Player Matchup

Raijin
Raijin
A-Wag94
Raijin
Level 120
God Stats
1W - 1L
1,266 SR
Queue Stats
104W - 97L
1,507 Elo+
Solo
Bastet
Bastet
BeJealousOfMe
Bastet
Level 122
God Stats
4W - 3L
1,451 SR
Queue Stats
41W - 35L
1,475 Elo+
Party 1
Achilles
Achilles
Punkazoid
Achilles
Level 151
God Stats
1W - 0L
1,500 SR
Queue Stats
167W - 161L
1,487 Elo+
Party 1
Gilgamesh
Gilgamesh
YungTamale
Gilgamesh
Level 83
God Stats
3W - 1L
1,500 SR
Queue Stats
69W - 65L
1,435 Elo+
Party 1
Neith
Neith
cheesyayla
Neith
Level 65
God Stats
3W - 3L
1,541 SR
Queue Stats
43W - 53L
1,442 Elo+
Party 1
Team Averages
Level 108
1,452 SR
1,469 Elo+

VS

Team Averages
Level 99
1,416 SR
1,495 Elo+
Nox
Nox
Purespazz1999
Nox
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 12L
1,491 Elo+
Solo
Mercury
Mercury
Suuun Chacal
Mercury
Level 86
God Stats
0W - 2L
1,326 SR
Queue Stats
88W - 67L
1,528 Elo+
Solo
Chaac
Chaac
ZachEffron
Chaac
Level 45
God Stats
1W - 3L
1,500 SR
Queue Stats
68W - 76L
1,528 Elo+
Solo
Fafnir
Fafnir
juanodeboss
Fafnir
Level 147
God Stats
1W - 2L
1,255 SR
Queue Stats
182W - 190L
1,490 Elo+
Solo
Bastet
Bastet
shimichanga
Bastet
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 20L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
A-Wag94
Raijin
14
3 / 4 / 8
8,441
844
11,484
7,742
3,431
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
6 / 3 / 9
9,110
911
13,776
11,746
5,560
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Achilles
Punkazoid
Achilles
17
7 / 2 / 10
9,720
972
14,644
12,440
16,446
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gilgamesh
YungTamale
Gilgamesh
16
6 / 1 / 10
9,538
954
7,439
10,406
13,261
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Neith
14
0 / 2 / 8
7,980
798
4,656
7,436
3,715
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 4
7,090
709
7,241
9,387
4,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
Suuun Chacal
Mercury
13
2 / 5 / 3
7,488
749
7,764
9,739
4,381
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chaac
16
6 / 3 / 5
9,060
906
13,345
13,364
18,386
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fafnir
13
2 / 5 / 5
8,204
820
4,894
13,650
17,595
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bastet
12
0 / 5 / 4
6,785
679
5,067
12,172
5,820
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
32
22
Kills
11
12
Deaths
23
45
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Raijin
A-Wag94
Raijin
3
4
8
1.75
W
6
3
9
3.5
W
Achilles
Punkazoid
Achilles
7
2
10
6
L
1
5
4
0.6
L
Mercury
Suuun Chacal
Mercury
2
5
3
0.7
W
Gilgamesh
YungTamale
Gilgamesh
6
1
10
11
L
Chaac
6
3
5
2.83
W
Neith
0
2
8
2
L
Fafnir
2
5
5
0.9
L
Bastet
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,999
Damage
38,311
49,770
Taken
58,312
42,413
Mitigated
50,422
19,903
Healing
14,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
A-Wag94
Raijin
11,484
1,156
1,086
1,250
7,742
3,431
399
1,668
6,074
20,497
0
W
13,776
1,897
1,488
2,700
11,746
5,560
492
2,580
9,166
0
19,852
W
Achilles
Punkazoid
Achilles
14,644
2,132
772
5,483
12,440
16,446
631
3,988
8,452
3,867
23,180
L
7,241
383
238
1,034
9,387
4,240
670
2,566
6,431
13,385
0
L
Mercury
Suuun Chacal
Mercury
7,764
3,212
1,290
2,007
9,739
4,381
0
3,055
6,592
0
13,608
W
Gilgamesh
YungTamale
Gilgamesh
7,439
1,572
1,481
2,904
10,406
13,261
846
2,879
7,527
0
15,407
L
Chaac
13,345
1,647
74
3,380
13,364
18,386
488
3,367
9,810
96
29,053
W
Neith
4,656
1,574
963
1,776
7,436
3,715
1,518
1,116
6,320
0
13,722
L
Fafnir
4,894
1,647
1,869
2,638
13,650
17,595
0
3,800
9,174
8,216
0
L
Bastet
5,067
1,678
564
1,868
12,172
5,820
327
1,502
10,444
0
9,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,789
Gold Earned
38,627
118
Minions Killed
86
0
Camps Cleared
0
1,002,118
Distance Traveled
940,562
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
8,441
844
34
3
0
170,382
0
W
Bastet
9,110
911
22
2
0
226,613
0
W
Achilles
9,720
972
22
2
0
212,733
1
L
Nox
7,090
709
21
2
0
174,127
0
L
Mercury
7,488
749
10
1
0
204,167
0
W
Gilgamesh
9,538
954
16
2
0
215,909
0
L
Chaac
9,060
906
36
4
0
207,924
0
W
Neith
7,980
798
24
2
0
176,481
0
L
Fafnir
8,204
820
6
1
0
164,970
0
L
Bastet
6,785
679
13
1
0
189,374
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role