Player Matchup

Bellona
Bellona
Blazes-Inferno
Bellona
Level 113
God Stats
1W - 2L
1,500 SR
Queue Stats
59W - 62L
1,501 Elo+
Party 2
Arachne
Arachne
EtzRico
Arachne
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,610 Elo+
Party 2
Vulcan
Vulcan
IamSTANKS
Vulcan
Level 80
God Stats
3W - 1L
1,632 SR
Queue Stats
55W - 52L
1,459 Elo+
Party 1
Sobek
Sobek
PLETSY
Sobek
Level 127
God Stats
1W - 2L
1,680 SR
Queue Stats
66W - 53L
1,463 Elo+
Party 1
Martichoras
Martichoras
zambezin3
Martichoras
Level 87
God Stats
1W - 1L
1,707 SR
Queue Stats
2W - 2L
1,665 Elo+
Party 2
Team Averages
Level 103
1,604 SR
1,540 Elo+

VS

Team Averages
Level 107
1,556 SR
1,476 Elo+
Merlin
Merlin
 
Merlin
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fenrir
Fenrir
DCMERKS
Fenrir
Level 128
God Stats
15W - 10L
1,667 SR
Queue Stats
205W - 224L
1,463 Elo+
Party 3
Olorun
Olorun
OhWowItsB
Olorun
Level 66
God Stats
2W - 1L
1,500 SR
Queue Stats
43W - 43L
1,462 Elo+
Solo
Nike
Nike
PeteMou95
Nike
Level 97
God Stats
2W - 1L
1,500 SR
Queue Stats
56W - 42L
1,538 Elo+
Solo
Horus
Horus
xoHADOUKEN
Horus
Level 94
God Stats
28W - 24L
1,613 SR
Queue Stats
666W - 720L
1,416 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 1
6,164
514
3,400
13,014
12,117
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Arachne
EtzRico
Arachne
10
1 / 3 / 1
6,060
505
5,554
11,836
3,881
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Vulcan
IamSTANKS
Vulcan
9
0 / 5 / 0
5,249
437
3,197
7,704
2,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sobek
PLETSY
Sobek
9
1 / 1 / 1
5,956
496
4,994
12,870
11,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Martichoras
zambezin3
Martichoras
10
1 / 2 / 0
6,031
503
3,241
8,576
3,229
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
0 / 0 / 2
6,618
552
8,776
6,806
2,325
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
DCMERKS
Fenrir
11
4 / 2 / 1
6,783
565
5,241
9,893
3,603
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
OhWowItsB
Olorun
12
3 / 0 / 0
7,479
623
6,844
5,777
2,308
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nike
13
4 / 0 / 0
8,156
680
10,318
6,128
6,796
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Horus
10
1 / 1 / 4
5,562
464
4,769
10,220
5,913
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
19
3
Kills
12
13
Deaths
3
3
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
0
0
2
1
L
0
2
1
0.25
W
Fenrir
DCMERKS
Fenrir
4
2
1
2.25
L
Arachne
EtzRico
Arachne
1
3
1
0.5
L
Vulcan
IamSTANKS
Vulcan
0
5
0
0
W
Olorun
OhWowItsB
Olorun
3
0
0
3
L
Sobek
PLETSY
Sobek
1
1
1
1.5
W
Nike
4
0
0
4
W
Horus
1
1
4
3
L
Martichoras
zambezin3
Martichoras
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,386
Damage
35,948
54,000
Taken
38,824
33,006
Mitigated
20,945
17,105
Healing
13,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
8,776
365
0
2,356
6,806
2,325
81
2,408
4,398
44,247
0
L
3,400
1,943
0
4,317
13,014
12,117
0
560
12,454
0
42,457
W
Fenrir
DCMERKS
Fenrir
5,241
1,439
0
3,700
9,893
3,603
0
476
9,417
0
38,918
L
Arachne
EtzRico
Arachne
5,554
4,449
235
2,155
11,836
3,881
0
859
10,875
0
47,162
L
Vulcan
IamSTANKS
Vulcan
3,197
1,494
0
0
7,704
2,512
0
4,467
2,889
32,302
0
W
Olorun
OhWowItsB
Olorun
6,844
2,845
0
3,898
5,777
2,308
0
1,040
4,737
52,423
0
L
Sobek
PLETSY
Sobek
4,994
573
339
6,417
12,870
11,267
0
4,992
7,604
22,311
0
W
Nike
10,318
2,051
0
698
6,128
6,796
0
0
6,128
1,174
69,269
W
Horus
4,769
2,094
233
2,359
10,220
5,913
0
4,267
5,953
0
13,800
L
Martichoras
zambezin3
Martichoras
3,241
1,103
150
3,492
8,576
3,229
0
4,668
3,908
0
41,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,460
Gold Earned
34,598
316
Minions Killed
378
0
Camps Cleared
0
1,233,465
Distance Traveled
1,296,330
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,618
552
90
8
0
246,635
4
L
Bellona
6,164
514
91
8
0
213,241
0
W
Fenrir
6,783
565
61
5
0
302,327
0
L
Arachne
6,060
505
63
5
0
288,698
0
L
Vulcan
5,249
437
58
5
0
244,649
0
W
Olorun
7,479
623
104
9
0
238,398
0
L
Sobek
5,956
496
24
2
0
252,008
2
W
Nike
8,156
680
112
9
0
247,106
0
W
Horus
5,562
464
11
1
0
261,864
2
L
Martichoras
6,031
503
80
7
0
234,869
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role