Player Matchup

Awilix
Awilix
 
Awilix
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
BenDrowned911
Olorun
Level 152
God Stats
5W - 5L
1,851 SR
Queue Stats
374W - 371L
1,518 Elo+
Solo
Nox
Nox
DiegoKushington
Nox
Level 142
God Stats
5W - 8L
1,312 SR
Queue Stats
432W - 456L
1,548 Elo+
Solo
Xbalanque
Xbalanque
HobbitGrog
Xbalanque
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 30L
1,436 Elo+
Solo
Cthulhu
Cthulhu
KaosSavira
Cthulhu
Level 126
God Stats
8W - 2L
1,895 SR
Queue Stats
333W - 311L
1,535 Elo+
Solo
Team Averages
Level 102
1,612 SR
1,507 Elo+

VS

Team Averages
Level 118
1,406 SR
1,453 Elo+
Shiva
Shiva
Ginerol
Shiva
Level 156
God Stats
1W - 1L
1,237 SR
Queue Stats
39W - 47L
1,525 Elo+
Solo
Sun Wukong
Sun Wukong
SLYODILE
Sun Wukong
Level 43
God Stats
1W - 3L
1,296 SR
Queue Stats
71W - 105L
1,385 Elo+
Solo
Bacchus
Bacchus
longdikNRG
Bacchus
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
31W - 49L
1,335 Elo+
Solo
Tiamat
Tiamat
sploogindude
Tiamat
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
59W - 59L
1,337 Elo+
Solo
Chaac
Chaac
thtoneguychris
Chaac
Level 157
God Stats
5W - 1L
1,500 SR
Queue Stats
48W - 68L
1,685 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
12
0 / 7 / 8
7,643
637
9,162
13,635
6,280
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
7 / 1 / 4
9,918
827
15,646
14,088
8,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
2 / 2 / 4
8,740
728
8,453
11,854
6,488
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xbalanque
HobbitGrog
Xbalanque
12
0 / 6 / 8
7,706
642
11,385
12,980
5,904
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
KaosSavira
Cthulhu
17
2 / 2 / 9
9,152
763
12,383
15,760
16,908
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Ginerol
Shiva
16
1 / 1 / 14
8,887
741
15,387
23,508
15,842
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
SLYODILE
Sun Wukong
14
2 / 2 / 8
8,727
727
5,650
8,419
5,702
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
longdikNRG
Bacchus
14
0 / 3 / 12
8,663
722
8,253
15,079
20,733
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tiamat
18
8 / 3 / 7
10,403
867
16,302
14,829
13,162
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

16
6 / 3 / 10
9,593
799
15,293
16,258
18,837
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
68
11
Kills
17
18
Deaths
12
33
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
0
7
8
0.57
L
7
1
4
9
L
2
2
4
2
W
Shiva
Ginerol
Shiva
1
1
14
8
L
Xbalanque
HobbitGrog
Xbalanque
0
6
8
0.67
L
Cthulhu
KaosSavira
Cthulhu
2
2
9
3.25
W
Sun Wukong
SLYODILE
Sun Wukong
2
2
8
3
W
Bacchus
longdikNRG
Bacchus
0
3
12
2
W
Tiamat
8
3
7
3.83
W
6
3
10
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,029
Damage
60,885
68,317
Taken
78,093
44,411
Mitigated
74,276
27,721
Healing
41,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
9,162
5,443
582
1,382
13,635
6,280
0
4,629
8,048
0
12,945
L
15,646
9,674
5,343
5,915
14,088
8,831
728
4,011
9,391
32,314
0
L
8,453
1,271
5,673
3,462
11,854
6,488
406
3,035
8,030
23,830
0
W
Shiva
Ginerol
Shiva
15,387
1,380
3,921
10,126
23,508
15,842
632
9,768
13,740
0
31,334
L
Xbalanque
HobbitGrog
Xbalanque
11,385
4,667
1,422
711
12,980
5,904
727
4,804
7,218
0
17,561
L
Cthulhu
KaosSavira
Cthulhu
12,383
1,478
2,024
1,207
15,760
16,908
0
5,188
9,867
26,056
0
W
Sun Wukong
SLYODILE
Sun Wukong
5,650
712
2,341
1,448
8,419
5,702
1,723
4,768
3,651
0
19,547
W
Bacchus
longdikNRG
Bacchus
8,253
796
3,039
3,158
15,079
20,733
618
8,711
6,368
11,028
0
W
Tiamat
16,302
987
871
6,062
14,829
13,162
853
7,091
7,738
27,277
0
W
15,293
2,104
2,973
7,067
16,258
18,837
502
6,144
10,114
0
20,311

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,159
Gold Earned
46,273
148
Minions Killed
115
0
Camps Cleared
0
1,093,897
Distance Traveled
1,216,201
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
7,643
637
16
1
0
186,004
0
L
Olorun
9,918
827
40
3
0
218,346
0
L
Nox
8,740
728
45
4
0
239,513
4
W
Shiva
8,887
741
27
2
0
241,711
0
L
Xbalanque
7,706
642
14
1
0
215,516
0
L
Cthulhu
9,152
763
33
3
0
234,518
0
W
Sun Wukong
8,727
727
21
2
0
279,579
0
W
Bacchus
8,663
722
11
1
0
229,604
0
W
Tiamat
10,403
867
31
3
0
244,495
0
W
Chaac
9,593
799
25
2
0
220,812
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role