Player Matchup

Medusa
Medusa
 
Medusa
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
 
Anubis
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
AlejoL
Artio
Level 165
God Stats
1W - 2L
1,724 SR
Queue Stats
68W - 107L
1,505 Elo+
Party 2
Ravana
Ravana
IPrevaill
Ravana
Level 158
God Stats
2W - 4L
1,243 SR
Queue Stats
94W - 120L
1,510 Elo+
Party 2
Thoth
Thoth
Moonbyul-Yl
Thoth
Level 159
God Stats
3W - 5L
1,500 SR
Queue Stats
255W - 279L
1,571 Elo+
Solo
Team Averages
Level 165
1,493 SR
1,517 Elo+

VS

Team Averages
Level 111
1,500 SR
1,621 Elo+
Chaac
Chaac
 
Chaac
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
JustTorn
Raijin
Level 147
God Stats
1W - 3L
1,500 SR
Queue Stats
300W - 315L
1,579 Elo+
Solo
Osiris
Osiris
MaraSovLewds
Osiris
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 25L
1,676 Elo+
Party 1
Merlin
Merlin
SGCRebellion
Merlin
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,639 Elo+
Party 1
Jing Wei
Jing Wei
SGCSkolas
Jing Wei
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 43L
1,712 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
4 / 3 / 5
7,189
1,198
7,550
6,376
3,030
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
 
Anubis
13
2 / 1 / 9
6,995
1,166
4,396
5,235
2,915
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Artio
AlejoL
Artio
10
0 / 2 / 8
6,411
1,069
2,313
8,185
5,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ravana
IPrevaill
Ravana
12
2 / 1 / 9
6,944
1,157
4,251
5,033
5,365
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
5 / 1 / 6
7,675
1,279
6,943
5,283
2,126
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
2 / 2 / 1
5,951
992
8,885
6,807
5,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Raijin
JustTorn
Raijin
8
0 / 2 / 1
5,124
854
1,509
2,981
844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
10
0 / 3 / 3
5,500
917
1,948
7,115
5,710
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Merlin
10
0 / 3 / 1
5,376
896
3,687
4,152
1,359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jing Wei
SGCSkolas
Jing Wei
12
1 / 3 / 2
5,965
994
4,422
5,886
2,111
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
11
13
Kills
3
8
Deaths
13
37
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
4
3
5
2.17
W
Anubis
 
Anubis
2
1
9
6.5
L
Chaac
 
Chaac
2
2
1
1.25
W
Artio
AlejoL
Artio
0
2
8
2
W
Ravana
IPrevaill
Ravana
2
1
9
6.5
L
Raijin
JustTorn
Raijin
0
2
1
0.25
L
Osiris
0
3
3
0.5
W
5
1
6
8
L
Merlin
0
3
1
0.17
L
Jing Wei
SGCSkolas
Jing Wei
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,453
Damage
20,451
30,112
Taken
26,941
18,872
Mitigated
15,391
13,446
Healing
5,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
7,550
2,636
122
1,162
6,376
3,030
1,669
1,370
4,883
0
21,704
W
Anubis
 
Anubis
4,396
518
807
2,064
5,235
2,915
1,018
1,396
3,745
10,669
0
L
Chaac
 
Chaac
8,885
1,129
94
2,647
6,807
5,367
0
4,531
2,276
954
15,245
W
Artio
AlejoL
Artio
2,313
164
1,998
2,868
8,185
5,436
24
1,098
6,916
4,084
0
W
Ravana
IPrevaill
Ravana
4,251
618
688
1,334
5,033
5,365
0
1,563
3,344
948
4,943
L
Raijin
JustTorn
Raijin
1,509
37
65
168
2,981
844
0
1,674
1,307
5,791
0
L
Osiris
1,948
379
135
106
7,115
5,710
0
3,949
3,166
0
2,991
W
6,943
384
1,206
1,197
5,283
2,126
1,682
377
4,823
14,039
0
L
Merlin
3,687
266
0
91
4,152
1,359
0
1,968
2,184
9,013
0
L
Jing Wei
SGCSkolas
Jing Wei
4,422
3,537
472
1,312
5,886
2,111
0
2,210
3,676
0
9,483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,214
Gold Earned
27,916
73
Minions Killed
56
0
Camps Cleared
0
688,266
Distance Traveled
552,461
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,189
1,198
16
3
0
164,769
0
W
Anubis
6,995
1,166
24
4
0
110,068
0
L
Chaac
5,951
992
17
3
0
115,723
0
W
Artio
6,411
1,069
2
0
0
143,648
0
W
Ravana
6,944
1,157
3
1
0
126,856
0
L
Raijin
5,124
854
16
3
0
70,753
0
L
Osiris
5,500
917
2
0
0
114,479
0
W
Thoth
7,675
1,279
28
5
0
142,925
0
L
Merlin
5,376
896
12
2
0
102,090
0
L
Jing Wei
5,965
994
9
2
0
149,416
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role