Player Matchup

Sobek
Sobek
Platinum V
GankMiddleLan3
Sobek
Platinum V
Level 88
God Stats
58W - 55L
1,499 SR
Queue Stats
484W - 482L
1,604 MMR
Solo
Ishtar
Ishtar
Gold III
JonesCW
Ishtar
Gold III
Level 127
God Stats
3W - 2L
1,945 SR
Queue Stats
32W - 28L
1,616 MMR
Party 2
Bastet
Bastet
Gold IV
SaitamaCalvoCR19
Bastet
Gold IV
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
326W - 312L
1,606 MMR
Solo
Set
Set
Gold IV
TriksterxD
Set
Gold IV
Level 147
God Stats
1W - 2L
1,305 SR
Queue Stats
28W - 25L
1,595 MMR
Party 2
Ra
Ra
Gold II
xApocwolfx
Ra
Gold II
Level 154
God Stats
4W - 1L
1,292 SR
Queue Stats
100W - 85L
1,607 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 124
1,508 SR
1,606 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 150
1,658 SR
1,605 MMR
Agni
Agni
Platinum V
ImyNate
Agni
Platinum V
Level 159
God Stats
6W - 10L
1,457 SR
Queue Stats
120W - 108L
1,776 MMR
Party 3
Horus
Horus
Gold III
Levi X125
Horus
Gold III
Level 167
God Stats
4W - 3L
1,933 SR
Queue Stats
74W - 76L
1,609 MMR
Solo
Thor
Thor
Gold IV
XvSHADOWxX
Thor
Gold IV
Level 156
God Stats
20W - 13L
1,693 SR
Queue Stats
324W - 341L
1,441 MMR
Party 3
Cthulhu
Cthulhu
Gold III
chikenWiiing
Cthulhu
Gold III
Level 148
God Stats
6W - 4L
1,632 SR
Queue Stats
47W - 46L
1,603 MMR
Party 1
Jing Wei
Jing Wei
Gold II
vScopez HD
Jing Wei
Gold II
Level 120
God Stats
6W - 7L
1,574 SR
Queue Stats
283W - 271L
1,596 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 10
9,219
485
4,594
15,107
14,889
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ishtar
JonesCW
Ishtar
18
3 / 1 / 6
11,209
590
11,883
14,074
7,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

18
9 / 1 / 4
11,239
592
10,756
14,705
6,353
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
6 / 1 / 3
11,942
629
11,747
14,608
14,210
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

16
4 / 1 / 4
10,523
554
12,111
12,928
5,876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
AthenaAo KuangFreyaSol

VS

Bans
SusanoMauiHe BoGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
ImyNate
Agni
14
0 / 4 / 2
8,178
430
10,181
11,162
3,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Horus
Levi X125
Horus
15
1 / 6 / 0
8,566
451
3,010
13,622
8,908
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

14
4 / 5 / 0
8,772
462
10,429
17,675
7,693
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
chikenWiiing
Cthulhu
11
0 / 5 / 1
7,266
382
7,631
14,988
12,798
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Jing Wei
vScopez HD
Jing Wei
16
0 / 3 / 1
8,963
472
6,463
14,125
6,758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
9
23
Kills
5
5
Deaths
23
27
Assists
4
Player
Kills
Deaths
Assists
KDA
W
1
1
10
6
L
Agni
ImyNate
Agni
0
4
2
0.25
W
Ishtar
JonesCW
Ishtar
3
1
6
6
L
Horus
Levi X125
Horus
1
6
0
0.17
W
9
1
4
11
W
6
1
3
7.5
L
4
5
0
0.8
L
Cthulhu
chikenWiiing
Cthulhu
0
5
1
0.1
L
Jing Wei
vScopez HD
Jing Wei
0
3
1
0.17
W
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,091
Damage
37,714
71,422
Taken
71,572
48,634
Mitigated
40,017
36,948
Healing
15,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,594
436
3,022
5,553
15,107
14,889
170
7,085
8,022
19,094
0
L
Agni
ImyNate
Agni
10,181
298
0
782
11,162
3,860
0
4,090
6,793
65,425
0
W
Ishtar
JonesCW
Ishtar
11,883
8,041
0
8,446
14,074
7,306
756
1,447
12,627
0
110,699
L
Horus
Levi X125
Horus
3,010
1,022
120
4,135
13,622
8,908
0
285
12,432
0
54,861
W
10,756
3,368
0
4,108
14,705
6,353
0
3,616
11,089
0
103,145
W
11,747
4,559
0
7,775
14,608
14,210
245
1,311
12,868
0
106,787
L
10,429
1,758
0
661
17,675
7,693
0
4,698
12,618
0
74,317
L
Cthulhu
chikenWiiing
Cthulhu
7,631
390
2,004
1,990
14,988
12,798
0
5,750
8,792
29,778
529
L
Jing Wei
vScopez HD
Jing Wei
6,463
4,626
0
5,513
14,125
6,758
0
1,020
13,071
0
86,828
W
12,111
1,254
3,618
4,426
12,928
5,876
306
6,149
6,779
99,444
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,132
Gold Earned
41,745
610
Minions Killed
508
0
Camps Cleared
0
1,918,081
Distance Traveled
1,826,104
21
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,219
485
21
1
0
368,267
3
L
Agni
8,178
430
125
7
0
368,866
8
W
Ishtar
11,209
590
165
9
0
359,798
5
L
Horus
8,566
451
98
5
0
354,071
6
W
Bastet
11,239
592
111
6
0
476,601
1
W
Set
11,942
629
152
8
0
304,843
4
L
Thor
8,772
462
104
5
0
372,168
2
L
Cthulhu
7,266
382
29
2
0
371,913
0
L
Jing Wei
8,963
472
152
8
0
359,086
5
W
Ra
10,523
554
161
8
0
408,572
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role