Player Matchup

Janus
Janus
HolfDolf
Janus
Level 159
God Stats
1W - 2L
1,500 SR
Queue Stats
120W - 149L
1,516 Elo+
Party 2
Discordia
Discordia
Lemon Verde
Discordia
Level 141
God Stats
2W - 1L
1,722 SR
Queue Stats
134W - 111L
1,572 Elo+
Solo
Rama
Rama
Liam Geesen
Rama
Level 151
God Stats
10W - 11L
1,485 SR
Queue Stats
150W - 183L
1,491 Elo+
Party 2
Vamana
Vamana
SirInkington
Vamana
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 62L
1,445 Elo+
Party 2
Horus
Horus
Turkish Rage
Horus
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
70W - 104L
1,406 Elo+
Party 2
Team Averages
Level 125
1,541 SR
1,486 Elo+

VS

Team Averages
Level 140
1,603 SR
1,477 Elo+
Sol
Sol
CarranzaLR
Sol
Level 135
God Stats
3W - 3L
1,500 SR
Queue Stats
122W - 210L
1,458 Elo+
Party 1
Thor
Thor
I AM POLYNIKES
Thor
Level 153
God Stats
68W - 44L
1,860 SR
Queue Stats
720W - 721L
1,585 Elo+
Solo
Surtr
Surtr
L0v3ly Smith
Surtr
Level 149
God Stats
9W - 8L
1,335 SR
Queue Stats
187W - 296L
1,437 Elo+
Party 1
Hercules
Hercules
MoRaNsItOu
Hercules
Level 146
God Stats
2W - 4L
1,431 SR
Queue Stats
156W - 218L
1,425 Elo+
Party 1
Ishtar
Ishtar
Zenitsu LR
Ishtar
Level 117
God Stats
4W - 13L
1,887 SR
Queue Stats
30W - 76L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
HolfDolf
Janus
10
1 / 2 / 3
5,940
540
4,917
6,530
1,760
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Discordia
Lemon Verde
Discordia
12
3 / 0 / 2
6,580
598
4,940
5,131
1,822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
0 / 0 / 2
6,243
568
4,324
7,167
2,461
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Vamana
11
1 / 2 / 0
6,342
577
2,621
9,054
5,162
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
4 / 0 / 2
6,315
574
6,575
7,455
3,804
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
5,786
526
3,194
7,979
3,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

9
1 / 1 / 0
5,257
478
5,406
7,920
2,906
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
3 / 1 / 0
6,829
621
8,411
9,153
6,445
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hercules
MoRaNsItOu
Hercules
7
0 / 1 / 0
4,972
452
1,039
9,063
5,624
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Ishtar
Zenitsu LR
Ishtar
10
0 / 2 / 1
5,482
498
3,693
8,968
3,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
5
9
Kills
4
4
Deaths
9
9
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
Janus
HolfDolf
Janus
1
2
3
1.25
L
1
1
0
1
L
3
1
0
3
W
Discordia
Lemon Verde
Discordia
3
0
2
4
W
0
0
2
1
L
Hercules
MoRaNsItOu
Hercules
0
1
0
0
W
Vamana
1
2
0
0.5
W
4
0
2
5
L
Ishtar
Zenitsu LR
Ishtar
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,377
Damage
21,743
35,337
Taken
43,083
15,009
Mitigated
21,199
13,360
Healing
13,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,194
981
0
1,640
7,979
3,055
0
5,042
2,937
44,039
0
W
Janus
HolfDolf
Janus
4,917
311
0
850
6,530
1,760
427
236
6,252
33,924
0
L
5,406
440
0
1,008
7,920
2,906
0
2,243
5,677
0
36,183
L
8,411
3,447
0
3,344
9,153
6,445
592
1,185
7,968
1,186
52,704
W
Discordia
Lemon Verde
Discordia
4,940
386
0
1,461
5,131
1,822
0
2,457
2,674
48,814
0
W
4,324
3,590
0
3,827
7,167
2,461
378
0
7,167
0
49,449
L
Hercules
MoRaNsItOu
Hercules
1,039
403
818
3,637
9,063
5,624
0
970
8,093
0
14,327
W
Vamana
2,621
1,091
0
2,752
9,054
5,162
0
313
8,146
0
44,416
W
6,575
3,500
1,571
2,899
7,455
3,804
311
547
6,908
0
31,197
L
Ishtar
Zenitsu LR
Ishtar
3,693
1,787
0
3,328
8,968
3,169
63
417
8,551
0
38,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,420
Gold Earned
28,326
338
Minions Killed
322
0
Camps Cleared
0
1,109,830
Distance Traveled
1,068,446
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,786
526
83
8
0
194,737
1
W
Janus
5,940
540
61
6
0
210,360
0
L
Thor
5,257
478
50
5
0
254,682
0
L
Surtr
6,829
621
94
9
0
208,472
1
W
Discordia
6,580
598
82
7
0
234,088
2
W
Rama
6,243
568
66
6
0
200,455
0
L
Hercules
4,972
452
24
2
0
216,816
0
W
Vamana
6,342
577
73
7
0
209,846
0
W
Horus
6,315
574
56
5
0
255,081
5
L
Ishtar
5,482
498
71
6
0
193,739
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role