Player Matchup

Khepri
Khepri
Silver I
FordTough4500
Khepri
Silver I
Level 161
God Stats
1W - 0L
1,713 SR
Queue Stats
22W - 26L
1,275 MMR
Party 1
Baron Samedi
Baron Samedi
Gold II
PGG999
Baron Samedi
Gold II
Level 152
God Stats
1W - 4L
1,438 SR
Queue Stats
191W - 230L
1,615 MMR
Party 1
Arachne
Arachne
Gold II
Rolphy91
Arachne
Gold II
Level 194
God Stats
2W - 1L
1,437 SR
Queue Stats
458W - 528L
1,541 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 169
1,529 SR
1,477 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 107
1,435 SR
1,333 MMR
Yu Huang
Yu Huang
Silver II
Jayden Loops
Yu Huang
Silver II
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 22L
1,316 MMR
Party 2
Bacchus
Bacchus
Silver III
XXC69
Bacchus
Silver III
Level 86
God Stats
2W - 4L
1,469 SR
Queue Stats
16W - 21L
1,260 MMR
Party 2
Surtr
Surtr
Gold V
ol Migz lo
Surtr
Gold V
Level 127
God Stats
0W - 1L
1,337 SR
Queue Stats
26W - 30L
1,423 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 4
10,383
742
5,761
7,010
8,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
PGG999
Baron Samedi
16
3 / 1 / 6
10,468
748
18,262
13,804
7,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Arachne
Rolphy91
Arachne
15
4 / 0 / 4
10,655
761
8,293
14,072
9,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AchillesAh Muzen CabHorusAo KuangGuan Yu

VS

Bans
Baba YagaCupidMulanAnhurChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Jayden Loops
Yu Huang
14
1 / 3 / 1
9,220
659
9,498
10,727
5,821
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
XXC69
Bacchus
13
0 / 3 / 1
8,715
623
4,929
11,441
14,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Surtr
12
1 / 3 / 1
8,636
617
9,223
18,140
17,703
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
5
9
Kills
2
2
Deaths
9
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
1
4
4
L
Yu Huang
Jayden Loops
Yu Huang
1
3
1
0.5
W
Baron Samedi
PGG999
Baron Samedi
3
1
6
6
W
Arachne
Rolphy91
Arachne
4
0
4
6
L
Bacchus
XXC69
Bacchus
0
3
1
0.17
L
Surtr
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,316
Damage
23,650
34,886
Taken
40,308
24,921
Mitigated
38,094
17,682
Healing
7,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,761
491
0
2,176
7,010
8,001
464
2,867
3,990
18,327
0
L
Yu Huang
Jayden Loops
Yu Huang
9,498
786
0
1,201
10,727
5,821
0
7,695
3,032
45,839
0
W
Baron Samedi
PGG999
Baron Samedi
18,262
1,773
1,503
5,350
13,804
7,820
1,219
6,835
6,675
56,040
0
W
Arachne
Rolphy91
Arachne
8,293
5,291
0
8,653
14,072
9,100
1,481
5,087
8,721
0
69,615
L
Bacchus
XXC69
Bacchus
4,929
828
477
2,733
11,441
14,570
0
6,051
5,390
11,368
0
L
Surtr
9,223
2,672
0
2,706
18,140
17,703
10
10,307
7,833
2,314
32,400

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,506
Gold Earned
26,571
194
Minions Killed
156
0
Camps Cleared
0
801,949
Distance Traveled
756,267
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
10,383
742
17
1
0
251,087
2
L
Yu Huang
9,220
659
83
6
0
226,446
0
W
Baron Samedi
10,468
748
104
7
0
237,810
0
W
Arachne
10,655
761
73
5
0
313,052
2
L
Bacchus
8,715
623
21
2
0
275,754
5
L
Surtr
8,636
617
52
4
0
254,067
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role