Player Matchup

Yemoja
Yemoja
SOULREAVER1X87
Yemoja
Level 99
God Stats
0W - 2L
1,500 SR
Queue Stats
130W - 137L
1,427 Elo+
Solo
Hun Batz
Hun Batz
Sibsee_
Hun Batz
Level 107
God Stats
0W - 4L
1,165 SR
Queue Stats
103W - 113L
1,399 Elo+
Party 1
Eset
Eset
Theodorable4384
Eset
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
299W - 272L
1,459 Elo+
Solo
Loki
Loki
blacktser001
Loki
Level 146
God Stats
2W - 1L
1,500 SR
Queue Stats
182W - 338L
1,302 Elo+
Solo
King Arthur
King Arthur
temp-404781
King Arthur
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 36L
1,469 Elo+
Party 1
Team Averages
Level 101
1,433 SR
1,411 Elo+

VS

Team Averages
Level 83
1,498 SR
1,456 Elo+
Yemoja
Yemoja
 
Yemoja
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
Athena27
Athena
Level 120
God Stats
2W - 2L
1,722 SR
Queue Stats
80W - 72L
1,503 Elo+
Solo
Kukulkan
Kukulkan
ChaosFeed2095
Kukulkan
Level 84
God Stats
6W - 3L
1,500 SR
Queue Stats
574W - 562L
1,442 Elo+
Solo
Agni
Agni
PeePeeStorrm
Agni
Level 29
God Stats
2W - 2L
1,268 SR
Queue Stats
55W - 76L
1,398 Elo+
Solo
Zeus
Zeus
VVhite Lights
Zeus
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 4
7,728
773
3,889
13,111
13,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hun Batz
Sibsee_
Hun Batz
15
3 / 3 / 4
7,691
769
7,797
9,753
4,396
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
1 / 5 / 6
8,216
822
6,619
12,550
6,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
4 / 4 / 3
7,448
745
8,238
7,042
3,058
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
temp-404781
King Arthur
13
2 / 5 / 2
7,543
754
5,913
13,414
16,658
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
16
2 / 1 / 13
9,597
960
6,427
11,226
9,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Athena
Athena27
Athena
16
3 / 1 / 15
9,529
953
8,289
11,831
14,748
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kukulkan
ChaosFeed2095
Kukulkan
15
8 / 3 / 9
9,446
945
14,885
8,817
4,395
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
5 / 3 / 12
9,099
910
8,592
6,901
2,949
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
2 / 2 / 13
8,747
875
10,486
7,801
3,609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
82
10
Kills
20
20
Deaths
10
19
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
2
1
13
8.5
W
Athena
Athena27
Athena
3
1
15
10.5
W
Kukulkan
ChaosFeed2095
Kukulkan
8
3
9
4.17
W
5
3
12
3.67
L
0
3
4
0.67
L
Hun Batz
Sibsee_
Hun Batz
3
3
4
1.67
L
1
5
6
0.8
W
2
2
13
4.25
L
4
4
3
1.38
L
King Arthur
temp-404781
King Arthur
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,456
Damage
48,679
55,870
Taken
46,576
44,301
Mitigated
35,423
14,861
Healing
19,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
6,427
1,199
4,698
3,676
11,226
9,722
471
2,739
8,487
12,052
0
W
Athena
Athena27
Athena
8,289
2,331
2,875
3,294
11,831
14,748
700
1,989
9,842
18,025
0
W
Kukulkan
ChaosFeed2095
Kukulkan
14,885
1,448
1,007
1,260
8,817
4,395
1,601
2,426
6,391
23,751
0
W
8,592
290
1,485
775
6,901
2,949
715
1,722
5,179
17,859
0
L
3,889
1,610
3,101
2,260
13,111
13,863
11
11,691
1,420
7,831
0
L
Hun Batz
Sibsee_
Hun Batz
7,797
1,719
1,460
1,310
9,753
4,396
0
8,646
1,107
0
16,471
L
6,619
784
1,358
3,176
12,550
6,326
0
11,694
856
18,494
0
W
10,486
1,510
0
650
7,801
3,609
1,195
1,836
5,965
21,414
0
L
8,238
1,498
231
400
7,042
3,058
0
6,603
439
0
15,870
L
King Arthur
temp-404781
King Arthur
5,913
420
628
937
13,414
16,658
0
10,045
3,369
276
10,945

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,626
Gold Earned
46,418
76
Minions Killed
111
0
Camps Cleared
0
826,281
Distance Traveled
1,030,610
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
9,597
960
10
1
0
207,850
0
W
Athena
9,529
953
27
3
0
218,073
0
W
Kukulkan
9,446
945
24
2
0
197,738
0
W
Agni
9,099
910
23
2
0
205,132
0
L
Yemoja
7,728
773
12
1
0
166,232
0
L
Hun Batz
7,691
769
17
2
0
174,809
0
L
Eset
8,216
822
28
3
0
177,786
0
W
Zeus
8,747
875
27
3
0
201,817
0
L
Loki
7,448
745
16
2
0
146,840
0
L
King Arthur
7,543
754
3
0
0
160,614
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role