Player Matchup

Tyr
Tyr
 
Tyr
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Mortıray
Izanami
Level 102
God Stats
2W - 2L
1,452 SR
Queue Stats
73W - 61L
1,521 Elo+
Solo
Merlin
Merlin
TankyTilter
Merlin
Level 54
God Stats
6W - 6L
1,285 SR
Queue Stats
247W - 188L
1,612 Elo+
Solo
Horus
Horus
Teewood
Horus
Level 122
God Stats
9W - 15L
1,841 SR
Queue Stats
385W - 418L
1,492 Elo+
Solo
Kali
Kali
Twents
Kali
Level 121
God Stats
2W - 1L
1,476 SR
Queue Stats
60W - 66L
1,425 Elo+
Solo
Team Averages
Level 102
1,511 SR
1,510 Elo+

VS

Team Averages
Level 90
1,637 SR
1,463 Elo+
Achilles
Achilles
Kyrosensei
Achilles
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
45W - 56L
1,265 Elo+
Party 1
Janus
Janus
MetalSkink
Janus
Level 127
God Stats
8W - 12L
1,615 SR
Queue Stats
58W - 62L
1,445 Elo+
Solo
Maui
Maui
Shadowwalker136
Maui
Level 128
God Stats
2W - 4L
1,958 SR
Queue Stats
206W - 232L
1,607 Elo+
Solo
Chernobog
Chernobog
Svsano
Chernobog
Level 27
God Stats
3W - 2L
1,800 SR
Queue Stats
52W - 42L
1,471 Elo+
Party 1
Awilix
Awilix
Urmomsdaydream
Awilix
Level 142
God Stats
2W - 3L
1,314 SR
Queue Stats
50W - 34L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
14
1 / 1 / 2
8,691
579
4,827
13,297
13,098
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Izanami
Mortıray
Izanami
14
1 / 4 / 1
8,257
550
4,654
11,606
4,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
17
5 / 0 / 0
10,499
700
11,168
4,366
1,857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Horus
Teewood
Horus
11
1 / 2 / 5
7,668
511
5,275
11,661
8,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Kali
Twents
Kali
16
3 / 0 / 3
9,232
615
7,674
11,993
5,480
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Kyrosensei
Achilles
12
0 / 2 / 1
6,081
405
4,934
8,421
8,824
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Janus
1
0 / 1 / 0
4,391
293
0
650
99
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
1 / 3 / 4
7,152
477
3,442
17,424
14,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chernobog
Svsano
Chernobog
13
3 / 2 / 3
8,024
535
9,382
10,667
4,285
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
3 / 4 / 0
7,418
495
4,570
13,637
5,506
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
15
11
Kills
7
7
Deaths
12
11
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
1
1
2
2
L
Achilles
Kyrosensei
Achilles
0
2
1
0.25
L
Janus
0
1
0
0
W
Izanami
Mortıray
Izanami
1
4
1
0.38
L
1
3
4
1
L
Chernobog
Svsano
Chernobog
3
2
3
2.25
W
Merlin
5
0
0
5
W
Horus
Teewood
Horus
1
2
5
1.75
W
Kali
Twents
Kali
3
0
3
4.5
L
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,598
Damage
22,328
52,923
Taken
50,799
32,902
Mitigated
33,616
21,134
Healing
11,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
4,827
350
0
6,701
13,297
13,098
0
1,012
11,554
0
64,825
L
Achilles
Kyrosensei
Achilles
4,934
1,148
0
1,815
8,421
8,824
0
0
8,421
2,278
28,198
L
Janus
0
0
0
0
650
99
0
0
650
895
0
W
Izanami
Mortıray
Izanami
4,654
3,327
0
4,583
11,606
4,306
1,142
1,094
10,512
0
66,852
L
3,442
1,078
106
3,777
17,424
14,902
0
6,532
9,173
36,775
0
L
Chernobog
Svsano
Chernobog
9,382
5,827
0
4,640
10,667
4,285
44
0
10,667
0
65,610
W
Merlin
11,168
1,305
0
963
4,366
1,857
0
718
3,648
98,794
0
W
Horus
Teewood
Horus
5,275
2,433
1,404
4,919
11,661
8,161
113
1,535
10,079
0
14,005
W
Kali
Twents
Kali
7,674
4,119
0
2,564
11,993
5,480
232
963
11,030
0
94,754
L
4,570
1,138
0
1,440
13,637
5,506
0
2,638
10,720
0
50,029

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,347
Gold Earned
33,066
561
Minions Killed
299
0
Camps Cleared
0
1,568,615
Distance Traveled
1,245,283
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
8,691
579
120
8
0
322,307
4
L
Achilles
6,081
405
47
3
0
288,320
0
L
Janus
4,391
293
1
0
0
30,408
0
W
Izanami
8,257
550
118
8
0
271,500
2
L
Maui
7,152
477
51
3
0
298,619
4
L
Chernobog
8,024
535
119
8
0
268,437
6
W
Merlin
10,499
700
183
12
0
302,242
0
W
Horus
7,668
511
16
1
0
328,949
4
W
Kali
9,232
615
124
8
0
343,617
0
L
Awilix
7,418
495
81
5
0
359,499
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role