Player Matchup

Jormungandr
Jormungandr
Bat24man
Jormungandr
Level 16
God Stats
3W - 0L
1,500 SR
Queue Stats
16W - 24L
1,038 Elo+
Solo
Kukulkan
Kukulkan
Carnisa
Kukulkan
Level 25
God Stats
1W - 0L
1,275 SR
Queue Stats
15W - 19L
1,430 Elo+
Party 1
Kuzenbo
Kuzenbo
EvilKermit1
Kuzenbo
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 49L
1,356 Elo+
Solo
Loki
Loki
SILPAOUY
Loki
Level 138
God Stats
1W - 3L
1,500 SR
Queue Stats
180W - 188L
1,564 Elo+
Party 1
Bakasura
Bakasura
SkittlesHunter1
Bakasura
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 12L
1,497 Elo+
Solo
Team Averages
Level 45
1,455 SR
1,377 Elo+

VS

Team Averages
Level 27
1,485 SR
1,389 Elo+
Bellona
Bellona
ASTRO530
Bellona
Level 29
God Stats
13W - 13L
1,397 SR
Queue Stats
299W - 340L
1,362 Elo+
Party 3
Charybdis
Charybdis
SonGoku_PH0304
Charybdis
Level 28
God Stats
3W - 5L
1,500 SR
Queue Stats
176W - 209L
1,352 Elo+
Party 2
Tiamat
Tiamat
tylonious
Tiamat
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
168W - 140L
1,429 Elo+
Party 3
Khepri
Khepri
xXTwoGeekedXx
Khepri
Level 21
God Stats
0W - 2L
1,500 SR
Queue Stats
45W - 57L
1,425 Elo+
Solo
Serqet
Serqet
yJoJou
Serqet
Level 29
God Stats
1W - 3L
1,528 SR
Queue Stats
49W - 73L
1,378 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Bat24man
Jormungandr
17
3 / 3 / 19
10,540
703
8,388
15,877
22,694
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kukulkan
Carnisa
Kukulkan
17
2 / 3 / 12
10,258
684
14,147
10,229
5,934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
EvilKermit1
Kuzenbo
17
1 / 1 / 14
10,758
717
9,858
13,267
20,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Loki
19
2 / 1 / 12
11,534
769
12,220
7,027
4,182
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bakasura
20
20 / 4 / 6
12,966
864
30,849
18,339
12,351
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ASTRO530
Bellona
17
6 / 6 / 3
11,060
737
15,486
23,412
22,642
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
SonGoku_PH0304
Charybdis
16
3 / 5 / 3
9,836
656
13,886
14,504
7,488
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
tylonious
Tiamat
18
3 / 5 / 5
10,227
682
12,517
15,290
11,640
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
0 / 4 / 5
10,124
675
4,632
14,793
17,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Serqet
yJoJou
Serqet
12
0 / 8 / 5
8,205
547
5,108
12,892
6,385
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
33
28
Kills
12
12
Deaths
28
63
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Bellona
ASTRO530
Bellona
6
6
3
1.25
W
Jormungandr
Bat24man
Jormungandr
3
3
19
4.17
W
Kukulkan
Carnisa
Kukulkan
2
3
12
2.67
W
Kuzenbo
EvilKermit1
Kuzenbo
1
1
14
8
W
Loki
2
1
12
8
W
Bakasura
20
4
6
5.75
L
Charybdis
SonGoku_PH0304
Charybdis
3
5
3
0.9
L
Tiamat
tylonious
Tiamat
3
5
5
1.1
L
0
4
5
0.63
L
Serqet
yJoJou
Serqet
0
8
5
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,462
Damage
51,629
64,739
Taken
80,891
65,861
Mitigated
66,098
29,815
Healing
21,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
ASTRO530
Bellona
15,486
3,333
656
5,893
23,412
22,642
0
7,925
13,039
0
24,070
W
Jormungandr
Bat24man
Jormungandr
8,388
1,529
2,443
4,894
15,877
22,694
554
5,402
10,279
18,531
0
W
Kukulkan
Carnisa
Kukulkan
14,147
999
1,597
2,446
10,229
5,934
0
2,922
7,169
27,353
0
W
Kuzenbo
EvilKermit1
Kuzenbo
9,858
2,915
2,020
3,752
13,267
20,700
0
3,200
9,594
13,687
0
W
Loki
12,220
753
4,107
1,252
7,027
4,182
491
1,758
5,269
0
38,920
W
Bakasura
30,849
19,684
1,277
6,027
18,339
12,351
0
3,867
13,263
0
35,068
L
Charybdis
SonGoku_PH0304
Charybdis
13,886
5,245
0
3,597
14,504
7,488
0
6,568
6,906
0
35,295
L
Tiamat
tylonious
Tiamat
12,517
1,563
975
4,816
15,290
11,640
0
5,606
8,091
34,185
0
L
4,632
417
1,071
2,366
14,793
17,943
0
6,517
6,976
22,468
0
L
Serqet
yJoJou
Serqet
5,108
863
754
1,383
12,892
6,385
0
3,591
7,355
0
8,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,056
Gold Earned
49,452
174
Minions Killed
174
0
Camps Cleared
0
1,490,730
Distance Traveled
1,204,348
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
11,060
737
29
2
0
279,646
0
W
Jormungandr
10,540
703
22
1
0
271,571
0
W
Kukulkan
10,258
684
44
3
0
240,671
0
W
Kuzenbo
10,758
717
12
1
0
339,277
0
W
Loki
11,534
769
50
3
0
331,264
0
W
Bakasura
12,966
864
46
3
0
307,947
0
L
Charybdis
9,836
656
51
3
0
213,609
0
L
Tiamat
10,227
682
53
4
0
262,857
0
L
Khepri
10,124
675
32
2
0
239,694
0
L
Serqet
8,205
547
9
1
0
208,542
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role