Player Matchup

Artemis
Artemis
 
Artemis
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Ceela
Ganesha
Level 109
God Stats
40W - 34L
1,591 SR
Queue Stats
445W - 476L
1,477 Elo+
Solo
Surtr
Surtr
Lukeh209
Surtr
Level 22
God Stats
16W - 15L
1,571 SR
Queue Stats
28W - 28L
1,504 Elo+
Party 1
Sol
Sol
VipShanks
Sol
Level 77
God Stats
7W - 8L
1,500 SR
Queue Stats
150W - 152L
1,463 Elo+
Party 1
Mercury
Mercury
simmix
Mercury
Level 132
God Stats
29W - 14L
1,670 SR
Queue Stats
331W - 330L
1,506 Elo+
Party 1
Team Averages
Level 77
1,566 SR
1,490 Elo+

VS

Team Averages
Level 93
1,419 SR
1,474 Elo+
Serqet
Serqet
 
Serqet
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
BruceyFeeds
King Arthur
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,759 Elo+
Solo
Ishtar
Ishtar
ShawOuFroa
Ishtar
Level 10
God Stats
0W - 5L
1,127 SR
Queue Stats
28W - 24L
1,305 Elo+
Party 2
Terra
Terra
ThomsGenesis
Terra
Level 68
God Stats
10W - 5L
1,470 SR
Queue Stats
28W - 24L
1,305 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
7
0 / 1 / 1
4,417
552
3,771
4,087
1,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
Ceela
Ganesha
7
0 / 1 / 2
4,798
600
1,363
6,005
3,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Surtr
Lukeh209
Surtr
10
2 / 0 / 0
5,790
724
2,947
5,616
3,706
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
2 / 1 / 0
4,953
619
2,673
3,283
959
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Mercury
simmix
Mercury
8
1 / 0 / 0
4,572
572
587
4,045
1,092
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
10
2 / 0 / 1
5,154
644
2,457
4,747
1,789
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
 
Merlin
8
0 / 2 / 0
4,255
532
1,469
4,538
1,544
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

King Arthur
BruceyFeeds
King Arthur
5
0 / 2 / 0
3,500
438
1,133
3,876
1,742
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ishtar
ShawOuFroa
Ishtar
7
1 / 1 / 1
4,143
518
3,191
5,061
1,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

6
0 / 0 / 2
4,204
526
2,104
4,520
2,315
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
7
5
Kills
3
3
Deaths
5
3
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
0
1
1
0.5
L
Serqet
 
Serqet
2
0
1
2.5
L
Merlin
 
Merlin
0
2
0
0
L
King Arthur
BruceyFeeds
King Arthur
0
2
0
0
W
Ganesha
Ceela
Ganesha
0
1
2
1
W
Surtr
Lukeh209
Surtr
2
0
0
2
L
Ishtar
ShawOuFroa
Ishtar
1
1
1
1.5
L
0
0
2
1
W
2
1
0
2
W
Mercury
simmix
Mercury
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,341
Damage
10,354
23,036
Taken
22,742
10,215
Mitigated
8,847
8,457
Healing
6,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
3,771
2,234
0
2,027
4,087
1,283
0
1,363
2,724
0
24,910
L
Serqet
 
Serqet
2,457
601
0
814
4,747
1,789
0
194
4,553
0
32,743
L
Merlin
 
Merlin
1,469
141
0
375
4,538
1,544
0
2,879
1,659
29,447
0
L
King Arthur
BruceyFeeds
King Arthur
1,133
133
0
500
3,876
1,742
0
69
3,807
0
10,448
W
Ganesha
Ceela
Ganesha
1,363
208
208
2,919
6,005
3,175
0
887
5,057
14,265
0
W
Surtr
Lukeh209
Surtr
2,947
1,121
0
1,427
5,616
3,706
0
0
5,616
1,221
35,086
L
Ishtar
ShawOuFroa
Ishtar
3,191
2,195
0
1,755
5,061
1,457
0
284
4,777
0
23,500
L
2,104
308
1,102
1,821
4,520
2,315
0
741
3,779
6,378
0
W
2,673
1,036
0
1,376
3,283
959
284
1,134
2,142
32,964
0
W
Mercury
simmix
Mercury
587
75
0
500
4,045
1,092
0
171
3,874
0
26,181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,530
Gold Earned
21,256
228
Minions Killed
177
0
Camps Cleared
0
837,031
Distance Traveled
735,992
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
4,417
552
61
8
0
123,064
2
L
Serqet
5,154
644
63
8
0
186,848
0
L
Merlin
4,255
532
50
6
0
159,689
1
L
King Arthur
3,500
438
17
2
0
82,093
0
W
Ganesha
4,798
600
0
0
0
146,676
0
W
Surtr
5,790
724
66
8
0
180,655
0
L
Ishtar
4,143
518
39
5
0
138,154
0
L
Terra
4,204
526
8
1
0
169,208
4
W
Sol
4,953
619
56
7
0
158,368
0
W
Mercury
4,572
572
45
6
0
228,268
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role