Player Matchup

Athena
Athena
 
Athena
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
FearlessWolf83
Geb
Level 153
God Stats
9W - 3L
1,500 SR
Queue Stats
476W - 499L
1,447 Elo+
Solo
Neith
Neith
JTmoney666777
Neith
Level 158
God Stats
1W - 5L
1,523 SR
Queue Stats
108W - 168L
1,493 Elo+
Solo
Nu Wa
Nu Wa
Stay_Lyftd405
Nu Wa
Level 127
God Stats
4W - 2L
1,500 SR
Queue Stats
392W - 385L
1,396 Elo+
Solo
Lancelot
Lancelot
guncel-fisek
Lancelot
Level 147
God Stats
9W - 19L
1,428 SR
Queue Stats
3,303W - 3,410L
1,394 Elo+
Solo
Team Averages
Level 141
1,490 SR
1,446 Elo+

VS

Team Averages
Level 120
1,449 SR
1,391 Elo+
Sol
Sol
A Grim God
Sol
Level 104
God Stats
4W - 5L
1,518 SR
Queue Stats
163W - 157L
1,431 Elo+
Solo
Rama
Rama
DHAnubisTCS
Rama
Level 130
God Stats
2W - 2L
1,500 SR
Queue Stats
100W - 118L
1,498 Elo+
Party 1
Izanami
Izanami
FOK1SSED
Izanami
Level 88
God Stats
0W - 1L
1,324 SR
Queue Stats
0W - 2L
1,240 Elo+
Party 1
Sun Wukong
Sun Wukong
Necr0Goblin
Sun Wukong
Level 149
God Stats
0W - 1L
1,405 SR
Queue Stats
23W - 24L
1,374 Elo+
Party 1
Khepri
Khepri
ferddgr
Khepri
Level 128
God Stats
2W - 2L
1,500 SR
Queue Stats
240W - 232L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
12
0 / 2 / 4
6,561
937
2,221
9,758
8,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
0 / 1 / 4
6,452
922
4,178
14,616
9,455
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

11
2 / 3 / 2
6,325
904
6,765
9,997
4,067
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 0 / 3
6,856
979
6,907
3,775
1,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lancelot
guncel-fisek
Lancelot
11
2 / 2 / 1
6,300
900
4,093
6,808
3,565
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 5
6,747
964
12,862
6,941
3,184
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

12
1 / 2 / 6
6,207
887
6,690
5,264
3,712
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Izanami
FOK1SSED
Izanami
12
1 / 3 / 1
6,492
927
9,130
6,527
3,522
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Necr0Goblin
Sun Wukong
1
0 / 0 / 0
1,888
270
0
587
198
Khepri
ferddgr
Khepri
14
4 / 0 / 3
7,323
1,046
4,864
7,339
8,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
22
6
Kills
7
8
Deaths
6
14
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
0
2
4
1
L
1
1
5
3.5
L
1
2
6
2
L
Izanami
FOK1SSED
Izanami
1
3
1
0.5
W
0
1
4
2
W
2
3
2
1
L
Sun Wukong
Necr0Goblin
Sun Wukong
0
0
0
0
W
2
0
3
3.5
L
Khepri
ferddgr
Khepri
4
0
3
5.5
W
Lancelot
guncel-fisek
Lancelot
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,164
Damage
33,546
44,954
Taken
26,658
27,304
Mitigated
18,741
23,637
Healing
11,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
2,221
953
2,012
3,284
9,758
8,489
320
4,004
5,754
6,016
0
L
12,862
1,397
321
3,565
6,941
3,184
0
2,927
4,014
27,224
0
L
6,690
5,540
639
869
5,264
3,712
0
2,533
2,731
0
13,715
L
Izanami
FOK1SSED
Izanami
9,130
6,550
525
1,133
6,527
3,522
0
3,605
2,922
0
18,978
W
4,178
163
1,957
6,836
14,616
9,455
0
4,701
9,915
11,353
0
W
6,765
1,716
745
3,276
9,997
4,067
0
3,383
6,614
0
10,582
L
Sun Wukong
Necr0Goblin
Sun Wukong
0
0
0
0
587
198
0
587
0
0
0
W
6,907
1,509
1,440
1,746
3,775
1,728
670
2,905
870
19,617
0
L
Khepri
ferddgr
Khepri
4,864
23
969
3,349
7,339
8,125
0
3,654
3,685
11,080
0
W
Lancelot
guncel-fisek
Lancelot
4,093
529
650
1,691
6,808
3,565
0
2,733
4,075
0
8,635

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,494
Gold Earned
28,657
69
Minions Killed
72
0
Camps Cleared
0
791,744
Distance Traveled
610,638
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
6,561
937
9
1
0
170,769
0
L
Sol
6,747
964
31
4
0
170,078
0
L
Rama
6,207
887
15
2
0
136,402
0
L
Izanami
6,492
927
21
3
0
127,716
0
W
Geb
6,452
922
8
1
0
184,327
0
W
Neith
6,325
904
13
2
0
131,293
0
L
Sun Wukong
1,888
270
0
0
0
0
0
W
Nu Wa
6,856
979
20
3
0
157,678
0
L
Khepri
7,323
1,046
5
1
0
176,442
0
W
Lancelot
6,300
900
19
3
0
147,677
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role