Player Matchup

Gilgamesh
Gilgamesh
Gold II
CantSaymuch
Gilgamesh
Gold II
Level 177
God Stats
18W - 20L
1,563 SR
Queue Stats
338W - 312L
1,576 MMR
Solo
Thanatos
Thanatos
Bronze III
Grimey Tank
Thanatos
Bronze III
Level 87
God Stats
0W - 1L
1,490 SR
Queue Stats
2W - 4L
1,598 MMR
Solo
Ishtar
Ishtar
Bronze III
LargeMama
Ishtar
Bronze III
Level 120
God Stats
0W - 3L
1,311 SR
Queue Stats
0W - 5L
1,500 MMR
Party 3
Atlas
Atlas
Gold II
RenegadeDuck
Atlas
Gold II
Level 158
God Stats
1W - 2L
1,500 SR
Queue Stats
362W - 360L
1,529 MMR
Solo
Discordia
Discordia
Bronze III
SOVtonemc01
Discordia
Bronze III
Level 87
God Stats
0W - 1L
1,469 SR
Queue Stats
0W - 5L
1,500 MMR
Party 3
Team Averages
Silver IV
Silver IV
Average Tier
Level 126
1,467 SR
1,541 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 125
1,518 SR
1,547 MMR
Ah Muzen Cab
Ah Muzen Cab
Gold IV
InNeedOfPapers
Ah Muzen Cab
Gold IV
Level 157
God Stats
2W - 0L
1,500 SR
Queue Stats
311W - 307L
1,462 MMR
Party 2
Achilles
Achilles
Bronze III
RGduser
Achilles
Bronze III
Level 49
God Stats
1W - 0L
1,322 SR
Queue Stats
1W - 5L
1,500 MMR
Party 1
Sol
Sol
Bronze III
RGkittykitty
Sol
Bronze III
Level 123
God Stats
1W - 0L
1,682 SR
Queue Stats
1W - 5L
1,500 MMR
Party 1
Bacchus
Bacchus
Gold I
marvinator92
Bacchus
Gold I
Level 169
God Stats
29W - 19L
1,623 SR
Queue Stats
96W - 85L
1,687 MMR
Solo
Mercury
Mercury
Gold I
zLymee
Mercury
Gold I
Level 127
God Stats
19W - 19L
1,460 SR
Queue Stats
384W - 369L
1,588 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CantSaymuch
Gilgamesh
18
8 / 4 / 1
11,427
635
13,375
18,452
13,825
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thanatos
Grimey Tank
Thanatos
9
1 / 4 / 1
6,962
387
3,586
9,515
3,469
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ishtar
LargeMama
Ishtar
15
2 / 4 / 1
9,196
511
10,184
16,693
8,488
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
0 / 2 / 4
7,280
404
3,230
11,621
11,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Discordia
SOVtonemc01
Discordia
14
1 / 6 / 3
8,559
476
8,147
12,501
5,113
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
Ao KuangThothCernunnosFreya

VS

Bans
He BoThorCu ChulainnAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
InNeedOfPapers
Ah Muzen Cab
16
4 / 2 / 7
10,310
573
13,993
15,183
7,398
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
RGduser
Achilles
16
3 / 3 / 3
9,680
538
7,658
13,412
16,838
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

17
5 / 1 / 5
11,390
633
12,339
12,857
5,375
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
marvinator92
Bacchus
15
1 / 2 / 12
10,143
564
7,517
13,908
17,831
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mercury
zLymee
Mercury
17
7 / 4 / 3
10,691
594
10,704
14,710
5,772
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
50
12
Kills
20
20
Deaths
12
10
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
CantSaymuch
Gilgamesh
8
4
1
2.13
L
Thanatos
Grimey Tank
Thanatos
1
4
1
0.38
W
Ah Muzen Cab
InNeedOfPapers
Ah Muzen Cab
4
2
7
3.75
L
Ishtar
LargeMama
Ishtar
2
4
1
0.63
W
Achilles
RGduser
Achilles
3
3
3
1.5
W
5
1
5
7.5
L
0
2
4
1
L
Discordia
SOVtonemc01
Discordia
1
6
3
0.42
W
Bacchus
marvinator92
Bacchus
1
2
12
3.5
W
Mercury
zLymee
Mercury
7
4
3
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,522
Damage
52,211
68,782
Taken
70,070
42,666
Mitigated
53,214
19,804
Healing
21,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
CantSaymuch
Gilgamesh
13,375
4,831
0
3,934
18,452
13,825
275
4,901
12,555
995
90,644
L
Thanatos
Grimey Tank
Thanatos
3,586
1,408
0
4,323
9,515
3,469
0
2,060
7,411
0
28,312
W
Ah Muzen Cab
InNeedOfPapers
Ah Muzen Cab
13,993
5,803
0
4,342
15,183
7,398
1,877
3,528
11,655
0
111,584
L
Ishtar
LargeMama
Ishtar
10,184
5,772
0
6,884
16,693
8,488
0
6,141
10,448
0
73,074
W
Achilles
RGduser
Achilles
7,658
1,317
0
1,862
13,412
16,838
0
2,417
10,995
1,646
37,505
W
12,339
6,557
0
6,996
12,857
5,375
2,226
1,758
11,099
104,759
0
L
3,230
1,152
0
2,946
11,621
11,771
0
5,937
5,583
12,349
0
L
Discordia
SOVtonemc01
Discordia
8,147
235
186
1,531
12,501
5,113
0
2,137
10,364
65,422
0
W
Bacchus
marvinator92
Bacchus
7,517
533
3,604
4,066
13,908
17,831
158
5,160
8,748
21,029
0
W
Mercury
zLymee
Mercury
10,704
6,457
0
1,058
14,710
5,772
561
1,315
13,395
0
92,858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,424
Gold Earned
52,214
457
Minions Killed
503
0
Camps Cleared
0
1,596,916
Distance Traveled
1,883,269
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
11,427
635
146
8
0
400,816
0
L
Thanatos
6,962
387
48
3
0
218,257
0
W
Ah Muzen Cab
10,310
573
143
8
0
335,363
1
L
Ishtar
9,196
511
119
7
0
324,494
5
W
Achilles
9,680
538
57
3
0
418,653
0
W
Sol
11,390
633
175
10
0
341,875
0
L
Atlas
7,280
404
22
1
0
301,084
6
L
Discordia
8,559
476
122
7
0
352,265
2
W
Bacchus
10,143
564
18
1
0
348,923
6
W
Mercury
10,691
594
110
6
0
438,455
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role