
God Stats
3W - 4L
1,485 SR
Queue Stats
158W - 170L
1,470 Elo+
Solo
Loki
Loki
jacevedo51
Loki
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 24L
1,324 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
EMP Spark
Nemesis
13
1 / 2 / 4
8,377
558
4,818
10,637
5,824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
10
0 / 1 / 9
6,956
464
5,672
7,907
7,699
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ishtar
Imanolhlt
Ishtar
11
3 / 2 / 2
7,330
489
11,515
13,882
6,295
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
4 / 2 / 0
8,010
534
6,646
7,704
2,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

12
5 / 2 / 2
8,184
546
7,447
10,194
4,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Condorito016
Hercules
6
0 / 7 / 1
4,952
330
2,211
9,834
4,329
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
Eboracum7
Cthulhu
9
1 / 2 / 2
5,828
389
6,166
14,564
10,584
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
0 / 2 / 3
5,736
382
3,817
10,038
3,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Yu Huang
bonzoumet
Yu Huang
13
1 / 2 / 4
7,809
521
7,504
7,848
3,168
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
7 / 1 / 2
8,133
542
9,742
11,086
4,095
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
21
13
Kills
9
9
Deaths
14
17
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hercules
Condorito016
Hercules
0
7
1
0.07
W
Nemesis
EMP Spark
Nemesis
1
2
4
1.5
L
Cthulhu
Eboracum7
Cthulhu
1
2
2
1
W
Khepri
0
1
9
4.5
W
Ishtar
Imanolhlt
Ishtar
3
2
2
2
W
4
2
0
2
L
0
2
3
0.75
W
5
2
2
3
L
Yu Huang
bonzoumet
Yu Huang
1
2
4
1.5
L
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,098
Damage
29,440
50,324
Taken
53,370
27,337
Mitigated
25,534
16,305
Healing
16,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Condorito016
Hercules
2,211
859
279
1,101
9,834
4,329
0
2,319
7,515
0
9,162
W
Nemesis
EMP Spark
Nemesis
4,818
2,275
0
2,902
10,637
5,824
2,142
1,874
8,611
0
55,916
L
Cthulhu
Eboracum7
Cthulhu
6,166
664
500
3,434
14,564
10,584
0
3,496
11,068
25,722
0
W
Khepri
5,672
375
599
903
7,907
7,699
94
3,653
4,188
21,859
0
W
Ishtar
Imanolhlt
Ishtar
11,515
6,224
0
6,637
13,882
6,295
127
6,223
7,613
0
49,924
W
6,646
533
0
1,796
7,704
2,780
336
3,500
3,898
52,738
0
L
3,817
628
4,562
4,303
10,038
3,358
0
1,878
8,160
22,856
0
W
7,447
3,692
0
3,468
10,194
4,739
460
1,601
8,527
513
41,914
L
Yu Huang
bonzoumet
Yu Huang
7,504
774
0
1,612
7,848
3,168
315
3,249
4,599
54,984
0
L
9,742
2,766
0
990
11,086
4,095
0
1,539
9,547
0
52,009

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,857
Gold Earned
32,458
346
Minions Killed
254
0
Camps Cleared
0
1,468,264
Distance Traveled
1,368,490
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
4,952
330
10
1
0
233,206
0
W
Nemesis
8,377
558
112
7
0
316,707
5
L
Cthulhu
5,828
389
34
2
0
244,030
0
W
Khepri
6,956
464
36
2
0
307,624
2
W
Ishtar
7,330
489
54
4
0
235,635
0
W
Thoth
8,010
534
80
5
0
295,006
4
L
Hel
5,736
382
41
3
0
304,121
0
W
Surtr
8,184
546
64
4
0
313,292
0
L
Yu Huang
7,809
521
103
7
0
289,239
1
L
Loki
8,133
542
66
4
0
297,894
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role