Player Matchup

Olorun
Olorun
HornySnowman
Olorun
Level 49
God Stats
7W - 4L
1,500 SR
Queue Stats
82W - 75L
1,720 Elo+
Party 2
Bacchus
Bacchus
Joswiah
Bacchus
Level 7
God Stats
6W - 1L
1,628 SR
Queue Stats
16W - 17L
1,485 Elo+
Party 2
Achilles
Achilles
WarWolf22593
Achilles
Level 67
God Stats
6W - 14L
1,293 SR
Queue Stats
35W - 30L
1,582 Elo+
Party 2
Team Averages
Level 41
1,474 SR
1,596 Elo+

VS

Team Averages
Level 45
1,675 SR
1,383 Elo+
Thoth
Thoth
Booster177
Thoth
Level 63
God Stats
0W - 1L
1,736 SR
Queue Stats
24W - 20L
1,369 Elo+
Solo
Medusa
Medusa
JabJabBinks_
Medusa
Level 45
God Stats
11W - 12L
1,812 SR
Queue Stats
240W - 271L
1,369 Elo+
Party 1
Atlas
Atlas
TheTattedUchiha
Atlas
Level 28
God Stats
11W - 14L
1,477 SR
Queue Stats
25W - 28L
1,413 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
14
5 / 0 / 12
8,566
857
16,815
10,335
5,534
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
Joswiah
Bacchus
13
3 / 1 / 14
8,710
871
4,777
10,070
13,160
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Achilles
WarWolf22593
Achilles
14
9 / 1 / 6
9,563
956
8,591
8,727
9,757
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
12
0 / 5 / 2
6,904
690
7,158
10,193
4,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
10
1 / 7 / 1
6,337
634
4,726
12,676
5,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
1 / 5 / 0
6,987
699
4,537
12,409
13,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
5
17
Kills
2
2
Deaths
17
32
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Thoth
0
5
2
0.2
W
Olorun
5
0
12
11
L
Medusa
1
7
1
0.21
W
Bacchus
Joswiah
Bacchus
3
1
14
10
L
1
5
0
0.2
W
Achilles
WarWolf22593
Achilles
9
1
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,183
Damage
16,421
29,132
Taken
35,278
28,451
Mitigated
22,607
12,747
Healing
3,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
7,158
380
0
1,066
10,193
4,093
0
5,854
4,339
26,618
0
W
Olorun
16,815
9,050
964
3,206
10,335
5,534
2,808
6,589
3,746
62,562
0
L
Medusa
4,726
2,354
0
1,683
12,676
5,246
0
7,933
4,743
0
23,873
W
Bacchus
Joswiah
Bacchus
4,777
456
1,864
1,952
10,070
13,160
26
2,708
7,362
14,708
0
L
4,537
1,686
0
466
12,409
13,268
0
7,821
4,588
11,789
0
W
Achilles
WarWolf22593
Achilles
8,591
1,718
2,042
2,719
8,727
9,757
180
2,464
6,263
0
20,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,839
Gold Earned
20,228
132
Minions Killed
94
0
Camps Cleared
0
553,113
Distance Traveled
495,166
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
6,904
690
47
5
0
181,956
0
W
Olorun
8,566
857
95
10
0
160,256
0
L
Medusa
6,337
634
30
3
0
158,264
0
W
Bacchus
8,710
871
15
2
0
188,688
0
L
Atlas
6,987
699
17
2
0
154,946
0
W
Achilles
9,563
956
22
2
0
204,169
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role