Player Matchup

The Morrigan
The Morrigan
Badgame13
The Morrigan
Level 38
God Stats
7W - 7L
1,572 SR
Queue Stats
112W - 119L
1,383 Elo+
Party 1
Cthulhu
Cthulhu
IDerik22
Cthulhu
Level 28
God Stats
4W - 5L
1,300 SR
Queue Stats
104W - 108L
1,408 Elo+
Party 1
Danzaburou
Danzaburou
kalake123
Danzaburou
Level 82
God Stats
22W - 12L
1,705 SR
Queue Stats
126W - 133L
1,404 Elo+
Party 1
Team Averages
Level 49
1,526 SR
1,398 Elo+

VS

Team Averages
Level 69
1,499 SR
1,472 Elo+
Serqet
Serqet
Deaku2
Serqet
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 13L
1,429 Elo+
Party 2
Anubis
Anubis
MaitreOnyx
Anubis
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 13L
1,443 Elo+
Party 2
Hercules
Hercules
ckart
Hercules
Level 126
God Stats
1W - 1L
1,498 SR
Queue Stats
32W - 22L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Badgame13
The Morrigan
15
0 / 5 / 1
9,454
630
9,543
7,547
3,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cthulhu
IDerik22
Cthulhu
15
3 / 5 / 1
10,364
691
11,183
17,160
19,941
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
kalake123
Danzaburou
16
1 / 6 / 2
10,546
703
10,839
14,311
5,126
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Deaku2
Serqet
17
4 / 1 / 10
11,106
740
6,830
12,746
16,111
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Anubis
MaitreOnyx
Anubis
17
6 / 3 / 10
12,046
803
18,180
13,049
7,859
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
ckart
Hercules
18
6 / 1 / 8
11,500
767
7,467
21,805
24,842
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
44
4
Kills
16
16
Deaths
5
4
Assists
28
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
Badgame13
The Morrigan
0
5
1
0.1
W
Serqet
Deaku2
Serqet
4
1
10
9
L
Cthulhu
IDerik22
Cthulhu
3
5
1
0.7
W
Anubis
MaitreOnyx
Anubis
6
3
10
3.67
W
Hercules
ckart
Hercules
6
1
8
10
L
Danzaburou
kalake123
Danzaburou
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,565
Damage
32,477
39,018
Taken
47,600
28,397
Mitigated
48,812
2,846
Healing
17,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
Badgame13
The Morrigan
9,543
861
0
617
7,547
3,330
0
4,023
3,474
33,081
2,395
W
Serqet
Deaku2
Serqet
6,830
980
0
1,061
12,746
16,111
685
5,133
6,985
0
24,497
L
Cthulhu
IDerik22
Cthulhu
11,183
1,135
366
1,331
17,160
19,941
0
6,392
9,604
23,825
459
W
Anubis
MaitreOnyx
Anubis
18,180
1,006
0
8,927
13,049
7,859
1,468
6,562
6,222
85,154
0
W
Hercules
ckart
Hercules
7,467
2,227
0
7,879
21,805
24,842
944
5,264
15,852
0
32,260
L
Danzaburou
kalake123
Danzaburou
10,839
3,430
0
532
14,311
5,126
0
7,787
5,933
0
48,984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,364
Gold Earned
34,652
169
Minions Killed
186
0
Camps Cleared
0
753,896
Distance Traveled
825,365
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
9,454
630
57
4
0
237,917
0
W
Serqet
11,106
740
28
2
0
322,807
0
L
Cthulhu
10,364
691
30
2
0
275,071
1
W
Anubis
12,046
803
110
7
0
236,160
0
W
Hercules
11,500
767
48
3
0
266,398
0
L
Danzaburou
10,546
703
82
5
0
240,908
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role