Player Matchup

Ra
Ra
 
Ra
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
NoVapurple78
Sylvanus
Level 89
God Stats
2W - 0L
1,500 SR
Queue Stats
75W - 71L
1,778 Elo+
Party 1
Shiva
Shiva
Ointminoint
Shiva
Level 14
God Stats
4W - 2L
1,802 SR
Queue Stats
63W - 32L
1,875 Elo+
Party 1
Mercury
Mercury
VARSz
Mercury
Level 121
God Stats
2W - 1L
1,500 SR
Queue Stats
132W - 85L
1,875 Elo+
Party 1
Neith
Neith
wamerthehammer
Neith
Level 124
God Stats
60W - 73L
1,416 SR
Queue Stats
83W - 93L
1,493 Elo+
Solo
Team Averages
Level 82
1,544 SR
1,704 Elo+

VS

Team Averages
Level 96
1,465 SR
1,526 Elo+
King Arthur
King Arthur
FaTaLLegend
King Arthur
Level 89
God Stats
1W - 1L
1,702 SR
Queue Stats
53W - 45L
1,613 Elo+
Solo
Sylvanus
Sylvanus
Ltiz
Sylvanus
Level 88
God Stats
2W - 5L
1,512 SR
Queue Stats
46W - 42L
1,514 Elo+
Solo
Ishtar
Ishtar
littletimmy1234
Ishtar
Level 83
God Stats
4W - 5L
1,509 SR
Queue Stats
8W - 9L
1,521 Elo+
Party 2
Janus
Janus
oAherii
Janus
Level 104
God Stats
1W - 4L
1,320 SR
Queue Stats
25W - 25L
1,488 Elo+
Party 2
Loki
Loki
vYaiZee
Loki
Level 117
God Stats
1W - 4L
1,284 SR
Queue Stats
23W - 24L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
1 / 1 / 3
7,192
514
7,016
6,794
2,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
NoVapurple78
Sylvanus
12
0 / 1 / 8
7,285
520
5,463
11,463
8,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

13
5 / 0 / 0
8,305
593
7,680
11,132
7,316
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mercury
VARSz
Mercury
14
7 / 0 / 3
8,710
622
9,446
10,707
4,127
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
2 / 1 / 2
7,977
570
4,810
7,957
3,361
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FaTaLLegend
King Arthur
10
0 / 3 / 0
6,083
435
5,593
9,897
7,743
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
Ltiz
Sylvanus
10
1 / 1 / 1
6,170
441
5,693
12,251
10,482
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

11
0 / 3 / 1
6,495
464
4,397
8,304
3,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Janus
oAherii
Janus
11
1 / 2 / 1
6,611
472
5,076
8,542
3,475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Loki
vYaiZee
Loki
10
1 / 6 / 1
6,122
437
5,222
11,535
4,148
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
7
15
Kills
3
3
Deaths
15
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
1
1
3
2.5
L
King Arthur
FaTaLLegend
King Arthur
0
3
0
0
L
Sylvanus
Ltiz
Sylvanus
1
1
1
1.5
W
Sylvanus
NoVapurple78
Sylvanus
0
1
8
4
W
5
0
0
5
W
Mercury
VARSz
Mercury
7
0
3
8.5
L
0
3
1
0.17
L
Janus
oAherii
Janus
1
2
1
0.75
L
Loki
vYaiZee
Loki
1
6
1
0.25
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,415
Damage
25,981
48,053
Taken
50,529
26,033
Mitigated
29,007
18,290
Healing
13,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
7,016
1,695
1,786
2,502
6,794
2,527
224
2,504
4,290
60,285
0
L
King Arthur
FaTaLLegend
King Arthur
5,593
618
0
1,880
9,897
7,743
0
1,349
8,548
2,177
37,669
L
Sylvanus
Ltiz
Sylvanus
5,693
1,897
1,979
3,708
12,251
10,482
36
4,921
7,330
24,460
0
W
Sylvanus
NoVapurple78
Sylvanus
5,463
1,696
1,812
4,382
11,463
8,702
65
4,620
6,843
24,705
0
W
7,680
1,557
62
4,238
11,132
7,316
566
1,472
9,660
0
59,529
W
Mercury
VARSz
Mercury
9,446
4,750
0
619
10,707
4,127
726
2,824
7,883
0
71,257
L
4,397
2,521
0
2,578
8,304
3,159
60
469
7,835
0
50,390
L
Janus
oAherii
Janus
5,076
474
8
2,696
8,542
3,475
0
4,093
4,449
55,216
0
L
Loki
vYaiZee
Loki
5,222
1,263
0
944
11,535
4,148
0
1,647
9,888
0
34,430
W
4,810
1,071
0
2,889
7,957
3,361
409
606
7,351
0
61,270

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,469
Gold Earned
31,481
450
Minions Killed
318
0
Camps Cleared
0
1,417,937
Distance Traveled
1,215,322
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,192
514
106
8
0
292,693
0
L
King Arthur
6,083
435
58
4
0
216,069
0
L
Sylvanus
6,170
441
25
2
0
236,170
0
W
Sylvanus
7,285
520
50
4
0
247,494
0
W
Shiva
8,305
593
90
6
0
295,813
0
W
Mercury
8,710
622
91
7
0
336,756
0
L
Ishtar
6,495
464
86
6
0
228,755
0
L
Janus
6,611
472
102
7
0
253,264
1
L
Loki
6,122
437
47
3
0
281,064
0
W
Neith
7,977
570
113
8
0
245,181
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role