Player Matchup

Janus
Janus
TheMoistPillow
Janus
Level 40
God Stats
3W - 8L
1,195 SR
Queue Stats
34W - 78L
1,095 Elo+
Party 2
Ymir
Ymir
gchandler06
Ymir
Level 26
God Stats
18W - 33L
1,489 SR
Queue Stats
21W - 36L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
nolan19parsons
Jing Wei
Level 21
God Stats
5W - 10L
1,235 SR
Queue Stats
31W - 73L
1,095 Elo+
Party 2
Team Averages
Level 29
1,306 SR
1,230 Elo+

VS

Team Averages
Level 40
1,478 SR
1,426 Elo+
He Bo
He Bo
 
He Bo
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
Jaisuscrisss
Loki
Level 21
God Stats
4W - 5L
1,334 SR
Queue Stats
20W - 27L
1,331 Elo+
Party 1
Nu Wa
Nu Wa
Madpandator
Nu Wa
Level 52
God Stats
6W - 2L
1,601 SR
Queue Stats
13W - 11L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 2
5,073
725
1,839
5,973
2,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 1 / 1
5,576
797
1,484
6,464
4,297
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Jing Wei
8
2 / 8 / 0
5,396
771
2,983
10,652
3,436
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
10
4 / 2 / 7
6,229
890
6,640
5,914
1,964
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

11
5 / 1 / 7
6,758
965
6,761
3,837
1,499
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
4 / 0 / 9
6,370
910
6,020
1,961
740
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
36
3
Kills
13
13
Deaths
3
3
Assists
23
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
4
2
7
3.75
W
5
1
7
8.5
W
4
0
9
8.5
L
0
4
2
0.25
L
1
1
1
1.5
L
Jing Wei
2
8
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,306
Damage
19,421
23,089
Taken
11,712
9,841
Mitigated
4,203
1,657
Healing
1,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
6,640
534
245
659
5,914
1,964
462
1,275
4,639
16,623
0
W
6,761
2,803
126
116
3,837
1,499
428
1,380
2,457
0
22,024
W
6,020
1,823
107
266
1,961
740
563
701
1,260
19,891
0
L
1,839
213
0
0
5,973
2,108
0
3,469
2,504
16,830
0
L
1,484
34
583
503
6,464
4,297
25
3,783
2,681
5,081
0
L
Jing Wei
2,983
2,327
0
571
10,652
3,436
144
5,416
5,236
0
9,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,045
Gold Earned
19,357
56
Minions Killed
86
0
Camps Cleared
0
336,329
Distance Traveled
394,579
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
6,229
890
27
4
0
131,069
0
W
Loki
6,758
965
27
4
0
143,090
0
W
Nu Wa
6,370
910
32
5
0
120,420
0
L
Janus
5,073
725
29
4
0
133,771
0
L
Ymir
5,576
797
15
2
0
79,638
0
L
Jing Wei
5,396
771
12
2
0
122,920
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role