Player Matchup

Medusa
Medusa
Chillhelm1100
Medusa
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,317 Elo+
Party 1
Bellona
Bellona
JuGo7171
Bellona
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,326 Elo+
Solo
Anubis
Anubis
Noeysis
Anubis
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 17L
1,233 Elo+
Party 1
Anhur
Anhur
Otek
Anhur
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,214 Elo+
Party 1
Scylla
Scylla
zAlEgA2k
Scylla
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 26L
1,095 Elo+
Party 1
Team Averages
Level 42
1,500 SR
1,237 Elo+

VS

Team Averages
Level 98
1,536 SR
1,439 Elo+
Bellona
Bellona
 
Bellona
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Framps0
Anubis
Level 97
God Stats
8W - 4L
1,500 SR
Queue Stats
302W - 293L
1,441 Elo+
Party 2
Sol
Sol
MrIcer
Sol
Level 128
God Stats
3W - 1L
1,514 SR
Queue Stats
279W - 290L
1,425 Elo+
Solo
Neith
Neith
iPro SnakeBite
Neith
Level 113
God Stats
1W - 0L
1,431 SR
Queue Stats
138W - 132L
1,416 Elo+
Party 2
Thor
Thor
xX_EV3NTiS_Xx
Thor
Level 29
God Stats
7W - 6L
1,735 SR
Queue Stats
203W - 213L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 4
7,561
630
5,032
10,367
4,140
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
JuGo7171
Bellona
13
2 / 7 / 4
7,727
644
7,447
16,501
15,492
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anubis
Noeysis
Anubis
14
2 / 6 / 3
8,107
676
9,848
10,105
5,025
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
Otek
Anhur
17
2 / 5 / 6
9,403
784
6,228
12,198
4,923
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
zAlEgA2k
Scylla
15
3 / 5 / 4
9,062
755
6,107
9,024
3,533
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
16
2 / 3 / 17
10,001
833
7,063
14,823
16,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
Framps0
Anubis
17
4 / 2 / 14
10,167
847
12,417
7,739
3,806
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sol
MrIcer
Sol
18
7 / 1 / 13
10,389
866
20,493
9,497
4,787
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
7 / 1 / 11
10,166
847
9,810
10,343
5,054
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
8 / 4 / 7
10,069
839
6,249
9,565
4,465
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
90
10
Kills
28
28
Deaths
11
21
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
2
3
17
3.5
L
1
5
4
0.6
W
Anubis
Framps0
Anubis
4
2
14
5.5
L
Bellona
JuGo7171
Bellona
2
7
4
0.57
W
Sol
MrIcer
Sol
7
1
13
13.5
L
Anubis
Noeysis
Anubis
2
6
3
0.58
L
Anhur
Otek
Anhur
2
5
6
1
W
7
1
11
12.5
W
8
4
7
2.88
L
Scylla
zAlEgA2k
Scylla
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,662
Damage
56,032
58,195
Taken
51,967
33,113
Mitigated
35,087
10,596
Healing
17,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
7,063
364
1,399
3,320
14,823
16,975
367
4,095
10,728
0
14,590
L
5,032
1,693
1,055
902
10,367
4,140
0
5,600
4,767
0
11,066
W
Anubis
Framps0
Anubis
12,417
61
962
1,956
7,739
3,806
896
2,454
5,285
30,418
0
L
Bellona
JuGo7171
Bellona
7,447
804
476
1,143
16,501
15,492
0
10,524
5,977
3,236
8,606
W
Sol
MrIcer
Sol
20,493
4,862
975
3,088
9,497
4,787
5,006
3,856
5,641
41,000
0
L
Anubis
Noeysis
Anubis
9,848
283
0
250
10,105
5,025
0
5,459
4,646
17,942
0
L
Anhur
Otek
Anhur
6,228
2,353
1,800
2,196
12,198
4,923
0
7,302
4,896
0
15,899
W
9,810
2,619
0
4,187
10,343
5,054
1,050
3,820
6,523
0
22,762
W
6,249
544
734
1,294
9,565
4,465
145
3,894
5,671
0
11,563
L
Scylla
zAlEgA2k
Scylla
6,107
0
1,866
908
9,024
3,533
0
4,025
4,999
20,555
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,860
Gold Earned
50,792
98
Minions Killed
136
0
Camps Cleared
0
1,032,496
Distance Traveled
1,091,251
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,001
833
14
1
0
239,427
0
L
Medusa
7,561
630
8
1
0
204,527
0
W
Anubis
10,167
847
41
3
0
213,721
0
L
Bellona
7,727
644
2
0
0
199,970
0
W
Sol
10,389
866
40
3
0
211,888
0
L
Anubis
8,107
676
25
2
0
207,584
0
L
Anhur
9,403
784
22
2
0
208,860
0
W
Neith
10,166
847
30
3
0
228,403
0
W
Thor
10,069
839
11
1
0
197,812
0
L
Scylla
9,062
755
41
3
0
211,555
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role