Player Matchup

Tyr
Tyr
Charles9422
Tyr
Level 87
God Stats
0W - 4L
1,176 SR
Queue Stats
1W - 5L
1,268 Elo+
Party 1
Anubis
Anubis
Faby ohs
Anubis
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
Veneptium
Cernunnos
Level 92
God Stats
0W - 1L
1,195 SR
Queue Stats
3W - 7L
1,379 Elo+
Party 1
Team Averages
Level 100
1,290 SR
1,382 Elo+

VS

Team Averages
Level 133
1,534 SR
1,483 Elo+
Zeus
Zeus
 
Zeus
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
ANGRYZOMBEES
Ares
Level 139
God Stats
1W - 2L
1,500 SR
Queue Stats
240W - 249L
1,477 Elo+
Party 2
Danzaburou
Danzaburou
TheSheWolf21
Danzaburou
Level 152
God Stats
22W - 25L
1,603 SR
Queue Stats
726W - 742L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 4
7,377
671
4,505
11,195
9,560
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Anubis
Faby ohs
Anubis
13
1 / 4 / 3
7,846
713
5,666
9,748
4,944
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cernunnos
Veneptium
Cernunnos
12
3 / 1 / 3
7,935
721
6,202
7,780
3,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
14
4 / 2 / 4
8,790
799
9,195
5,524
2,107
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
4 / 3 / 5
9,533
867
8,118
11,497
11,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Danzaburou
TheSheWolf21
Danzaburou
13
1 / 1 / 8
8,261
751
5,377
5,958
2,466
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
26
5
Kills
9
9
Deaths
6
10
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
4
2
4
3
W
4
3
5
2.17
L
1
4
4
0.75
L
Anubis
Faby ohs
Anubis
1
4
3
0.63
W
Danzaburou
TheSheWolf21
Danzaburou
1
1
8
5
L
Cernunnos
Veneptium
Cernunnos
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,373
Damage
22,690
28,723
Taken
22,979
17,528
Mitigated
16,548
7,238
Healing
4,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
9,195
536
0
514
5,524
2,107
1,327
917
4,607
51,453
0
W
8,118
320
0
2,269
11,497
11,975
237
3,546
7,951
13,828
0
L
4,505
242
0
988
11,195
9,560
0
5,707
5,488
0
21,157
L
Anubis
Faby ohs
Anubis
5,666
274
0
2,268
9,748
4,944
90
7,043
2,705
30,339
0
W
Danzaburou
TheSheWolf21
Danzaburou
5,377
1,035
0
1,754
5,958
2,466
1,327
1,229
4,729
0
27,266
L
Cernunnos
Veneptium
Cernunnos
6,202
3,204
0
3,982
7,780
3,024
0
4,619
3,161
0
22,001

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,158
Gold Earned
26,584
131
Minions Killed
139
0
Camps Cleared
0
471,337
Distance Traveled
580,242
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,790
799
95
9
0
185,826
0
W
Ares
9,533
867
6
1
0
199,481
4
L
Tyr
7,377
671
28
3
0
180,677
0
L
Anubis
7,846
713
50
5
0
160,007
0
W
Danzaburou
8,261
751
38
3
0
194,935
2
L
Cernunnos
7,935
721
53
5
0
130,653
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role