Player Matchup

Fenrir
Fenrir
BDSMForNerds
Fenrir
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,654 Elo+
Party 1
Danzaburou
Danzaburou
Fabred
Danzaburou
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,654 Elo+
Party 1
Hercules
Hercules
NahiroVi
Hercules
Level 65
God Stats
6W - 9L
1,525 SR
Queue Stats
157W - 164L
1,411 Elo+
Solo
Merlin
Merlin
TheProphetCJ
Merlin
Level 34
God Stats
2W - 2L
1,500 SR
Queue Stats
23W - 48L
1,261 Elo+
Party 3
King Arthur
King Arthur
kobwrld
King Arthur
Level 17
God Stats
0W - 5L
1,115 SR
Queue Stats
7W - 14L
1,205 Elo+
Party 3
Team Averages
Level 43
1,428 SR
1,437 Elo+

VS

Team Averages
Level 94
1,473 SR
1,468 Elo+
Thanatos
Thanatos
ElusiveFiend101
Thanatos
Level 114
God Stats
7W - 8L
1,255 SR
Queue Stats
132W - 130L
1,434 Elo+
Party 2
Chernobog
Chernobog
ElusiveRogue296
Chernobog
Level 88
God Stats
3W - 0L
1,500 SR
Queue Stats
59W - 49L
1,507 Elo+
Party 2
Athena
Athena
HAHAyouDIED98
Athena
Level 85
God Stats
6W - 7L
1,426 SR
Queue Stats
37W - 30L
1,464 Elo+
Party 2
Poseidon
Poseidon
Legit Swagguh
Poseidon
Level 108
God Stats
172W - 130L
1,667 SR
Queue Stats
214W - 184L
1,501 Elo+
Party 2
Loki
Loki
w211487
Loki
Level 76
God Stats
55W - 56L
1,515 SR
Queue Stats
283W - 285L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
1 / 2 / 0
5,608
431
3,312
10,947
4,117
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Danzaburou
Fabred
Danzaburou
10
0 / 5 / 1
5,420
417
6,466
10,586
3,096
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
NahiroVi
Hercules
7
0 / 7 / 1
4,828
371
5,315
12,427
11,659
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
12
0 / 4 / 0
6,510
501
530
6,569
1,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
kobwrld
King Arthur
8
0 / 4 / 0
5,046
388
3,773
10,562
6,383
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
12
8 / 0 / 3
7,876
606
7,509
8,094
3,118
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chernobog
ElusiveRogue296
Chernobog
12
3 / 1 / 9
6,992
538
9,605
10,890
3,978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
2 / 0 / 4
6,681
514
6,379
10,254
9,938
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Poseidon
Legit Swagguh
Poseidon
14
3 / 0 / 2
7,516
578
3,106
1,917
629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Loki
w211487
Loki
11
6 / 0 / 4
6,818
524
7,196
9,409
6,480
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
44
1
Kills
22
22
Deaths
1
2
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Fenrir
1
2
0
0.5
W
Thanatos
8
0
3
9.5
W
Chernobog
ElusiveRogue296
Chernobog
3
1
9
7.5
L
Danzaburou
Fabred
Danzaburou
0
5
1
0.1
W
2
0
4
4
W
Poseidon
Legit Swagguh
Poseidon
3
0
2
4
L
Hercules
NahiroVi
Hercules
0
7
1
0.07
L
Merlin
0
4
0
0
L
King Arthur
kobwrld
King Arthur
0
4
0
0
W
Loki
w211487
Loki
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,396
Damage
33,795
51,091
Taken
40,564
27,117
Mitigated
24,143
9,920
Healing
14,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
3,312
95
0
1,863
10,947
4,117
0
484
10,385
0
33,716
W
Thanatos
7,509
1,769
0
8,205
8,094
3,118
0
72
7,907
0
44,690
W
Chernobog
ElusiveRogue296
Chernobog
9,605
5,820
0
4,928
10,890
3,978
484
0
10,737
0
46,113
L
Danzaburou
Fabred
Danzaburou
6,466
1,726
0
2,935
10,586
3,096
0
0
10,586
0
41,830
W
6,379
1,674
0
967
10,254
9,938
103
424
9,830
30,965
604
W
Poseidon
Legit Swagguh
Poseidon
3,106
211
0
440
1,917
629
279
374
1,543
52,927
0
L
Hercules
NahiroVi
Hercules
5,315
1,996
0
3,101
12,427
11,659
0
572
11,812
0
16,544
L
Merlin
530
179
0
540
6,569
1,862
385
2,140
4,174
47,684
0
L
King Arthur
kobwrld
King Arthur
3,773
672
0
1,481
10,562
6,383
0
5,268
5,253
1,025
20,829
W
Loki
w211487
Loki
7,196
1,081
0
0
9,409
6,480
0
0
9,127
0
32,760

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,412
Gold Earned
35,883
219
Minions Killed
311
0
Camps Cleared
0
1,250,727
Distance Traveled
1,322,304
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,608
431
42
3
0
288,550
0
W
Thanatos
7,876
606
72
6
0
291,732
3
W
Chernobog
6,992
538
62
5
0
251,759
0
L
Danzaburou
5,420
417
53
4
0
229,455
0
W
Athena
6,681
514
44
3
0
244,789
0
W
Poseidon
7,516
578
99
8
0
261,372
0
L
Hercules
4,828
371
19
1
0
252,982
4
L
Merlin
6,510
501
88
7
0
218,434
0
L
King Arthur
5,046
388
17
1
0
261,306
0
W
Loki
6,818
524
34
3
0
272,652
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role