Player Matchup

Odin
Odin
Antigyro
Odin
Level 68
God Stats
20W - 20L
1,498 SR
Queue Stats
66W - 83L
1,386 Elo+
Party 2
Arachne
Arachne
NotoriousCookie
Arachne
Level 47
God Stats
8W - 12L
1,447 SR
Queue Stats
51W - 56L
1,433 Elo+
Party 2
Anhur
Anhur
ROLL3R
Anhur
Level 82
God Stats
4W - 4L
1,500 SR
Queue Stats
77W - 83L
1,440 Elo+
Party 2
Merlin
Merlin
SugarPapi69
Merlin
Level 72
God Stats
43W - 34L
1,399 SR
Queue Stats
164W - 166L
1,483 Elo+
Solo
Ymir
Ymir
WowItsJoseph
Ymir
Level 77
God Stats
1W - 4L
1,254 SR
Queue Stats
48W - 63L
1,399 Elo+
Party 2
Team Averages
Level 69
1,420 SR
1,428 Elo+

VS

Team Averages
Level 48
1,480 SR
1,440 Elo+
Cerberus
Cerberus
Bigthanne
Cerberus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,261 Elo+
Party 1
Agni
Agni
Clap24k
Agni
Level 59
God Stats
4W - 7L
1,401 SR
Queue Stats
81W - 62L
1,563 Elo+
Solo
Cthulhu
Cthulhu
MichiganKraken
Cthulhu
Level 30
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,732 Elo+
Solo
Kali
Kali
QuilCantLane
Kali
Level 48
God Stats
3W - 2L
1,500 SR
Queue Stats
142W - 120L
1,186 Elo+
Party 1
Jing Wei
Jing Wei
mxgerrta
Jing Wei
Level 84
God Stats
2W - 4L
1,500 SR
Queue Stats
441W - 477L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
14
0 / 0 / 0
7,936
529
6,251
9,421
8,503
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
1 / 2 / 5
7,923
528
3,724
13,128
4,806
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anhur
ROLL3R
Anhur
13
3 / 0 / 2
7,701
513
7,831
8,307
3,338
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
15
1 / 0 / 1
8,615
574
5,524
5,819
2,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
3 / 0 / 2
8,197
546
4,595
9,663
8,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Bigthanne
Cerberus
10
1 / 6 / 1
5,550
370
3,383
11,877
6,072
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Agni
Clap24k
Agni
14
0 / 1 / 1
7,467
498
2,505
7,389
2,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 0 / 0
6,616
441
3,277
10,109
8,843
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

11
0 / 2 / 2
6,800
453
2,750
10,923
4,030
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jing Wei
mxgerrta
Jing Wei
11
1 / 0 / 0
6,301
420
6,912
5,768
1,961
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
6
8
Kills
2
2
Deaths
9
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Odin
0
0
0
0
L
Cerberus
Bigthanne
Cerberus
1
6
1
0.25
L
Agni
Clap24k
Agni
0
1
1
0.5
L
0
0
0
0
W
1
2
5
1.75
L
0
2
2
0.5
W
Anhur
ROLL3R
Anhur
3
0
2
4
W
Merlin
1
0
1
1.5
W
3
0
2
4
L
Jing Wei
mxgerrta
Jing Wei
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,925
Damage
18,827
46,338
Taken
46,066
27,523
Mitigated
23,643
20,340
Healing
11,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
6,251
778
0
3,289
9,421
8,503
423
3,277
6,144
0
55,315
L
Cerberus
Bigthanne
Cerberus
3,383
142
0
1,057
11,877
6,072
0
3,393
8,366
17,934
0
L
Agni
Clap24k
Agni
2,505
338
0
905
7,389
2,737
0
4,940
2,251
55,874
0
L
3,277
420
124
4,191
10,109
8,843
18
0
9,231
37,360
0
W
3,724
2,149
0
4,845
13,128
4,806
0
804
12,311
0
74,702
L
2,750
1,422
0
1,936
10,923
4,030
0
578
10,243
0
52,464
W
Anhur
ROLL3R
Anhur
7,831
3,522
0
5,722
8,307
3,338
943
792
7,483
0
44,766
W
Merlin
5,524
53
0
1,880
5,819
2,316
0
1,447
4,372
80,142
0
W
4,595
474
479
4,125
9,663
8,560
0
2,743
6,863
25,834
0
L
Jing Wei
mxgerrta
Jing Wei
6,912
4,696
0
3,227
5,768
1,961
0
883
4,885
0
42,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,372
Gold Earned
32,734
418
Minions Killed
318
0
Camps Cleared
0
1,482,055
Distance Traveled
1,436,575
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
7,936
529
80
5
0
296,531
0
L
Cerberus
5,550
370
24
2
0
289,867
0
L
Agni
7,467
498
105
7
0
260,576
0
L
Cthulhu
6,616
441
58
4
0
264,747
0
W
Arachne
7,923
528
96
6
0
328,563
0
L
Kali
6,800
453
75
5
0
332,367
0
W
Anhur
7,701
513
83
6
0
284,629
0
W
Merlin
8,615
574
132
9
0
270,878
0
W
Ymir
8,197
546
27
2
0
301,454
0
L
Jing Wei
6,301
420
56
4
0
289,018
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role