Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
NaJeZ
Guan Yu
Level 69
God Stats
18W - 13L
1,418 SR
Queue Stats
848W - 778L
1,496 Elo+
Solo
Ishtar
Ishtar
Raebridar
Ishtar
Level 156
God Stats
24W - 29L
1,453 SR
Queue Stats
458W - 517L
1,464 Elo+
Party 2
Aphrodite
Aphrodite
necroticparasite
Aphrodite
Level 134
God Stats
3W - 5L
1,347 SR
Queue Stats
57W - 62L
1,485 Elo+
Party 2
Atlas
Atlas
slowsloth6
Atlas
Level 144
God Stats
0W - 1L
1,526 SR
Queue Stats
21W - 27L
1,465 Elo+
Party 2
Team Averages
Level 131
1,449 SR
1,482 Elo+

VS

Team Averages
Level 97
1,413 SR
1,412 Elo+
Sol
Sol
CLOHA99
Sol
Level 72
God Stats
18W - 21L
1,460 SR
Queue Stats
238W - 235L
1,454 Elo+
Party 1
Horus
Horus
Emitachy
Horus
Level 65
God Stats
1W - 0L
1,263 SR
Queue Stats
5W - 6L
1,248 Elo+
Party 3
Ne Zha
Ne Zha
IamKratos1998
Ne Zha
Level 127
God Stats
22W - 27L
1,486 SR
Queue Stats
465W - 470L
1,459 Elo+
Party 1
King Arthur
King Arthur
JohanMRG
King Arthur
Level 94
God Stats
1W - 3L
1,401 SR
Queue Stats
14W - 26L
1,316 Elo+
Party 3
Merlin
Merlin
ProphecyGamerHD
Merlin
Level 129
God Stats
8W - 6L
1,455 SR
Queue Stats
21W - 12L
1,584 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
13
6 / 2 / 1
7,850
604
8,879
10,642
4,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Guan Yu
NaJeZ
Guan Yu
12
0 / 2 / 1
6,831
525
6,415
11,662
13,305
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ishtar
Raebridar
Ishtar
10
0 / 4 / 1
5,803
446
902
9,079
3,055
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Aphrodite
10
1 / 3 / 1
6,147
473
3,559
10,930
4,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Atlas
10
1 / 2 / 3
6,455
497
4,218
11,579
9,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
13
5 / 1 / 0
7,991
615
7,055
6,944
2,098
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Horus
Emitachy
Horus
9
0 / 1 / 6
6,310
485
862
6,716
4,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
2 / 3 / 7
7,121
548
5,871
10,290
3,763
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

King Arthur
JohanMRG
King Arthur
11
2 / 1 / 0
6,834
526
7,804
13,132
11,475
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
4 / 2 / 2
7,511
578
10,039
6,973
2,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
28
8
Kills
13
13
Deaths
8
7
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
6
2
1
3.25
W
Sol
5
1
0
5
W
Horus
Emitachy
Horus
0
1
6
3
W
2
3
7
1.83
W
King Arthur
JohanMRG
King Arthur
2
1
0
2
L
Guan Yu
NaJeZ
Guan Yu
0
2
1
0.25
W
4
2
2
2.5
L
Ishtar
Raebridar
Ishtar
0
4
1
0.13
L
Aphrodite
1
3
1
0.5
L
Atlas
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,973
Damage
31,631
53,892
Taken
44,055
34,413
Mitigated
24,814
24,067
Healing
10,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
8,879
1,421
0
4,463
10,642
4,498
0
4,243
6,286
0
54,608
W
Sol
7,055
2,118
0
3,474
6,944
2,098
758
937
6,007
63,923
0
W
Horus
Emitachy
Horus
862
501
594
1,268
6,716
4,842
0
1,988
4,728
0
10,717
W
5,871
609
0
1,641
10,290
3,763
0
2,136
8,154
0
43,203
W
King Arthur
JohanMRG
King Arthur
7,804
581
0
2,600
13,132
11,475
0
692
11,389
747
44,859
L
Guan Yu
NaJeZ
Guan Yu
6,415
524
70
6,639
11,662
13,305
0
322
11,340
0
46,842
W
10,039
914
0
757
6,973
2,636
562
2,024
4,949
50,516
0
L
Ishtar
Raebridar
Ishtar
902
249
0
3,256
9,079
3,055
0
3,723
5,356
0
32,978
L
Aphrodite
3,559
228
857
5,323
10,930
4,243
0
3,983
6,734
42,759
0
L
Atlas
4,218
1,173
331
3,128
11,579
9,312
27
4,675
6,615
19,805
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,086
Gold Earned
35,767
302
Minions Killed
319
0
Camps Cleared
0
1,302,720
Distance Traveled
1,260,405
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
7,850
604
91
7
0
301,248
1
W
Sol
7,991
615
100
8
0
265,206
0
W
Horus
6,310
485
12
1
0
218,568
0
W
Ne Zha
7,121
548
42
3
0
284,755
0
W
King Arthur
6,834
526
70
5
0
258,625
0
L
Guan Yu
6,831
525
71
5
0
255,344
2
W
Merlin
7,511
578
95
7
0
233,251
2
L
Ishtar
5,803
446
48
4
0
228,773
0
L
Aphrodite
6,147
473
82
6
0
253,366
0
L
Atlas
6,455
497
10
1
0
263,989
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role