Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
CastZulu345
Cthulhu
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 10L
1,445 Elo+
Party 1
Bastet
Bastet
EasyGoing17
Bastet
Level 33
God Stats
1W - 3L
1,500 SR
Queue Stats
20W - 22L
1,253 Elo+
Party 1
Charybdis
Charybdis
ExposedTiger882
Charybdis
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
146W - 139L
1,378 Elo+
Party 1
Arachne
Arachne
heartlowrez
Arachne
Level 29
God Stats
1W - 4L
1,315 SR
Queue Stats
78W - 76L
1,591 Elo+
Solo
Team Averages
Level 55
1,463 SR
1,433 Elo+

VS

Team Averages
Level 105
1,503 SR
1,478 Elo+
Maui
Maui
Kingvlim
Maui
Level 55
God Stats
16W - 12L
1,590 SR
Queue Stats
447W - 503L
1,392 Elo+
Solo
Cthulhu
Cthulhu
Snip3rr Monk3y
Cthulhu
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 17L
1,548 Elo+
Solo
Tsukuyomi
Tsukuyomi
YachtDoge
Tsukuyomi
Level 139
God Stats
10W - 6L
1,658 SR
Queue Stats
200W - 194L
1,513 Elo+
Solo
Atlas
Atlas
iacobeats
Atlas
Level 102
God Stats
2W - 1L
1,266 SR
Queue Stats
200W - 211L
1,540 Elo+
Solo
Lancelot
Lancelot
sosababeh
Lancelot
Level 124
God Stats
3W - 2L
1,499 SR
Queue Stats
751W - 763L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
16
3 / 7 / 5
9,901
619
11,577
18,016
8,623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
CastZulu345
Cthulhu
17
1 / 5 / 6
10,080
630
10,955
17,152
20,574
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Bastet
14
1 / 5 / 5
8,567
535
6,984
10,992
4,526
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
ExposedTiger882
Charybdis
18
2 / 6 / 7
10,032
627
17,150
16,397
8,324
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
heartlowrez
Arachne
19
5 / 6 / 2
11,331
708
17,857
26,508
36,907
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
17
1 / 1 / 18
11,362
710
5,197
15,369
19,654
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
3 / 3 / 17
10,985
687
9,841
15,593
21,926
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tsukuyomi
YachtDoge
Tsukuyomi
20
12 / 3 / 11
12,449
778
30,335
21,340
14,768
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Atlas
iacobeats
Atlas
19
3 / 1 / 21
12,387
774
14,602
23,880
38,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Lancelot
sosababeh
Lancelot
19
10 / 5 / 13
12,404
775
18,637
22,910
27,956
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
109
12
Kills
29
29
Deaths
13
25
Assists
80
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
3
7
5
0.79
L
Cthulhu
CastZulu345
Cthulhu
1
5
6
0.8
L
Bastet
1
5
5
0.7
L
Charybdis
ExposedTiger882
Charybdis
2
6
7
0.92
W
Maui
1
1
18
10
W
3
3
17
3.83
W
Tsukuyomi
YachtDoge
Tsukuyomi
12
3
11
5.83
L
Arachne
heartlowrez
Arachne
5
6
2
1
W
Atlas
iacobeats
Atlas
3
1
21
13.5
W
Lancelot
sosababeh
Lancelot
10
5
13
3.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,523
Damage
78,612
89,065
Taken
99,092
78,954
Mitigated
123,183
26,974
Healing
34,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
11,577
6,652
2,054
4,221
18,016
8,623
0
6,355
11,661
0
22,084
L
Cthulhu
CastZulu345
Cthulhu
10,955
358
1,216
852
17,152
20,574
0
5,016
12,136
22,164
0
L
Bastet
6,984
2,471
252
1,295
10,992
4,526
0
4,677
6,315
20
11,987
L
Charybdis
ExposedTiger882
Charybdis
17,150
8,290
767
4,236
16,397
8,324
0
6,242
10,155
0
40,489
W
Maui
5,197
1,087
3,169
3,247
15,369
19,654
858
1,169
14,058
12,204
0
W
9,841
294
2,557
1,021
15,593
21,926
474
1,542
13,908
32,248
0
W
Tsukuyomi
YachtDoge
Tsukuyomi
30,335
6,160
2,036
7,576
21,340
14,768
3,911
1,604
19,295
0
58,547
L
Arachne
heartlowrez
Arachne
17,857
8,747
1,017
11,064
26,508
36,907
173
7,350
19,158
38
26,333
W
Atlas
iacobeats
Atlas
14,602
5,876
3,276
7,502
23,880
38,879
1,268
2,794
20,690
37,752
0
W
Lancelot
sosababeh
Lancelot
18,637
2,532
2,520
2,038
22,910
27,956
197
3,904
18,625
0
35,561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,911
Gold Earned
59,587
127
Minions Killed
210
0
Camps Cleared
0
1,238,164
Distance Traveled
1,516,505
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
9,901
619
19
1
0
251,661
0
L
Cthulhu
10,080
630
34
2
0
282,487
0
L
Bastet
8,567
535
9
1
0
204,029
1
L
Charybdis
10,032
627
41
3
0
250,490
0
W
Maui
11,362
710
19
1
0
279,503
0
W
Cthulhu
10,985
687
46
3
0
284,350
0
W
Tsukuyomi
12,449
778
55
3
0
313,706
0
L
Arachne
11,331
708
24
2
0
249,497
1
W
Atlas
12,387
774
50
3
0
308,359
0
W
Lancelot
12,404
775
40
3
0
330,587
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role