Player Matchup

Xbalanque
Xbalanque
 
Xbalanque
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
NotImportantGuys
Ares
Level 142
God Stats
4W - 1L
1,500 SR
Queue Stats
368W - 329L
1,582 Elo+
Solo
Horus
Horus
Tacher228
Horus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,218 Elo+
Solo
Anhur
Anhur
afroteta
Anhur
Level 108
God Stats
3W - 4L
1,532 SR
Queue Stats
130W - 128L
1,538 Elo+
Solo
Eset
Eset
mm10001
Eset
Level 135
God Stats
2W - 1L
1,500 SR
Queue Stats
61W - 68L
1,536 Elo+
Solo
Team Averages
Level 108
1,506 SR
1,475 Elo+

VS

Team Averages
Level 66
1,500 SR
1,567 Elo+
Poseidon
Poseidon
Bibanull
Poseidon
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 17L
1,662 Elo+
Party 1
Cernunnos
Cernunnos
Konely
Cernunnos
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 94L
1,561 Elo+
Solo
Horus
Horus
Meeposhka
Horus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ravana
Ravana
VincLord
Ravana
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
166W - 165L
1,580 Elo+
Solo
Sobek
Sobek
iFamouz
Sobek
Level 41
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 24L
1,531 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
12
7 / 3 / 7
7,306
1,044
9,167
7,650
3,312
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
1 / 2 / 13
7,304
1,043
4,299
8,904
8,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Horus
Tacher228
Horus
11
1 / 2 / 14
6,792
970
3,626
9,853
9,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Anhur
afroteta
Anhur
13
6 / 2 / 10
7,630
1,090
8,512
6,766
2,895
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Eset
mm10001
Eset
13
3 / 1 / 11
7,324
1,046
8,144
5,999
2,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Bibanull
Poseidon
11
1 / 5 / 4
5,841
834
8,839
7,204
2,603
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cernunnos
Konely
Cernunnos
14
5 / 2 / 5
7,201
1,029
9,560
7,433
3,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
Meeposhka
Horus
9
0 / 4 / 5
5,645
806
1,545
7,559
6,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ravana
VincLord
Ravana
11
1 / 3 / 7
6,005
858
5,810
5,800
3,062
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sobek
iFamouz
Sobek
11
3 / 4 / 5
6,273
896
5,527
9,429
11,861
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
36
18
Kills
10
10
Deaths
18
55
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
7
3
7
3.5
L
Poseidon
Bibanull
Poseidon
1
5
4
0.6
L
Cernunnos
Konely
Cernunnos
5
2
5
3.75
L
Horus
Meeposhka
Horus
0
4
5
0.63
W
1
2
13
3.75
W
Horus
Tacher228
Horus
1
2
14
4
L
Ravana
VincLord
Ravana
1
3
7
1.5
W
Anhur
afroteta
Anhur
6
2
10
5.5
L
Sobek
iFamouz
Sobek
3
4
5
1.38
W
Eset
mm10001
Eset
3
1
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,748
Damage
31,281
39,172
Taken
37,425
27,211
Mitigated
27,688
16,715
Healing
9,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
9,167
3,218
143
823
7,650
3,312
1,015
2,757
4,805
0
15,791
L
Poseidon
Bibanull
Poseidon
8,839
616
609
855
7,204
2,603
0
3,400
3,804
15,956
0
L
Cernunnos
Konely
Cernunnos
9,560
5,525
548
2,737
7,433
3,185
0
2,544
4,889
0
21,646
L
Horus
Meeposhka
Horus
1,545
598
170
778
7,559
6,977
0
3,524
4,035
750
2,425
W
4,299
254
330
850
8,904
8,819
293
2,901
5,913
6,876
0
W
Horus
Tacher228
Horus
3,626
989
2,957
3,564
9,853
9,619
0
3,589
6,125
1,900
3,171
L
Ravana
VincLord
Ravana
5,810
1,376
880
1,392
5,800
3,062
0
1,957
3,843
0
7,354
W
Anhur
afroteta
Anhur
8,512
4,245
2,475
1,518
6,766
2,895
561
3,071
3,653
0
14,125
L
Sobek
iFamouz
Sobek
5,527
396
356
962
9,429
11,861
0
2,333
7,096
7,133
0
W
Eset
mm10001
Eset
8,144
152
2,436
1,619
5,999
2,566
361
2,519
3,438
20,391
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,356
Gold Earned
30,965
65
Minions Killed
54
0
Camps Cleared
0
708,995
Distance Traveled
631,564
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
7,306
1,044
11
2
0
127,498
0
L
Poseidon
5,841
834
15
2
0
131,219
0
L
Cernunnos
7,201
1,029
31
4
0
120,606
0
L
Horus
5,645
806
2
0
0
114,408
0
W
Ares
7,304
1,043
5
1
0
138,122
0
W
Horus
6,792
970
1
0
0
143,920
0
L
Ravana
6,005
858
4
1
0
130,071
0
W
Anhur
7,630
1,090
20
3
0
136,641
0
L
Sobek
6,273
896
2
0
0
135,260
0
W
Eset
7,324
1,046
28
4
0
162,814
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role