Player Matchup

Da Ji
Da Ji
Arcthenos
Da Ji
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
785W - 793L
1,480 Elo+
Solo
Tsukuyomi
Tsukuyomi
Eruaino
Tsukuyomi
Level 54
God Stats
2W - 2L
1,734 SR
Queue Stats
236W - 247L
1,469 Elo+
Solo
Guan Yu
Guan Yu
MustangBetty
Guan Yu
Level 127
God Stats
8W - 6L
1,609 SR
Queue Stats
669W - 691L
1,407 Elo+
Solo
Odin
Odin
Nasty Nate1170
Odin
Level 103
God Stats
0W - 5L
1,285 SR
Queue Stats
539W - 518L
1,524 Elo+
Solo
Bastet
Bastet
ZergIo-_-
Bastet
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
341W - 338L
1,544 Elo+
Solo
Team Averages
Level 104
1,526 SR
1,485 Elo+

VS

Team Averages
Level 105
1,508 SR
1,505 Elo+
Sylvanus
Sylvanus
Geardo
Sylvanus
Level 148
God Stats
3W - 0L
1,500 SR
Queue Stats
190W - 181L
1,465 Elo+
Solo
Sol
Sol
McPippington
Sol
Level 124
God Stats
15W - 10L
1,678 SR
Queue Stats
779W - 758L
1,354 Elo+
Solo
Tyr
Tyr
Pilikalo666
Tyr
Level 86
God Stats
2W - 4L
1,300 SR
Queue Stats
395W - 409L
1,431 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Sebby_Bar
Morgan Le Fay
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 29L
1,451 Elo+
Solo
Rama
Rama
thefinalchance
Rama
Level 65
God Stats
1W - 0L
1,564 SR
Queue Stats
7W - 1L
1,822 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Arcthenos
Da Ji
16
5 / 6 / 1
9,821
655
24,410
16,852
11,834
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Tsukuyomi
Eruaino
Tsukuyomi
11
0 / 3 / 6
7,649
510
8,453
9,616
7,960
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Guan Yu
MustangBetty
Guan Yu
15
2 / 5 / 5
9,541
636
6,687
22,923
30,564
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

17
0 / 2 / 9
9,378
625
11,503
32,808
31,287
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bastet
ZergIo-_-
Bastet
19
4 / 3 / 6
10,227
682
21,940
22,841
17,478
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Geardo
Sylvanus
18
1 / 2 / 17
11,464
764
14,011
21,351
25,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

17
3 / 2 / 13
10,590
706
22,739
15,563
7,000
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
0 / 3 / 17
9,868
658
9,097
21,975
29,978
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morgan Le Fay
Sebby_Bar
Morgan Le Fay
15
1 / 4 / 11
9,508
634
11,580
13,475
6,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
14 / 2 / 4
12,309
821
36,204
18,355
9,261
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
81
11
Kills
19
19
Deaths
13
27
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Arcthenos
Da Ji
5
6
1
0.92
L
Tsukuyomi
Eruaino
Tsukuyomi
0
3
6
1
W
Sylvanus
Geardo
Sylvanus
1
2
17
4.75
W
3
2
13
4.75
L
Guan Yu
MustangBetty
Guan Yu
2
5
5
0.9
L
0
2
9
2.25
W
0
3
17
2.83
W
Morgan Le Fay
Sebby_Bar
Morgan Le Fay
1
4
11
1.63
L
Bastet
ZergIo-_-
Bastet
4
3
6
2.33
W
14
2
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,993
Damage
93,631
105,040
Taken
90,719
99,123
Mitigated
77,351
47,185
Healing
43,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Arcthenos
Da Ji
24,410
2,053
1,194
899
16,852
11,834
0
7,085
9,687
0
36,041
L
Tsukuyomi
Eruaino
Tsukuyomi
8,453
1,914
919
595
9,616
7,960
0
6,119
3,277
0
14,434
W
Sylvanus
Geardo
Sylvanus
14,011
3,386
11,110
9,165
21,351
25,067
108
0
21,351
20,838
0
W
22,739
10,068
2,983
5,497
15,563
7,000
3,572
0
15,563
42,176
0
L
Guan Yu
MustangBetty
Guan Yu
6,687
971
7,527
5,969
22,923
30,564
0
10,140
12,586
0
15,644
L
11,503
2,127
3,558
15,233
32,808
31,287
0
15,434
17,008
0
29,495
W
9,097
987
1,577
5,129
21,975
29,978
622
0
21,975
4,201
11,509
W
Morgan Le Fay
Sebby_Bar
Morgan Le Fay
11,580
805
802
1,999
13,475
6,045
1,325
0
13,475
22,402
0
L
Bastet
ZergIo-_-
Bastet
21,940
6,669
2,629
8,662
22,841
17,478
0
10,856
11,735
0
36,232
W
36,204
22,945
1,636
3,653
18,355
9,261
2,481
0
18,355
0
57,913

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,616
Gold Earned
53,739
144
Minions Killed
190
0
Camps Cleared
0
1,208,772
Distance Traveled
1,302,754
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
9,821
655
41
3
0
215,643
0
L
Tsukuyomi
7,649
510
16
1
0
152,948
0
W
Sylvanus
11,464
764
20
1
0
257,640
3
W
Sol
10,590
706
57
4
0
232,129
0
L
Guan Yu
9,541
636
20
1
0
248,398
0
L
Odin
9,378
625
38
3
0
275,107
0
W
Tyr
9,868
658
27
2
0
295,344
0
W
Morgan Le Fay
9,508
634
23
2
0
263,212
0
L
Bastet
10,227
682
29
2
0
316,676
0
W
Rama
12,309
821
63
4
0
254,429
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role