Player Matchup

Tiamat
Tiamat
ArcaneGears
Tiamat
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 64L
1,499 Elo+
Party 1
Ymir
Ymir
DevilWolf9
Ymir
Level 117
God Stats
3W - 3L
1,500 SR
Queue Stats
160W - 152L
1,619 Elo+
Party 1
Cernunnos
Cernunnos
Kenoyer94
Cernunnos
Level 145
God Stats
3W - 3L
1,558 SR
Queue Stats
40W - 44L
1,689 Elo+
Party 1
Kuzenbo
Kuzenbo
l4dmaster0111
Kuzenbo
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Aphrodite
Aphrodite
vX VOLT4IX
Aphrodite
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 14L
1,337 Elo+
Party 1
Team Averages
Level 95
1,512 SR
1,529 Elo+

VS

Team Averages
Level 106
1,688 SR
1,512 Elo+
Surtr
Surtr
 
Surtr
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
DangerWildman7
Aphrodite
Level 146
God Stats
10W - 4L
1,711 SR
Queue Stats
486W - 459L
1,530 Elo+
Party 2
Tiamat
Tiamat
ScrubyNooberton
Tiamat
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
188W - 143L
1,539 Elo+
Party 2
Bastet
Bastet
SprayAndTebow
Bastet
Level 105
God Stats
14W - 3L
1,898 SR
Queue Stats
380W - 368L
1,554 Elo+
Solo
Discordia
Discordia
kingroot1
Discordia
Level 109
God Stats
18W - 11L
1,830 SR
Queue Stats
758W - 764L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
17
4 / 7 / 6
10,526
658
26,518
22,672
19,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

16
2 / 5 / 7
9,157
572
10,976
27,784
31,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cernunnos
Kenoyer94
Cernunnos
18
2 / 2 / 6
9,724
608
21,280
23,401
12,161
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
15
1 / 5 / 8
9,625
602
13,126
23,163
38,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Aphrodite
vX VOLT4IX
Aphrodite
14
1 / 2 / 7
8,301
519
2,894
12,816
8,911
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
19
6 / 2 / 12
11,237
702
19,469
29,165
35,979
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Aphrodite
DangerWildman7
Aphrodite
17
3 / 3 / 11
10,738
671
12,127
22,727
24,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

19
2 / 0 / 12
10,958
685
17,157
16,752
9,817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
4 / 4 / 7
10,265
642
19,995
20,653
9,217
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Discordia
kingroot1
Discordia
20
6 / 1 / 11
11,820
739
31,296
12,658
5,833
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
74
10
Kills
21
21
Deaths
10
34
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
6
2
12
6
L
Tiamat
4
7
6
1
W
Aphrodite
DangerWildman7
Aphrodite
3
3
11
2.83
L
2
5
7
1.1
L
Cernunnos
Kenoyer94
Cernunnos
2
2
6
2.5
W
2
0
12
8
W
4
4
7
1.88
W
Discordia
kingroot1
Discordia
6
1
11
11.5
L
Kuzenbo
1
5
8
1
L
Aphrodite
vX VOLT4IX
Aphrodite
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,794
Damage
100,044
109,836
Taken
101,955
110,663
Mitigated
84,901
47,105
Healing
63,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
19,469
3,942
2,004
7,849
29,165
35,979
1,322
12,955
15,541
392
33,684
L
Tiamat
26,518
611
2,014
6,249
22,672
19,438
0
10,014
12,658
48,000
0
W
Aphrodite
DangerWildman7
Aphrodite
12,127
1,870
17,446
14,181
22,727
24,055
1,421
11,422
10,687
31,619
0
L
10,976
1,467
1,825
1,284
27,784
31,610
93
17,519
10,265
20,837
0
L
Cernunnos
Kenoyer94
Cernunnos
21,280
5,452
2,506
10,068
23,401
12,161
514
12,311
11,090
0
43,570
W
17,157
1,915
2,450
7,337
16,752
9,817
2,453
9,422
7,007
36,492
0
W
19,995
3,958
828
5,502
20,653
9,217
1,169
9,948
10,429
0
29,509
W
Discordia
kingroot1
Discordia
31,296
1,315
2,765
3,173
12,658
5,833
1,882
7,319
5,085
49,361
0
L
Kuzenbo
13,126
4,247
0
2,154
23,163
38,543
566
12,712
10,451
19,349
308
L
Aphrodite
vX VOLT4IX
Aphrodite
2,894
258
15,588
5,417
12,816
8,911
148
8,355
4,461
6,437
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,333
Gold Earned
55,018
190
Minions Killed
188
0
Camps Cleared
0
1,371,416
Distance Traveled
1,485,394
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
11,237
702
30
2
0
313,593
0
L
Tiamat
10,526
658
56
4
0
281,846
0
W
Aphrodite
10,738
671
46
3
0
298,036
0
L
Ymir
9,157
572
31
2
0
241,796
0
L
Cernunnos
9,724
608
69
4
0
276,819
0
W
Tiamat
10,958
685
38
2
0
303,008
0
W
Bastet
10,265
642
23
1
0
278,941
0
W
Discordia
11,820
739
51
3
0
291,816
0
L
Kuzenbo
9,625
602
17
1
0
264,871
0
L
Aphrodite
8,301
519
17
1
0
306,084
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role