Player Matchup

King Arthur
King Arthur
Cefloh
King Arthur
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Chryazor
Cu Chulainn
Level 43
God Stats
0W - 1L
1,730 SR
Queue Stats
3W - 4L
1,159 Elo+
Party 1
Ishtar
Ishtar
KumoNHebi
Ishtar
Level 68
God Stats
0W - 1L
1,264 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
acadiaite
Morgan Le Fay
Level 62
God Stats
0W - 2L
1,441 SR
Queue Stats
4W - 4L
1,159 Elo+
Party 1
Awilix
Awilix
x DeliciouS xx
Awilix
Level 126
God Stats
14W - 11L
1,777 SR
Queue Stats
317W - 316L
1,487 Elo+
Solo
Team Averages
Level 62
1,543 SR
1,361 Elo+

VS

Team Averages
Level 80
1,597 SR
1,334 Elo+
Merlin
Merlin
 
Merlin
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
CorpusLignum
Cupid
Level 144
God Stats
14W - 19L
1,668 SR
Queue Stats
47W - 62L
1,364 Elo+
Solo
Horus
Horus
OCW Feind9498
Horus
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 10L
1,192 Elo+
Party 2
Geb
Geb
OCWTeddy
Geb
Level 27
God Stats
3W - 0L
1,679 SR
Queue Stats
6W - 10L
1,192 Elo+
Party 2
Poseidon
Poseidon
Ragnarok1083
Poseidon
Level 121
God Stats
15W - 19L
1,637 SR
Queue Stats
64W - 58L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Cefloh
King Arthur
8
0 / 3 / 0
4,707
392
3,349
7,646
5,421
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cu Chulainn
Chryazor
Cu Chulainn
11
3 / 1 / 0
6,487
541
7,606
10,891
9,227
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Ishtar
KumoNHebi
Ishtar
8
1 / 3 / 0
4,940
412
6,928
7,444
2,875
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morgan Le Fay
acadiaite
Morgan Le Fay
10
0 / 2 / 0
5,676
473
2,198
5,116
1,906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

9
0 / 3 / 0
5,312
443
4,590
9,525
3,410
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
2 / 0 / 1
7,136
595
4,263
3,262
1,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

10
4 / 1 / 2
6,158
513
5,497
8,379
2,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 3 / 1
5,949
496
3,929
10,373
6,022
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
1 / 0 / 5
6,196
516
4,142
8,107
6,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Poseidon
Ragnarok1083
Poseidon
11
3 / 0 / 3
6,478
540
7,109
7,035
2,074
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
23
4
Kills
11
12
Deaths
4
0
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
0
1
2.5
L
King Arthur
Cefloh
King Arthur
0
3
0
0
L
Cu Chulainn
Chryazor
Cu Chulainn
3
1
0
3
W
4
1
2
5
L
Ishtar
KumoNHebi
Ishtar
1
3
0
0.33
W
1
3
1
0.5
W
1
0
5
3.5
W
Poseidon
Ragnarok1083
Poseidon
3
0
3
4.5
L
Morgan Le Fay
acadiaite
Morgan Le Fay
0
2
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,671
Damage
24,940
40,622
Taken
37,156
22,839
Mitigated
18,938
6,064
Healing
17,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
4,263
440
0
500
3,262
1,057
150
1,699
1,563
46,382
0
L
King Arthur
Cefloh
King Arthur
3,349
503
0
390
7,646
5,421
0
2,944
4,702
1,734
13,811
L
Cu Chulainn
Chryazor
Cu Chulainn
7,606
935
0
1,998
10,891
9,227
0
2,521
7,744
0
37,687
W
5,497
3,391
483
4,917
8,379
2,939
174
380
7,999
0
36,867
L
Ishtar
KumoNHebi
Ishtar
6,928
4,633
0
2,355
7,444
2,875
0
2,639
4,805
0
25,541
W
3,929
1,880
368
4,731
10,373
6,022
164
96
9,375
0
25,290
W
4,142
300
0
2,174
8,107
6,846
240
403
7,704
20,524
0
W
Poseidon
Ragnarok1083
Poseidon
7,109
1,157
0
4,537
7,035
2,074
0
403
6,587
45,007
0
L
Morgan Le Fay
acadiaite
Morgan Le Fay
2,198
188
0
821
5,116
1,906
0
3,158
1,869
30,449
0
L
4,590
1,659
0
500
9,525
3,410
0
4,134
5,346
0
34,754

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,122
Gold Earned
31,917
245
Minions Killed
283
0
Camps Cleared
0
1,150,630
Distance Traveled
1,233,918
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,136
595
88
7
0
233,856
0
L
King Arthur
4,707
392
20
2
0
232,563
0
L
Cu Chulainn
6,487
541
68
6
0
218,012
0
W
Cupid
6,158
513
62
5
0
205,521
0
L
Ishtar
4,940
412
38
3
0
209,030
0
W
Horus
5,949
496
42
4
0
276,289
0
W
Geb
6,196
516
20
2
0
260,465
0
W
Poseidon
6,478
540
71
6
0
257,787
0
L
Morgan Le Fay
5,676
473
66
6
0
228,285
0
L
Awilix
5,312
443
53
4
0
262,740
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role