Player Matchup

King Arthur
King Arthur
JUST_SSAIYAN4
King Arthur
Level 85
God Stats
2W - 4L
1,611 SR
Queue Stats
56W - 58L
1,530 Elo+
Party 1
Ganesha
Ganesha
Jokers_XD
Ganesha
Level 143
God Stats
0W - 1L
1,595 SR
Queue Stats
19W - 20L
1,518 Elo+
Party 1
Tsukuyomi
Tsukuyomi
soapness11
Tsukuyomi
Level 3
God Stats
5W - 5L
1,553 SR
Queue Stats
8W - 12L
1,550 Elo+
Party 1
Team Averages
Level 77
1,586 SR
1,533 Elo+

VS

Team Averages
Level 129
1,467 SR
1,515 Elo+
Sun Wukong
Sun Wukong
HellFireUltra
Sun Wukong
Level 144
God Stats
6W - 4L
1,644 SR
Queue Stats
99W - 102L
1,490 Elo+
Party 2
Hachiman
Hachiman
ItsMeGrimace
Hachiman
Level 104
God Stats
2W - 3L
1,278 SR
Queue Stats
94W - 90L
1,526 Elo+
Party 2
Tiamat
Tiamat
rogue2141
Tiamat
Level 140
God Stats
4W - 3L
1,479 SR
Queue Stats
117W - 113L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
JUST_SSAIYAN4
King Arthur
11
0 / 2 / 2
6,442
644
4,382
12,757
11,099
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ganesha
Jokers_XD
Ganesha
11
0 / 3 / 2
6,689
669
3,888
10,869
10,370
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tsukuyomi
soapness11
Tsukuyomi
11
2 / 3 / 0
6,664
666
4,892
7,912
3,745
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
HellFireUltra
Sun Wukong
12
1 / 1 / 7
7,058
706
7,005
9,954
7,745
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hachiman
ItsMeGrimace
Hachiman
11
2 / 1 / 5
7,386
739
8,065
6,598
2,997
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
rogue2141
Tiamat
13
5 / 0 / 3
8,113
811
11,115
3,706
2,700
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
2
Kills
8
8
Deaths
2
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
HellFireUltra
Sun Wukong
1
1
7
4.5
W
Hachiman
ItsMeGrimace
Hachiman
2
1
5
4.5
L
King Arthur
JUST_SSAIYAN4
King Arthur
0
2
2
0.5
L
Ganesha
Jokers_XD
Ganesha
0
3
2
0.33
W
Tiamat
rogue2141
Tiamat
5
0
3
6.5
L
Tsukuyomi
soapness11
Tsukuyomi
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,162
Damage
26,185
31,538
Taken
20,258
25,214
Mitigated
13,442
5,405
Healing
3,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
HellFireUltra
Sun Wukong
7,005
388
0
668
9,954
7,745
631
1,342
8,612
0
15,520
W
Hachiman
ItsMeGrimace
Hachiman
8,065
3,797
0
896
6,598
2,997
120
1,245
5,353
0
21,453
L
King Arthur
JUST_SSAIYAN4
King Arthur
4,382
137
306
1,149
12,757
11,099
0
2,966
9,791
0
23,032
L
Ganesha
Jokers_XD
Ganesha
3,888
83
1,748
1,790
10,869
10,370
0
5,377
5,492
18,694
0
W
Tiamat
rogue2141
Tiamat
11,115
829
73
1,577
3,706
2,700
462
1,329
2,377
36,694
0
L
Tsukuyomi
soapness11
Tsukuyomi
4,892
1,564
0
412
7,912
3,745
0
2,812
5,100
0
20,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,795
Gold Earned
22,557
96
Minions Killed
115
0
Camps Cleared
0
546,026
Distance Traveled
554,979
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,058
706
16
2
0
189,223
0
W
Hachiman
7,386
739
29
3
0
176,385
0
L
King Arthur
6,442
644
52
5
0
195,445
0
L
Ganesha
6,689
669
1
0
0
171,783
1
W
Tiamat
8,113
811
70
7
0
189,371
0
L
Tsukuyomi
6,664
666
43
4
0
178,798
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role